StevenIn this mess of a video, I, a game developer who's only made 2D games before, force myself to learn how to make 3D games using the Unity game engine in only one week because I am impatient and lack good decision making skills.
Attempting to Learn 3D Game Development in One WeekSteven2020-05-23 | In this mess of a video, I, a game developer who's only made 2D games before, force myself to learn how to make 3D games using the Unity game engine in only one week because I am impatient and lack good decision making skills.
#unity3d #unity #gamedevI Made a Horror Game About Plumbing (sort of)Steven2023-01-06 | I dig into the inner workings of horror games in order to make one about plumbing and fighting pipe monsters using the Unity game engine and the power of friendship. Why is it about plumbing? I have no clue.
0:00 Intro 0:56 Story 3:34 Creating Gameplay 5:16 Art 9:42 Spooky Monster 12:16 Sound 14:11 Miscellaneous Stuffso I tried to recreate Doom Eternal in Unity...Steven2021-03-18 | Download Core at http://bit.ly/Core-Steven
I'm contractually obligated to put the Core link at the top, so I guess I'll put the description down here instead. Basically, this is a sort-of devlog where I tried to recreate Doom Eternal using the Unity game engine. I did a lot of game dev things and game development and such to implement features like Doom Eternal style platforming, shooting, and glory kills. Also, for no reason whatsoever, I decided to add a bunch of random other features, including but not limited to: rocket jumping, slide hopping, and randomly clipping through walls, so now it doesn't really resemble Doom Eternal anymore (except for the clipping through walls part).
ok that is all.Adding Questionable Features To My GameSteven2021-01-02 | In this devlog for my (still unnamed) fps game, we cover fancy graphics, time stopping shenanigans, finger-based rocket launchers, and also a bit of controversy, since I'm trying to speedrun my YouTube career.
//looong description So yeah, lots of updates made to my Unity indie parkour fps game since the last devlog. Graphics have been overhauled, the AI has been improved, new abilities like dashing and stopping time have been added, and you can also shoot rockets out of your fingers for some reason. I also took this video as an opportunity to address a few accusations that I'm "copying" games like Karlson and GTTOD since my game shares mechanics like wall running and a similar art style, which is obviously untrue for several reasons mentioned in the video that I'm too lazy to write out, so you'll have to watch it for yourself.I Made Minecraft but with Realistic PhysicsSteven2020-09-13 | Minecraft is pretty cool, but I've always found the physics to be a little lacking. So I recreated the entire game in Unity, so I could add realistic physics. Blocks fall realistically, mobs are floppy, and everything is a ragdoll.
//longer description So yeah, I remade nearly all of Minecraft using the Unity game engine just so I could add physics. There's infinite procedurally generated voxel based terrain complete with caves, ores, and trees, just like in Minecraft. And this is all done by generating meshes and using chunks and all that good stuff. Except there's a twist. Because this time, the physics are realistic and if you break a tree or something, it'll fall. Every block is destructible and will interact with the physics system. Also, the player and mobs are all ragdolls, which allows everything to be realistic and physics based. Need to break a block? Just hit it with your pickaxe. Need to build a house? Just throw a few blocks on the ground. Zombies annoying you? Just take a few whacks with your sword. It's great.
//similar videos and inspirations I Made Minecraft in 24 Hours by Sam Hogan youtu.be/Nj8gt_92c-M I Made Minecraft but M Rated by Kyle Rhoads youtu.be/-Lecf3b7tPQ Minecraft in Unity Tutorial Series by b3agz youtu.be/h66IN1Pndd0Adding Floppy Physics Based Enemies To My GameSteven2020-08-08 | In today's mess of a devlog, I add new weapons, new enemies, and new totally intentional features to my game. Lots of progress, and many bad jokes, were made.
//longer description So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things.
some other royalty free music that I don't remember the name of
//things #gamedev #indiegame #unity3d #gamedevelopment #madewithunityStarting Out On Creating My Dream GameSteven2020-07-18 | A couple days ago I decided to begin creating my first actual game: a fast paced first person shooter featuring wacky things like wall running and physics based enemies. So naturally, I had to make a devlog.
//longer description So yeah, this is the devlog for the first game I'm making that I'm actually planning to publish. Basically, it's a first person shooter made with Unity that takes inspiration from other high movement shooters like Titanfall 2, Doom (and also Doom Eternal I guess), and Karlson. Gameplay wise, it's a pretty standard singleplayer first person shooter, except with a lot of movement and wall running, with the end goal being kinda like a mix of Doom and Titanfall, because they are good games. Oh yeah, you can also break the legs off of enemies, which is pretty cool.
#gamedev #indiegame #unity3d #gamedevelopment #madewithunityI couldnt afford Superhot VR, so I made it myselfSteven2020-06-27 | Having spent all my money on v-bucks, I found myself unable to afford the game Superhot VR. So instead, I made it myself in Unity, because I am a game developer and that is what game developers do.
#unity3d #unity #gamedevAdding AI and Pathfinding to a PlatformerSteven2020-04-14 | A sort of devlog on how I added things like A* pathfinding to my platformer indie game thing.