CuteFloorIn 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993. Shown are several of id's employees at the time: Jay Wilbur, Shawn Green, John Romero, Dave Taylor, Sandy Petersen and Adrian Carmack. Bobby Prince was visiting to finish the music and create the sound effects. This video has 21 minutes of John Romero playing DOOM before the sound effects were put in as well as some early deathmatching with Shawn Green.
This video was done by John Romero. Many thanks to him for allowing us to post this video here.
00:00 Ding dong ... Come in! 00:53 First get an overview 02:00 Bobby Prince, you got to eat your vegetables 04:55 More music from Bobby 08:16 A visit to John Romero's office 09:05 A quick look at Bram Stoker's Dracula 09:35 Finally, DOOM! 11:24 E1M2 with the original treasures 14:59 E1M3 and the hidden areas 25:50 E1M4 Command Control 27:16 E1M3 deathmatch with Shawn Green 28:18 E1M5 another deathmatch 30:59 Outro
A Visit to id Software (November 1993)CuteFloor2012-03-08 | In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993. Shown are several of id's employees at the time: Jay Wilbur, Shawn Green, John Romero, Dave Taylor, Sandy Petersen and Adrian Carmack. Bobby Prince was visiting to finish the music and create the sound effects. This video has 21 minutes of John Romero playing DOOM before the sound effects were put in as well as some early deathmatching with Shawn Green.
This video was done by John Romero. Many thanks to him for allowing us to post this video here.
00:00 Ding dong ... Come in! 00:53 First get an overview 02:00 Bobby Prince, you got to eat your vegetables 04:55 More music from Bobby 08:16 A visit to John Romero's office 09:05 A quick look at Bram Stoker's Dracula 09:35 Finally, DOOM! 11:24 E1M2 with the original treasures 14:59 E1M3 and the hidden areas 25:50 E1M4 Command Control 27:16 E1M3 deathmatch with Shawn Green 28:18 E1M5 another deathmatch 30:59 OutroMiniDoom II ⭐ Eternal PatchCuteFloor2024-10-04 | MiniDoom II is a 2D side-scrolling action-platformer, developed by Calavera Studio and released in 2018. This fan-made homage to the classic DOOM series brings the intense run-and-gun gameplay of DOOM into a pixel art world, heavily inspired by retro arcade shooters.
With the Eternal Patch, the game receives a significant overhaul, adding new weapons, enemies, levels, and gameplay features that mirror DOOM Eternal’s mechanics. You now have access to the brutal glory kills, flame belch, and the meat hook, making combat even faster and more aggressive. The patch also enhances enemy AI and adds more complex level designs, ensuring you stay on your toes throughout each stage.
As in the original, the soundtrack is packed with adrenaline-pumping metal, perfectly complementing the chaotic action on screen.Lemmings for WindowsCuteFloor2024-10-02 | Lemmings for Windows, a puzzle strategy game developed by Visual Sciences and published by Psygnosis, was released in 1995.
In Lemmings, you control a group of small, green-haired creatures, each moving forward without regard for their surroundings. Your task is to guide them safely through increasingly complex levels by assigning them various abilities, such as digging, building bridges, or blocking others from danger. Each level is a race against time, and your strategic decisions determine whether the Lemmings survive or fall to their doom. The game features over 100 levels, each more challenging than the last, with obstacles like traps, cliffs, and tight spaces.
While it initially gained fame on platforms like the Amiga and DOS, Lemmings for Windows brought the game to a broader audience with improved sound and accessibility for modern PCs of the time. The game’s charm lies in its unique blend of strategy and puzzle-solving, requiring both quick thinking and careful planning. Whether you’re dealing with towering cliffs, perilous drops, or hazardous machines, the game keeps you engaged with its quirky humor and iconic soundtrack.Lemmings RevolutionCuteFloor2024-09-29 | Lemmings Revolution is a puzzle game released in 2000, developed by Psygnosis and published by Take-Two Interactive. It's a reimagining of the classic Lemmings series, but this time the action takes place in 3D cylindrical environments. The objective remains to guide the Lemmings to safety across 100 intricate levels, avoiding traps like flamethrowers and water hazards. The game introduces new Lemming types, including those that can float on water or survive in acid, while maintaining the series' signature puzzle-solving gameplay. The 3D levels add a fresh layer of complexity, requiring you to rotate the cylinder to view different parts of the stage and rescue the Lemmings.
Although the core mechanics remain faithful to the original games, Lemmings Revolution pushes the formula forward by emphasizing new strategies for managing the Lemmings' safety. The villains, Weasels, have trapped the Lemmings in these rotating environments, forcing you to plan more meticulously. The real-time decision-making and unique environments make for a challenging, but rewarding experience for fans of the series and newcomers alike.Invasion of the Mutant Space Bats of DoomCuteFloor2024-09-12 | Invasion of the Mutant Space Bats of Doom is a 1995 DOS shoot-'em-up game developed and published by Pop Software. You control a lone starship pilot who must defend Earth from the titular Space Bats. The game features 66 stages, with waves of enemies and power-ups such as faster missiles and additional lives.
While the graphics and sound were considered basic, the gameplay was praised for being addictive and challenging, offering an enjoyable arcade experience despite its simplicity.JezzBall ⭐ Microsoft Entertainment Pack 4CuteFloor2024-08-04 | JezzBall, developed by Marjacq Micro Ltd. and published by Microsoft Corporation in 1992, is an action-puzzle game where you must divide a playfield using a marker while avoiding bouncing balls. Inspired by Qix, the goal is to reduce the playfield to 25% of its original size.
