CuteFloorZamolxe is an unreleased real-time strategy game developed by Impale Entertainment (or Impale Ent in short), a short-lived division of the Romanian book publisher Nemira Media.
They started to work on this game in December 1999. A few months later, they presented an early tech demo on the E3 trade show. Unfortunately, the company didn't have the resources to fund another 6 to 12 months of development and they couldn't find a publisher to invest in the game. So, it eventually got cancelled in mid-2000. Most of Impale's other projects suffered the same fate.
Zamolxe is set in the ancient world and mainly inspired by the history of Romania. It was planned to play on multiple territories simultaneously with a unitary army and shared resources, especially in multiplayer mode. So, if a fortress is under siege, you could come with reinforcements from other regions. You also would have been able to use siege tools like ladders, boiling oil and siege towers. The E3 demo was already packed with unique features like the 180 degree view and the formation system, as well as original music by the Romanian band Phoenix, to show a sample of what Zamolxe would be like. Impale Ent intended to release the game by the end of the year 2000.
In this video, you can see the very last build. Lead programmer Ionut Matasaru originally provided it to the now defunct pcGTW website, dedicated to PC games that weren't. This build is about 30% completed. It is playable as a single-player demo and includes two nations, Romans and Dacians. However, there are no campaign missions and no computer AI either, apart from basic unit behavior.
Zamolxe ⭐ Unreleased GameplayCuteFloor2022-08-28 | Zamolxe is an unreleased real-time strategy game developed by Impale Entertainment (or Impale Ent in short), a short-lived division of the Romanian book publisher Nemira Media.
They started to work on this game in December 1999. A few months later, they presented an early tech demo on the E3 trade show. Unfortunately, the company didn't have the resources to fund another 6 to 12 months of development and they couldn't find a publisher to invest in the game. So, it eventually got cancelled in mid-2000. Most of Impale's other projects suffered the same fate.
Zamolxe is set in the ancient world and mainly inspired by the history of Romania. It was planned to play on multiple territories simultaneously with a unitary army and shared resources, especially in multiplayer mode. So, if a fortress is under siege, you could come with reinforcements from other regions. You also would have been able to use siege tools like ladders, boiling oil and siege towers. The E3 demo was already packed with unique features like the 180 degree view and the formation system, as well as original music by the Romanian band Phoenix, to show a sample of what Zamolxe would be like. Impale Ent intended to release the game by the end of the year 2000.
In this video, you can see the very last build. Lead programmer Ionut Matasaru originally provided it to the now defunct pcGTW website, dedicated to PC games that weren't. This build is about 30% completed. It is playable as a single-player demo and includes two nations, Romans and Dacians. However, there are no campaign missions and no computer AI either, apart from basic unit behavior.Duke Nukem 3D ⭐ Enhanced Resource PackCuteFloor2023-05-29 | The Enhanced Resource Pack is a compilation of mods to boost the Duke Nukem 3D gaming experience. Duke Nukem 3D is a popular first-person shooter done by 3D Realms in 1996. This pack provides neural network upscaled sprites and textures, skyboxes, voxels and high quality Roland SC-55 music recordings. It aims to retain the aesthetics of the original game.
In this video, you can see the shareware episode played in EDuke32 using the Polymost renderer. The Polymer renderer is not supported by this mod.Beats of Rage ⭐ Unexpectedly Popular Fighting GameCuteFloor2023-05-13 | Beats of Rage is a side-scrolling beat-'em-up game done by Senile Team in 2003. It is a tribute to SEGA's Streets of Rage series and uses resources taken from SNK's The King of Fighters series.
Even though the developers didn't make any active attempts to promote the game, news spread by word of mouth and Beats of Rage quickly gained popularity. They just made this game for fun and didn't think that more than 10 people would ever play it. In 2006, more than a million copies of the game were downloaded. It was originally done for MS-DOS and has been ported to several platforms.
The source code of Beats of Rage has been released and the underlying engine later went on to become the Open Beats of Rage (OpenBOR) project.
