Uploaded December 2025 | Updated September 2026, 1 week ago
Hire the perfect freelancers for your project: bit.ly/4iZS3YB - Use Promo Code SAMYAM10 at checkout
In this video I hire 6 different freelancers from Fiverr with increasing budgets and challenge them to make a wizard combat with no communication in Unreal Engine 5. Can 6 unknown developers turn a prototype into a fully fleshed game?
Check out the awesome Fiverr developers:
1st Dev: Augustin - bit.ly/4af6DJC
2nd Dev: RedumbrellaG - bit.ly/45dtdPl
3rd Dev: Hassan - bit.ly/48QVZGx
4th Dev: Muneeb - bit.ly/4oVl2hG
5th Dev: Dave - bit.ly/4oSDh7r
6th Dev: Samiullah - bit.ly/4pz6IfY
Play the game: drive.google.com/file/d/1qsdy1S22_BqNr17CUDPP0CvyHuBO1NRA/view?usp=sharing
And yes I made sure to tip them well for their above and beyond service :)
Watch my other Fiverr Challenge where make the same game in different engines! youtu.be/P5H5KH1efhY
Join my Discord! discord.gg/pRPNyACWdQ
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Some background music by @ContextSensitive
tags:
fiverr game developers, i paid fiverr developers, wizard game, wizard game development, making a game on fiverr, game dev challenge, fiverr game development, game development on fiverr, i paid developers to make a game, game developer comparison, hiring developers on fiverr, indie vs aaa game development, game development experiment, fiverr game design, game dev fiverr, fiverr no communication, unreal engine 5 game, unreal engine, fiverr challenge, no communication
Hire the perfect freelancers for your project: bit.ly/4iZS3YB - Use Promo Code SAMYAM10 at checkout
In this video I hire 6 different freelancers from Fiverr with increasing budgets and challenge them to make a wizard combat with no communication in Unreal Engine 5. Can 6 unknown developers turn a prototype into a fully fleshed game?
Check out the awesome Fiverr developers:
1st Dev: Augustin - bit.ly/4af6DJC
2nd Dev: RedumbrellaG - bit.ly/45dtdPl
3rd Dev: Hassan - bit.ly/48QVZGx
4th Dev: Muneeb - bit.ly/4oVl2hG
5th Dev: Dave - bit.ly/4oSDh7r
6th Dev: Samiullah - bit.ly/4pz6IfY
Play the game: drive.google.com/file/d/1qsdy1S22_BqNr17CUDPP0CvyHuBO1NRA/view?usp=sharing
And yes I made sure to tip them well for their above and beyond service :)
Watch my other Fiverr Challenge where make the same game in different engines! youtu.be/P5H5KH1efhY
Join my Discord! discord.gg/pRPNyACWdQ
-----------------------------------------------------------------------------------------------------------------------
Some background music by @ContextSensitive
tags:
fiverr game developers, i paid fiverr developers, wizard game, wizard game development, making a game on fiverr, game dev challenge, fiverr game development, game development on fiverr, i paid developers to make a game, game developer comparison, hiring developers on fiverr, indie vs aaa game development, game development experiment, fiverr game design, game dev fiverr, fiverr no communication, unreal engine 5 game, unreal engine, fiverr challenge, no communication










![The Ultimate Introduction to Scriptable Objects in Unity
In this video Ill introduce you to ScriptableObjects (SOs), show you what they are, how they work, how to make one, and why you should use them.
ᐅGet the full Source Code Bundle to my Unity Tutorials 🤓
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►🔗 Relevant Video Links 🔗
ᐅUnity Forum - ScriptableObject behaviour discussion (how Scriptable Objects work)
https://forum.unity.com/threads/scriptableobject-behaviour-discussion-how-scriptable-objects-work.541212/
ᐅScriptable Object API Unity Documentation
https://docs.unity3d.com/ScriptReference/ScriptableObject.html
I go over the Scriptable Object creation, instantiating them through code dynamically, showing the functions you can call within them, and will mention additional uses with them such as event based messaging and replacing enums. I will be making another video going more in-depth with the event based messaging. Scriptable Objects are scene and play-mode independent assets that live in the project scope and are used to contain data. This makes it great for rapid iteration for both developers and designers and allows for easier testing due to reduced dependencies (can isolate testing features).
Small Fix, in the video I said to put SerializeField and a private setter, but make sure to add the field tag as so
[CreateAssetMenu]
public sealed EnemyData : ScriptableObject
{
[field: SerializeField]
public Int32 MaxHealth { get; private set; } = 100;
}
►⏱️ Timestamps ⏱️
0:00 Intro
0:38 Machinations Sponsorship
1:55 What are Scriptable Objects
3:47 How to make a Scriptable Objects
7:11 Enemy Scriptable Object Example
11:16 Scriptable Objects Overview
11:53 Scriptable Object Functions and Execution Order
14:47 Instantiate Scriptable Object in Code
16:33 Event Based Messaging with Scriptable Objects
17:07 Sidenote - Dont destroy original Scriptable Object
17:21 Replacing Enums with Scriptable Objects
19:11 Outro
💖💖THANK YOU TO ALL MY PATRONS 💖💖
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Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links wont cost you any money, they will help me fund my development projects while recommending great assets!
#madewithunity #gamedev #unity The Ultimate Introduction to Scriptable Objects in Unity](https://i.ytimg.com/vi/cy49zMBZvhg/mqdefault.jpg)