The game became widely known through the Microsoft Entertainment Pack 4. Its legacy includes numerous clones and remakes, despite Microsoft discontinuing support in 1996.Ken Silvermans Build Engine #retrogaming #dosgames #gameplayCuteFloor2024-06-28 | Explore the history of Ken Silverman's Build Engine, the technology behind classic first-person shooters like Duke Nukem 3D, Blood, Shadow Warrior, and Redneck Rampage.
The Build Engine on Ken Silverman's website: http://advsys.net/ken/build.htmScreamer RallyCuteFloor2024-06-10 | Experience the high-octane excitement of Screamer Rally, a thrilling racing game released in 1997. Developed by Milestone and published by Virgin Interactive, this game invites you to immerse yourself in the world of rally racing.
You will navigate through a variety of challenging tracks set in diverse environments, from dusty desert trails to snow-covered mountain paths. The game offers a dynamic driving experience. With multiple vehicles to choose from, each with its unique handling and performance characteristics, Screamer Rally tests your driving skills.
Whether you are competing in single-player mode or challenging your friends in multiplayer races, Screamer Rally delivers an adrenaline-fueled journey through some demanding rally courses.Freedoom: Phase 2 ⭐ Freedoom 0.13.0CuteFloor2024-04-24 | Freedoom is a free and open-source first-person shooter game that aims to provide all the content needed for a complete DOOM-style game. The project was started in 1999 after id Software released the source code for the original DOOM game under the GNU General Public License. This means that while the DOOM engine is free, the game's original content such as graphics, audio, levels, and characters remain proprietary. Freedoom was created to fill this gap and provide a fully free and open-source alternative.
This video shows Phase 2 of Freedoom in action, which is not arranged in episodes like Phase 1, but the maps follow a linear progression similar to DOOM II instead. Freedoom is actually three games in one, consisting of two single-player campaigns as well as a set of levels intended for multiplayer deathmatch.
Overall, the Freedoom project aims to create a complete free and open-source first-person shooter game that is compatible with the vast library of custom content created by the DOOM community over the decades.
The Freedoom project is still in active development and is always looking for contributors. If you're interested or just want to give it a try, take a look:
freedoom.github.ioFreedoom: Phase 1 ⭐ Freedoom 0.13.0CuteFloor2024-04-23 | Freedoom is a free and open-source first-person shooter game that aims to provide a complete game experience using the DOOM engine. This game is designed to be compatible with the vast array of custom levels, music, graphics, and other modifications created by the passionate DOOM community over the decades.
The Freedoom project was initiated in 1999 after id Software released the source code for the original DOOM game under the GNU General Public License. While the program code that powers DOOM is now free, the actual content of the game, including graphics, audio, levels, setting, and characters, remains proprietary. Freedoom seeks to fill this gap and create a fully free and open-source first-person shooter game.
The latest version of Freedoom, 0.13.0, was released on January 29, 2024, and includes a range of improvements and new content. These include enhanced vanilla compatibility, the removal of Boom features, fixes for various issues, and the addition of several new levels and music tracks.
Overall, Freedoom represents a significant effort by the DOOM community to create a fully free and open-source first-person shooter game that captures the essence of the original DOOM experience. The project's ongoing development and the positive reception from the DOOM community suggest that Freedoom will continue to be a popular choice for those seeking a classic DOOM-style gameplay experience without the constraints of proprietary content.
The Freedoom project is still in active development and is always looking for contributors. If you're interested or just want to give it a try, take a look:
freedoom.github.ioWinTrek ⭐ Conquer the Galaxy in Star Trek for WindowsCuteFloor2024-04-16 | WinTrek is a Star Trek simulation game originally released in 1992. Developed by Joe Jaworski, the game allows players to virtually control some aspects of the USS Enterprise, including navigation, shields, weapons, and dilithium management. The game features six difficulty levels, ranging from Admiral (expert) to Expandable Crewman (easiest), and provides an in-game computer system that gives the player additional information not visible at the main stations.
The gameplay of WinTrek is similar to the earlier EGATrek, with the player tasked with stopping an enemy armada from invading the United Federation of Planets and attacking Earth. Players must manage the Enterprise's systems, including setting course, speed, and coordinating phaser fire and photon torpedoes, while also carefully monitoring the ship's dilithium fuel reserves.
According to the game's creator, Joe Jaworski, WinTrek was likely one of the first shareware games to take advantage of the new multimedia capabilities introduced with Windows 3.1, providing audio and color graphics that were not previously possible on the Windows platform. While the graphics and special effects may appear primitive by today's standards, the game is still considered a fun and engaging Star Trek simulation experience from the early days of PC gaming.Johnny CastawayCuteFloor2024-04-01 | Johnny Castaway is a unique screensaver developed by Dynamix and published by Sierra On-Line in 1992. It follows the story of Johnny, a castaway stranded on a small tropical island. You witness Johnny's daily life, including his attempts to escape the island, interactions with wildlife, and various humorous situations.
With its innovative concept, Johnny Castaway remains a beloved classic among screensavers, offering a delightful blend of relaxation and entertainment for users of all ages.
