John Wick (Keanu Reeves) Metahuman in Unreal Engine 5.3 (Path Tracer) @ThirdMoveStudios
John Wick (Keanu Reeves) Metahuman in Unreal Engine 5.3 (Path Tracer)  @ThirdMoveStudios
Uploaded December 2023 | Updated September 2026, 2 weeks ago
Meet my version of John Wick (Keanu Reeves) metahuman in @UnrealEngine 5.3

I’m testing an awesome 8k skin texture from @3dscanstore to enhance realism.

Also, I added some blood to the texture from @ProductionCrate and then I did the normal map for that.

Animation was rendered using path tracer 1024 samples.
Render time: 20h 41min.
Powered by @NVIDIA-Studio RTX 3090 + Studio driver.

The original Keanu Reeves was modeled by @georgesiskas and then I converted to a metahuman using #MeshToMetahuman plugin.
And for facial mocap, I used an iPhone + #MetahumanAnimator

For the background I used a HDRI from Nick Scarcella (Manhattan Nights Vol. 1).
AI voice was used, combining “text-to-speech” with “speech-to-speech” and then I edited the audio, so it looks less robotic.

@LionsgateMovies @parisfilmes

#johnwick #keanureeves #unrealengine #ue5 #pathtracer #vfx #3d #animation #80level #80lvltalent #cyberpunk #filmmakers #realtime #virtualproduction #johnwick4
John Wick (Keanu Reeves) Metahuman in Unreal Engine 5.3 (Path Tracer)21 HOURS of Rendering... Just ONE Cube 🤯Land Escape Shelter (Music by Anderson D. J. Rohr)3D Scanned Photorealistic Pack Vol  01Have you seen my free mocap pack yet? #DellProPrecision #DellTech #NVIDIA #Rokoko #MocapCube animation: Maxon tools (Cinema 4D, Redshift, Red Giant)Pear 3D scan. 8k textures. 8k render.Rabbits Cyber City🔥 The Biggest FREE Mocap Pack Yet!#Battle74 SHAO KAHNS TOWER without ANY TALENT POINTS!!! MKX Mobile 1.13 iOS/AndroidMotion Design Particle Collision in UE 5.517K Performance Test: Dell Pro Max Tower T2+NVIDIA RTX Pro 6000 96GB VRAM (600W Workstation Edition)
Third Move Studios (by Anderson Rohr) |

John Wick (Keanu Reeves) Metahuman in Unreal Engine 5.3 (Path Tracer)

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