@PolyMars
  @PolyMars
PolyMars | I Learned 3D Game Development @PolyMars | Uploaded September 2020 | Updated October 2024, 54 seconds ago.
I Learned 3D Game Development

I used the Brackeys Game Jam 2020.2 as an opportunity to create and publish my first 3D game using the Unity game engine! In this video I go over how the game was made, mainly detailing the car physics, driving AI, and ragdoll system. I teamed up with Barji, who created most of the game's sick art. In 7 days (1 week) we were able to put together a racing game with... ragdoll aliens?

Check out Wind-Up Racing here: barji.itch.io/wind-up-racing
Twitter: twitter.com/PolyMarsYT

Barji: youtube.com/barjigames
codergopher (the man i made hotdog game with): youtube.com/channel/UCfiC4q3AahU4Io-s83-CIbQ

---Chapters---

0:00 Intro
0:45 Brainstorming
1:08 Prototype
3:20 Ragdoll System
5:30 sigmoid vibin
5:50 Driving AI
7:59 Making UI
8:44 Car Sorting System
9:06 Finishing Touches
10:28 Conclusion

---Music---

"Rocket" - Kevin Macleod (http://incompetech.com)
"Operatic 3" - Vibe Mountain (youtu.be/v8UtWLngE1s)
"Sneaky Snitch" - Kevin Macleod (http://incompetech.com)
"Filthy Casuals" - Evan King (youtu.be/qqTrri2ZwZc)
"Cyborg Ninja" - Kevin Macleod (http://incompetech.com)

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I Learned 3D Game Development

I Learned 3D Game Development @PolyMars

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