00:00:00 SOS, help me! 00:05:39 That looks tasty 00:10:38 What should I do? 00:17:14 No plane in sight 00:23:29 A ship came to see me 00:27:06 Let's try again 00:32:42 Who are those guys? 00:37:12 Mermaid or no mermaid 00:42:50 Eating and sleeping 00:49:53 Let's try one more time 00:54:41 Did she come back? 01:01:35 The fish didn't like me 01:09:25 She came back, didn't she? 01:14:41 I can hear it, but I can't see anything 01:20:30 I swear I heard something! 01:26:00 I don't want to swim with that shark 01:34:51 I must be imagining things 01:42:30 Just another day 01:47:52 What is that noise? 01:55:44 Can I do a rain dance? 01:59:55 Let's get some rest 02:04:24 Save me! 02:11:20 Those guys again 02:16:44 That's not what I wanted to catch 02:21:51 There must be an airplane somewhere 02:27:57 Let's have a party! 02:34:13 Nothing new, nothing old 02:41:50 Doing sports now and then 02:47:02 No, not those guys again! 02:53:11 That bottle always comes back 03:00:51 Somehow it didn't work out 03:05:46 This ship is really big 03:09:28 Let's have a look 03:16:28 This seagull is annoying 03:21:11 Who tied me up? 03:26:22 Oh no, they brought me back! 03:31:14 I still can't see anything 03:36:34 They conquered my sand castle 03:42:31 Was that a fish? 03:51:54 I have an idea 03:56:56 I should have asked them to save me 04:04:13 Fishing is best at night 04:11:03 It's a noisy night 04:16:50 Nothing special 04:23:20 I could eat all day long 04:31:09 This shark is really strongJetpack: Christmas Special! 🎄 Festive Fun with New LevelsCuteFloor2023-12-24 | Jetpack: Christmas Special! is a freeware edition of Jetpack, published in 1993 by Software Creations. In this game, the player takes on the role of Santa Claus and explores Christmas-themed levels, collecting gifts and presents while facing various challenges. The game features a level editor and supports up to eight players using a keyboard and/or joysticks. It is similar to the original Jetpack game but with Christmas-themed graphics and elements.
The game was designed for personal computers with the MS-DOS operating system. It is an action game that combines arcade, shooter, platform, and puzzle elements. Merry Christmas!
This game does not have any music, so the following music was used:
"Wish Background" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0WinDoom, an Early Prototype of DOOM for Windows 3.xCuteFloor2023-12-14 | WinDoom is a preliminary port of DOOM v1.8 for Microsoft Windows 3.1x, developed by a team including industry luminaries Gabe Newell and Robert Hess. This innovative port was designed to harness the power of the Win32s API, allowing it to work seamlessly within the Windows 3.1 environment. In particular, WinDoom introduced experimental support for MIDI music, providing a distinct audio experience from the original release. Unlike the later DOOM 95, it used the WinG API to provide improved graphics performance.
As a prototype, the April 13, 1995 build shown in this video has certain limitations and technical issues. For example, it always starts with a 320x200 window size, and while it allows you to select a larger size during gameplay, it only scales up the screen without rendering at a higher resolution. In addition, the fullscreen option only results in a black border around the screen. The sound effects may either not work or be noticeably delayed. Despite these drawbacks, the prototype already offers a robust gaming experience.
It is worth noting that WinDoom was never officially released and was eventually superseded by DOOM 95, which was one of the first games to use DirectX. Microsoft used DOOM 95 to promote Windows 95 as a gaming platform.30 Years of DOOM ⭐ DOOM 95 on Windows 98CuteFloor2023-12-10 | Join us in celebrating the 30th anniversary of DOOM, the iconic first-person shooter that revolutionized the gaming industry. Since its release in 1993, DOOM has been a cornerstone of the gaming world, influencing countless titles and leaving an indelible mark on pop culture. Get ready to relive the adrenaline-pumping action, groundbreaking design, and the unforgettable demons that have haunted our screens for three decades. Happy 30th anniversary, DOOM!
In this video, you see DOOM 95, which is an official port of the original DOOM to the Microsoft Windows operating system. Developed by a team at Microsoft, led by Alex St. John, the creator of the DirectX specification, DOOM 95 was released as a preview on the Games for Windows 95 CD in November 1995, with a full release following in August 1996. This port supports four screen resolutions (320x200, 320x240, 640x400, and 640x480) in both windowed and fullscreen modes. It also features a slightly higher visplane limit than the original DOOM, allowing for more complex maps, and exclusive cheat codes, such as the ability to kill all monsters in a level. Additionally, it supports a larger amount of sound channels, has a launcher to configure options for external PWADs, player controls, and multiplayer settings. However, most of DOOM 95's video modes do not work with modern video cards and Windows versions, and the multiplayer mode is broken in later Windows versions. Gabe Newell, co-founder of Valve, was also involved in the development of DOOM 95.Behind the Scenes: The Evolution of Rise of the TriadCuteFloor2023-11-22 | Discover the early days of Rise of the Triad! In 2023, rare prototypes of this iconic first-person shooter were leaked, providing an insight into its evolution. Originally conceived as an expansion pack for Wolfenstein 3D, named "Rise of the Triad: Wolfenstein 3D Part II", it was initially designed to use the game engine code of Wolfenstein 3D, but it grew beyond an add-on and developed into a standalone game with its own distinctive gameplay mechanics and features.
00:00 September 1993 Prototype 09:25 November 1993 Prototype 12:55 July 1994 Prototype
🔺 September 1993 Prototype:
The September 1993 prototype uses a slightly modified engine from the GT Interactive Wolfenstein 3D v1.4 release, which results in the omission of some features, such as the "this is registered software" screen and the "Read This!" menu option. The ANSI end screen has also been truncated to a simple message saying "Thank you for playing!". Moreover, in-game storytelling and cutscenes are replaced with blank, white screens. Nevertheless, the engine now supports ceiling and floor graphics, a feature not found in the original release.
The maps appear largely similar, but some graphics have been updated. Sound-blocking appears to have been changed in certain maps, causing guards to react to gunfire in closed-off areas. New test maps for Floors 2-4 of Episode 1 have been added, with the original maps now located at the end of the file. Three inaccessible maps exist, including a blank map at Map 61 and two experimental maps at Map 62 and 66.
🔺 November 1993 Prototype:
The November 1993 prototype runs at a very high framerate, which may require you to limit the speed in your emulator. The second map in this video is a custom map created solely for showcase purposes and is not included in the prototype. Please note that there is no audio in this prototype, the music heard in the video was added afterwards.
Notable features include masked and animated walls, as well as animated sprites with shifted pixel patterns, similar to Blake Stone. Shading affects only floors and walls, not sprites, and there are floor and ceiling textures. You only have basic movement physics and can't open doors, while guards can, but walk through them before they fully open.
Occasional glitches include sprite and wall column issues and clipping problems. There are also max sprite drawing and distance drawing issues, and potential freezing and crashing during gameplay.
🔺 July 1994 Prototype:
In July 1994, six months prior to its official release, the game was in a significantly raw state. Many of the features and finer details had not yet been developed or even considered.
The Apogee logo animation zooms in and out instead of spinning in place. The game menus use a distinct font to highlight the active menu. Credits display static imagery rather than scrolling. Comm-Bat mode is unavailable, but levels can be accessed using debugging cheats. The Battle Menu in Comm-Bat Mode differs from the final version.
The game does not have episode cinematics, but a placeholder screen with a text box. The Loading Screen displays debugging statistics and no titles for levels. The character names on the HUD appear in all-caps. There is no visual feedback for your damage, and gunfire and environmental hazards can easily lock you down. You cannot manually switch between a single pistol, dual pistols, or the MP-40, and the levels differ from the final version, even though the level progression/ order is mostly the same.
Moreover, life items appear as mystical orbs instead of ankhs. In God Mode, your height increases significantly, with a downward camera angle, while Dog Mode is not invincible, acting more like a "power-down." Additionally, the pistol operates faster than in later versions, and missile weapons have a maximum capacity of five shots, except for the Excalibat. The Split Missile lacks its "dumb-seek" capability. The Drunk Missile's trajectory is both more and less linear than the final version. Enemies with bullet weapons deal more damage, while robot guards shoot faster, using a small electrical projectile.
The Rise of the Triads engine surpasses DOOM in some ways, but falls short due to Wolf3D's limitations. Tom Hall later admitted that sticking with Wolf3D instead of using the superior Build engine (used by the team working on Duke Nukem 3D) was a major mistake. Hall believes that if ROTT had used the Build engine, it would have resulted in a much more advanced game.
Joe Siegler posted some capture session videos a while ago: - youtu.be/zUbuFR6tVrc - youtu.be/QPyeeSKlnWY - youtu.be/DCqWSo6jtnk - youtu.be/cJZ4udNVQtYUnDUNE II ⭐ DUNE II on the PICO-8CuteFloor2023-10-03 | UnDUNE II: The Demaking of a Dynasty is an exciting game developed by Paul Nicholas in 2022 for the PICO-8 fantasy console. It's a demake of the classic game DUNE II that features all three factions plus the Sardaukar.
There are nine mission levels and the game features remade music and sound effects specifically for the PICO-8. There are 19 building types, 21 unit types, and all Palace Weapons. You'll get to encounter sandworms, multiple terrain types, spice blooms, fog of war, and a low/high-res radar. The game features multiple AI opponents and auto-saving after each level.
UnDUNE II is not just mouse, keyboard, or gamepad-friendly, it's mobile-friendly too, meaning you can play it on-the-go! With many hours of gameplay, you'll find yourself fascinated by this game for hours on end.
Check it out: liquidream.itch.io/undune2God of ThunderCuteFloor2023-09-25 | God of Thunder is a classic action game that was released in 1993. Developed by Adept Software and published by Software Creations, this game follows the journey of Thor as he battles his way through different worlds to save his fellow gods from the treacherous Loki.
Get ready to experience the old-school gameplay of God of Thunder, which features charming pixelated graphics and an engaging, catchy soundtrack. Equipped with his trusty hammer Mjolnir and lightning-based attacks, you must help Thor navigate through tricky paths and defeat enemies to progress further in the game.Acronia ⭐ Pre-Release Demo v0.6CuteFloor2023-08-06 | Acronia is a 2D platform game for MS-DOS, in development by Hadrosaurus Software since July 2019. It is inspired by classic games such as Contra, Duke Nukem and Bio Menace. In this game you play as a group of employees of the security company Acronia. However, Acronia is conducting secret genetic experiments on humans for a weapons research and development program that went wrong. Now you have to escape from this mess.
In this video you can see a playable demo version, available for Windows, macOS and Linux on: hadrosoft.itch.io/acroniaPrey (1995) ⭐ 3D Realms Cancelled PrototypeCuteFloor2023-07-30 | Prey is a first-person shooter game that has a long and lively development history. It was finally released by 2K Games in 2006.
At first, development started in 1995. Prey was envisioned by 3D Realms as the first of a number of games based on cutting edge in-house game engine technology, in the same role as Unreal did for Epic Games. In the first development period Prey went through different designs outlined by Tom Hall before he left the company to form Ion Storm with John Romero.
Prey was supposed to feature movable portals along with heavily destructible environments. The idea was to permit player to move through its universe via gateways, a concept that Valve used ten years after with Portal. Private behind-closed-doors demos were shown at the 1997 and 1998 E3 exhibitions, receiving very positive feedback. The engine was thought to be used for Duke Nukem 5, a never realized successor to Duke Nukem Forever.
However, numerous technical problems, especially with portals as a core feature, caused the game to languish in development hell for years. After some further attempts, the title was put on indefinite hold in 2000.
In 2001, 3D Realms revived a fresh start on a new version. This time, the necessary portal technology was a stable component on all modern engines. 3D Realms chose the id Tech 4 engine, known for its use in Doom 3, and commissioned Human Head Studios to finish the game. Its development was not confirmed until 2005.
In this video, you can see a very early prototype of Prey, built on November 9, 1995. It's an engine test build with one single map, probably to showcase their progress to the prospective publisher GT Interactive. The engine appears to be similar to Quake and features some basic collision detection and gravity.The Settlers III (May 12, 1998) ⭐ Early Beta DemoCuteFloor2023-07-13 | The Settlers III is a real-time strategy game made by Blue Byte Software GmbH in 1998. This is an early rolling demo, dated about half a year before the game's release.
The warehouse acts similar to the headquarters of Settlers II and seems to maintain the borders of the initial settlement. All settlers are moving at all times, even when idle, and all military units have their weapons holstered.
The demo ends abruptly after a few minutes. Since it was shipped with another, official demo and there is no readme file or installer, it was probably not intended for distribution.Roberta Williams Kings Quest VII: The Princeless Bride ⭐ Early Pre-Release DemoCuteFloor2023-06-28 | King's Quest VII is a graphical adventure game done by Sierra On-Line in 1994. In this game, Princess Rosella is supposed to get married soon. However, she seems to be more interested in adventure. Walking through a forest in Daventry with her mother, Queen Valanice, Rosella reached for an image in a pond, followed by her worried mother. They both fall through a portal together, but an arm suddenly snatches Rosella away, separating the two women.
In this video, you can see an early pre-release demo published a few months before its buggy first release on Christmas 1994.Duke Nukem 3D ⭐ Enhanced Resource PackCuteFloor2023-05-29 | The Enhanced Resource Pack is a compilation of mods to boost the Duke Nukem 3D gaming experience. Duke Nukem 3D is a popular first-person shooter done by 3D Realms in 1996. This pack provides neural network upscaled sprites and textures, skyboxes, voxels and high quality Roland SC-55 music recordings. It aims to retain the aesthetics of the original game.
In this video, you can see the shareware episode played in EDuke32 using the Polymost renderer. The Polymer renderer is not supported by this mod.Beats of Rage ⭐ Unexpectedly Popular Fighting GameCuteFloor2023-05-13 | Beats of Rage is a side-scrolling beat-'em-up game done by Senile Team in 2003. It is a tribute to SEGA's Streets of Rage series and uses resources taken from SNK's The King of Fighters series.
Even though the developers didn't make any active attempts to promote the game, news spread by word of mouth and Beats of Rage quickly gained popularity. They just made this game for fun and didn't think that more than 10 people would ever play it. In 2006, more than a million copies of the game were downloaded. It was originally done for MS-DOS and has been ported to several platforms.
The source code of Beats of Rage has been released and the underlying engine later went on to become the Open Beats of Rage (OpenBOR) project.
Senile Team also planned a spiritual successor, Age of the Beast, but it got cancelled later.Blood & Magic ⭐ Prerelease DemoCuteFloor2023-04-09 | Blood & Magic is a real-time strategy game developed by Tachyon Studios and published by Interplay Productions in 1996. It uses the Advanced Dungeons & Dragons license and takes place in the Forgotten Realms setting. This game focuses on unit management rather than base constructionDaytona USA 🇺🇸 The Most Successful Arcade Racer EverCuteFloor2023-03-26 | Daytona USA is a port of the popular arcade racing game for the Windows platform. It has been done by AM R&D Dept. #2 and published by SEGA Entertainment in 1996. You are behind the wheel of a stock car and show your best on three different tracks.Brutal Doom / Extermination Day ⭐ Brutally Popular DOOM ModCuteFloor2023-02-23 | Brutal Doom is a very popular DOOM mod for GZDoom, in development by Sergeant Mark IV since 2010. It is considered among the most influential gameplay mods in DOOM history. This mod comes with a wide range of enhancements towards weapons, animations, gore effects, monsters and gameplay in general – way too much to mention in detail. Brutal Doom also modifies some maps into a brutalized form.
In this video, you can see a recent beta version of Extermination Day, a map pack done by the same author as an add-on for Brutal Doom. It features remakes of DOOM and DOOM II level design in a Build Engine style.TuneLand ⭐ Starring Howie MandelCuteFloor2023-02-15 | TuneLand is an educational adventure game for little kids done by 7th Level in 1993. In this game, Howie Mandel takes you to Old McDonald's farm, where you can explore eight different locations filled with animations and nursery songs.Half-Life: Opposing ForceCuteFloor2023-02-04 | Opposing Force is the first expansion for Half-Life, done by Gearbox Software and published by Sierra On-Line in 1999. It takes place in the same events as in the original game, but you witness them from a different perspective. You take the role of the U.S. Marine Corps Corporal Adrian Shephard, who was sent to the Black Mesa Research Facility to neutralize a scientific incident. However, you're soon isolated from your fellow Marines and have to find a way out.Duke Nukem Forever / 4 ⭐ Cancelled PrototypesCuteFloor2023-01-14 | Duke Nukem 4 is a cancelled side-scrolling platform game, which was supposed to become the sequel to Duke Nukem 3D. Even though it was initially titled Duke Nukem 4 as seen in this video, the devs later called it Duke Nukem Forever.
Apogee started development in 1996, just before they knew how successful Duke Nukem 3D and how much of an impact a 3D first-person shooter would be. In the late 90s, everyone looked for 3D games. So, they scrapped the idea of another 2D platform game and started over to make Duke Nukem Forever stuck in development hell forever ... or at least for 12 years or so.
In late December 2022, four prototype builds of Duke Nukem 4 got leaked to the public. Coming from rendering 3D models as 2D sprites, the look resembles more the style of Donkey Kong Country on the SNES than classic pixel art of the previous games. Since you aim with the mouse, the gameplay reminds a bit of Abuse.
The prototypes don't have any music. The idea was to allow the players to listen to their own audio CD while they kick some butts. In this video, the game music of Duke Nukem II was used instead.
0:00 Duke Nukem Forever 0:15 October 8, 1996 5:33 October 21, 1996 8:40 October 24, 1996 9:56 November 8, 1996 10:51 Windows 95 Test 11:55 Duke Nukem EditorVoxel Doom ⭐ 3D Sprites in DOOMCuteFloor2022-12-24 | Despite DOOM being almost 30 years old, there's still a huge modding community, and it's one of the most modded games of all time. One of the long-awaited features is voxel support, volumetric pixels. That means, replacing 2D sprites with 3D pixel models to give the game a new dimension of depth without losing the original look.
There have been several attempts to bring voxel models to DOOM in the past, but Voxel Doom is a GZDoom mod done by Cheello, which replaces *all* characters, weapons, items and props with a 3D voxel representation of the original artwork. It's so faithfully done that you won't even notice a difference from the distance.
By the way, what you see here is a custom map that we created just for this video. It's not part of the mod. You may get it there: drive.google.com/file/d/1ddMukS3vMWDV9uk19BSnoGy3W84rSvyX/viewAge of Empires II: The Conquerors ExpansionCuteFloor2022-12-04 | Age of Empires II is a real-time strategy game done by Ensemble Studios in 1999. The Conquerors Expansion is an add-on published by Microsoft in 2000, which adds new campaigns with five new civilizations including the Mayans and Aztecs. It also introduces new units and technologies.RaymanCuteFloor2022-11-13 | Rayman is a side-scrolling platform game done by Ubi Soft in 1995. In this game, you take the role of a big-nosed hero with no arms or legs named Rayman. The villain Mr. Dark captured the Great Protoon, causing the Electoons, the source of harmony and Rayman's friends, to scatter all over the world. Now you have to find all Electoons and free the Great Protoon.
This game was originally released for Atari Jaguar, Sony PlayStation, Sega Saturn, and in 1996, for PC MS-DOS. In later years, it has been ported to Game Boy Color, Game Boy Advance, Nintendo DSi, as well as Apple iOS and Android. Versions for 3DO, Sega 32X and Super Nintendo Entertainment System were planned but never released.
In this video, you see the PC MS-DOS demo version.Nobody Told Me About id ⭐ Play DOOM like a BUILD GameCuteFloor2022-10-19 | Ever since BUILD Engine games like Duke Nukem 3D, Shadow Warrior or Blood were available, Modders have been making efforts to squish them into DOOM. Instead of using their literal contents, Nobody Told Me About id takes a different route.
Using the same name as one of Bobby Prince's songs, Nobody Told Me About id is a GZDoom mod done by CantSleep in 2020. It attempts to create the spirit of the BUILD games in DOOM. So, you'll find things like non-centered weapons, excessive gore, changes to monster behaviors and other stuff that you might see in a BUILD game. It also comes with a less slippery movement, higher resolution monster graphics and additional weapons. Some weapons have unique alt-fires that require different ammo and some items can be used through an inventory.
You may get it on (GZDoom required): github.com/LocalInsomniac/NTMAi/releasesCatz: Your Computer PetzCuteFloor2022-10-06 | Catz is a virtual pet and desktop companion game done by PF Magic in 1996. It is the second game in the Petz series. You have to take care of a little kitten, which doesn't mind sharing its desktop with you. It enjoys to be petted and you can play with it or watch it stalk the mouse across your documents. The Petz series also features Dogz, which is about little puppies, and Oddballz, with alien-like critters.Dogz: Your Computer PetCuteFloor2022-10-03 | Dogz is a virtual pet and desktop companion game done by PF Magic in 1995. Based on the technology of their previous fighting game Ballz, Dogz is the first game in the Petz series. You have to take care of a little puppy, feed it and teach it tricks, just like a real pet. It was soon followed by Catz, which is about little kitten, and Oddballz, with alien-like critters. It was even a thing before Tamagotchis became popular.Zamolxe ⭐ Unreleased GameplayCuteFloor2022-08-28 | Zamolxe is an unreleased real-time strategy game developed by Impale Entertainment (or Impale Ent in short), a short-lived division of the Romanian book publisher Nemira Media.
They started to work on this game in December 1999. A few months later, they presented an early tech demo on the E3 trade show. Unfortunately, the company didn't have the resources to fund another 6 to 12 months of development and they couldn't find a publisher to invest in the game. So, it eventually got cancelled in mid-2000. Most of Impale's other projects suffered the same fate.
Zamolxe is set in the ancient world and mainly inspired by the history of Romania. It was planned to play on multiple territories simultaneously with a unitary army and shared resources, especially in multiplayer mode. So, if a fortress is under siege, you could come with reinforcements from other regions. You also would have been able to use siege tools like ladders, boiling oil and siege towers. The E3 demo was already packed with unique features like the 180 degree view and the formation system, as well as original music by the Romanian band Phoenix, to show a sample of what Zamolxe would be like. Impale Ent intended to release the game by the end of the year 2000.
In this video, you can see the very last build. Lead programmer Ionut Matasaru originally provided it to the now defunct pcGTW website, dedicated to PC games that weren't. This build is about 30% completed. It is playable as a single-player demo and includes two nations, Romans and Dacians. However, there are no campaign missions and no computer AI either, apart from basic unit behavior.Zamolxe ⭐ Sneak Peek Game PreviewCuteFloor2022-08-26 | This is a sneak preview of our next gameplay video, the unreleased PC game Zamolxe, which got cancelled in mid-2000. It features original music by the Romanian band Phoenix, with a full symphony orchestra.
Watch the full gameplay video: youtube.com/watch?v=r6aRsbG97yYAscendancy ⭐ 4X in SpaceCuteFloor2022-08-07 | Ascendancy is a futuristic science-fiction strategy game done by the Logic Factory in 1995. You play one of many races, each with special abilities and traits. Your goal is to explore space, build and defend colonies, and grow and advance using resources and technologies. This game is somewhat similar to Master of Orion, but very different nevertheless. It was re-released for Apple iPhone and iPad in 2011.
In this video, you can see a playable demo version.Guilty ⭐ Innocent Until Caught 2: Presumed GuiltyCuteFloor2022-07-20 | Guilty is a graphical sci-fi adventure game developed by Divide By Zero and published by Psygnosis in 1995. It's the sequel to Innocent Until Caught.
Jack T. Ladd, a notorious thief, was caught by Ysanne Andropath – not only a stunning red-head, but also a cop. Jailed aboard the spaceship Relentless, Jack escapes his cell and destroys the hyperdrive. Forced to land on a mining planet, the real disaster is Ysanne having to work together with him.
In this game, you may choose one of these protagonists to experience either side of the story. An Amiga version was planned, but never done.The Lost Files of Sherlock Holmes: The Case of the Serrated ScalpelCuteFloor2022-07-08 | The Lost Files of Sherlock Holmes is a graphical point-and-click adventure game developed by Mythos Software and published by Electronic Arts in 1992.
This game takes place in London, 1888. The world's most famous private investigator Sherlock Holmes and his companion Dr. Watson were called to a crime scene in an alley behind a theater. Inspector Lestrade of Scotland Yard is clueless and need their help.Litil DivilCuteFloor2022-06-24 | Litil Divil is a fantasy platform game done by Gremlin Graphics Software in 1993. In this game, you take the role of a little devil named Mutt, who is a rather lazy character in the Underworld that prefers to do nothing. The goal is to obtain the Mystical Pizza of Plenty from the Labyrinth of Chaos.
This game was released for CD-i, MS-DOS and Amiga CD32. Versions for Sega Genesis / Mega Drive and Atari Jaguar CD were planned, but never released. Several years later, Litil Divil has been ported to Microsoft Windows, Mac OS X and Linux.Micro Machines ⭐ Early Pre-Release DemoCuteFloor2022-06-19 | Micro Machines is a top-down racing game done by the Codemasters in 1994. It's a licensed game based on the miniature toy vehicles of the same name. Originally published for the Nintendo Entertainment System in 1991, it has been ported to several platforms in the following years.
In this video, you can see a pre-release demo of the MS-DOS version, done about a year before release.Star Trek: 25th Anniversary ⭐ Pre-Release DemosCuteFloor2022-06-06 | Star Trek: 25th Anniversary is a graphical adventure game done by Interplay Productions in 1992. This game comprises various missions of Captain Kirk and his crew of the USS Enterprise. Together with its sequel Star Trek: Judgement Rites, it may be seen as the final two years of the USS Enterprise's original five-year mission to explore strange new worlds. It has been released for PC MS-DOS, Apple Macintosh and Commodore Amiga.
25th Anniversary refers to the 1991 celebration of the Star Trek franchise, which began with the TV series in 1966.Duke Nukem Forever 2001 PrototypeCuteFloor2022-05-27 | Duke Nukem Forever is an infamous first-person shooter originally developed by 3D Realms, which spent well over a decade in development hell. Even though they began just a few months after the release of Duke Nukem 3D in 1996, it left behind a lively history before it got finished by another company, Gearbox Software, in 2011. The final game itself, ... well, it had no chance to meet expectations. Most people would have preferred to play the version they saw in the 2001 trailer.
On May 8, 2022, never-before seen screenshots and video clips of the 2001 version got posted on 4chan's board, announcing to leak the actual files in June. However, they were published on the very next day instead. They include the assets, full source code, the game editor and binaries for two builds, August 21 and October 26, 2001.
00:00 Intro 01:21 The Lady Killer 05:09 Lost Wages 07:15 Leaving Las Vegas 08:35 The Slick Willy 12:05 Stratosfear 15:48 This is not a boating accident! 17:03 Power Struggle 18:02 Countdown to Destruction 18:46 Born to be Wild 20:14 Heat Wave 22:34 Ghost Town 24:32 Ground Zero 30:46 Deja Vu 33:18 Rescue Mission 36:34 Operation Shutdown 41:55 Moon Patrol 42:53 Mother Ship 44:23 Extra Clips 53:45 Character Zoo 55:11 Credits
As the prototype reveals, much of the gameplay the 2001 trailer presented was staged. The game as a whole is very incomplete. Basically, you can roughly play through the chapters "The Lady Killer" to "Countdown to Destruction". The following chapters are barely playable and transitions between most maps don't work. Going further, in "Rescue Mission", "Operation Shutdown", "Moon Patrol" and "Mother Ship", you find yourself in a bunch of empty rooms. As you may notice, the chapter "Deja Vu" resembles the very first map of Duke Nukem 3D, Hollywood Holocaust.
The prototype comes with a completely different menu than the final game. In the prototype, you may freely change the color of its appearance and even change the background image. It comes with several background images ranging from color variations of the default one, gag images, a screenshot of the game Bad Dudes vs. Dragonninja, as well as several images of attractive women from the late 90s. Some backgrounds are not safe for work and would probably have been removed before release.Half-Life 2CuteFloor2022-05-07 | Half-Life 2 is a first-person shooter game done by Valve Corporation and distributed by Sierra Entertainment in 2004. It uses Valve's Source engine, which was developed at the same time.
This game takes place about 20 years after the events of the first game. You take the role of Gordon Freeman again, who has just been awoken from stasis by the G-Man. Earth has been conquered by a huge empire called the Combine, which has implemented a brutal police state. The G-Man put you into a train arriving at City 17 to meet a resistance group and bring down the Combine.
Development of the game started in 1999, about six months after the original Half-Life game has been released. It was originally planned to be demonstrated at E3 2002 and ended up to be unveiled at E3 2003. In September 2003, however, Valve's internal network was compromised by a hacker and the source code of Half-Life 2 got leaked. Fans soon compiled a playable version which revealed how unfinished that game was. The whole incident damaged morale of the development team, so it took another year to get Half-Life 2 done.Sink or SwimCuteFloor2022-04-23 | Sink or Swim is a puzzle platform game done by Zeppelin Games in 1993. It was originally developed for PC MS-DOS and the Commodore Amiga and then ported to Super Nintendo Entertainment System, Sega Genesis / Mega Drive and the Sega Game Gear in 1994. On the Sega consoles, it was called S. S. Lucifer: Man Overboard!.
For some reasons, the cruise liner SS Lucifer began to sink. It's been said that the captain pulled the plug from his bath and a fountain of water started to flood the ship. In this game, you take the role of the rescue attendant Kevin Codner, who takes his little submarine to rescue as many passengers as possible.
In this video, you can see the MS-DOS demo version.Overdrive (Holografix) ⭐ Unreleased MS-DOS VersionCuteFloor2022-04-15 | Overdrive is a top-down arcade racing game originally developed by Psionic Systems for the Commodore Amiga and published by Team 17 Software Limited in 1993. In the same year, the Italian team Holografix developed an MS-DOS version which was never released.
Some would say there was a DOS version of this game. That's true, but it was from a different team, East Point Software, which came out in 1995. So, what happened?
Well, Francesco Iorio and his high school classmate Matteo Tesser were studying ever since they were teenagers how to develop video games and used to regularly send materials to the Italian magazine The Games Machine. It was through the magazine that Holodream Software, which already released several titles for years, got in contact with those guys. In that time, they were recently signing a publishing agreement with Team 17.
It was the publisher Team 17 who asked Holodream if they know someone who has enough skills to port Overdrive to the MS-DOS platform. So, they gave this idea to Iorio, who then worked on a prototype and sent it to Team 17. They seemed to like it and gave permission to Iorio and Tesser to handle the DOS port. These two guys called themselves Holografix.
However, this didn't last long. Team 17 never provided any source code of the original Amiga version, so Holografix had to write everything from scratch. After sending several beta versions, the publisher decided the project was going too slow and they commissioned East Point Software to do the DOS port.
Unlike the official DOS port, Holografix' version of the game featured four opponents on the track instead of two, completely different AdLib / Sound Blaster music, and it was designed to run smoothly at 60 FPS even on a 386SX.Lollypop ⭐ Preview Demo / MT-32CuteFloor2022-03-29 | Lollypop is a platform game developed by Brain Bug and Rainbow Arts and published by Softgold Computerspiele GmbH. It was released for PC MS-DOS in 1994 and for Commodore Amiga in 1995. Even though Lollypop got good press reviews, it was widely unknown and became a commercial flop.
The story is about a small doll that became alive in a toy factory. But she needs a lot of candy in order to survive. Your goal is to help her through several nice levels to make it to the land where candy grows and the refrigerators never run out.
In this video, you can see a preview demo using Roland MT-32 music. It was done about a year before release. The full CD-ROM version had broken MT-32 support and came with CD audio instead.Portal: The First SliceCuteFloor2022-03-15 | Portal is a puzzle platform game done by Valve Corporation in 2007. In this game, you must solve a series of puzzles by teleporting using a "Aperture Science Handheld Portal Device" that can create a portal between two flat planes. The main concept is based on the freeware game Narbacular Drop, which was developed by Nuclear Monkey Software in 2005. After Valve got interest in their work, the whole team got hired in order to make Portal.
In this video, you can see Portal: The First Slice, a special demo version that was originally available to Nvidia users only. Later, Valve made the demo available to all Steam users.Delores: A Thimbleweed Park Mini-AdventureCuteFloor2022-03-01 | Delores: A Thimbleweed Park Mini-Adventure started as a prototype for Ron Gilbert’s new point-and-click adventure game engine that was eventually used for Thimbleweed Park. This game has been developed and released by Terrible Toybox in 2020. It uses almost exclusively "found art" from the full game which came out in 2017.