Senile Team also planned a spiritual successor, Age of the Beast, but it got cancelled later.Blood & Magic ⭐ Prerelease DemoCuteFloor2023-04-09 | Blood & Magic is a real-time strategy game developed by Tachyon Studios and published by Interplay Productions in 1996. It uses the Advanced Dungeons & Dragons license and takes place in the Forgotten Realms setting. This game focuses on unit management rather than base constructionDaytona USA 🇺🇸 The Most Successful Arcade Racer EverCuteFloor2023-03-26 | Daytona USA is a port of the popular arcade racing game for the Windows platform. It has been done by AM R&D Dept. #2 and published by SEGA Entertainment in 1996. You are behind the wheel of a stock car and show your best on three different tracks.Brutal Doom / Extermination Day ⭐ Brutally Popular DOOM ModCuteFloor2023-02-23 | Brutal Doom is a very popular DOOM mod for GZDoom, in development by Sergeant Mark IV since 2010. It is considered among the most influential gameplay mods in DOOM history. This mod comes with a wide range of enhancements towards weapons, animations, gore effects, monsters and gameplay in general – way too much to mention in detail. Brutal Doom also modifies some maps into a brutalized form.
In this video, you can see a recent beta version of Extermination Day, a map pack done by the same author as an add-on for Brutal Doom. It features remakes of DOOM and DOOM II level design in a Build Engine style.TuneLand ⭐ Starring Howie MandelCuteFloor2023-02-15 | TuneLand is an educational adventure game for little kids done by 7th Level in 1993. In this game, Howie Mandel takes you to Old McDonald's farm, where you can explore eight different locations filled with animations and nursery songs.Half-Life: Opposing ForceCuteFloor2023-02-04 | Opposing Force is the first expansion for Half-Life, done by Gearbox Software and published by Sierra On-Line in 1999. It takes place in the same events as in the original game, but you witness them from a different perspective. You take the role of the U.S. Marine Corps Corporal Adrian Shephard, who was sent to the Black Mesa Research Facility to neutralize a scientific incident. However, you're soon isolated from your fellow Marines and have to find a way out.Duke Nukem Forever / 4 ⭐ Cancelled PrototypesCuteFloor2023-01-14 | Duke Nukem 4 is a cancelled side-scrolling platform game, which was supposed to become the sequel to Duke Nukem 3D. Even though it was initially titled Duke Nukem 4 as seen in this video, the devs later called it Duke Nukem Forever.
Apogee started development in 1996, just before they knew how successful Duke Nukem 3D and how much of an impact a 3D first-person shooter would be. In the late 90s, everyone looked for 3D games. So, they scrapped the idea of another 2D platform game and started over to make Duke Nukem Forever stuck in development hell forever ... or at least for 12 years or so.
In late December 2022, four prototype builds of Duke Nukem 4 got leaked to the public. Coming from rendering 3D models as 2D sprites, the look resembles more the style of Donkey Kong Country on the SNES than classic pixel art of the previous games. Since you aim with the mouse, the gameplay reminds a bit of Abuse.
The prototypes don't have any music. The idea was to allow the players to listen to their own audio CD while they kick some butts. In this video, the game music of Duke Nukem II was used instead.
0:00 Duke Nukem Forever 0:15 October 8, 1996 5:33 October 21, 1996 8:40 October 24, 1996 9:56 November 8, 1996 10:51 Windows 95 Test 11:55 Duke Nukem EditorVoxel Doom ⭐ 3D Sprites in DOOMCuteFloor2022-12-24 | Despite DOOM being almost 30 years old, there's still a huge modding community, and it's one of the most modded games of all time. One of the long-awaited features is voxel support, volumetric pixels. That means, replacing 2D sprites with 3D pixel models to give the game a new dimension of depth without losing the original look.
There have been several attempts to bring voxel models to DOOM in the past, but Voxel Doom is a GZDoom mod done by Cheello, which replaces *all* characters, weapons, items and props with a 3D voxel representation of the original artwork. It's so faithfully done that you won't even notice a difference from the distance.
By the way, what you see here is a custom map that we created just for this video. It's not part of the mod. You may get it there: drive.google.com/file/d/1ddMukS3vMWDV9uk19BSnoGy3W84rSvyX/viewAge of Empires II: The Conquerors ExpansionCuteFloor2022-12-04 | Age of Empires II is a real-time strategy game done by Ensemble Studios in 1999. The Conquerors Expansion is an add-on published by Microsoft in 2000, which adds new campaigns with five new civilizations including the Mayans and Aztecs. It also introduces new units and technologies.RaymanCuteFloor2022-11-13 | Rayman is a side-scrolling platform game done by Ubi Soft in 1995. In this game, you take the role of a big-nosed hero with no arms or legs named Rayman. The villain Mr. Dark captured the Great Protoon, causing the Electoons, the source of harmony and Rayman's friends, to scatter all over the world. Now you have to find all Electoons and free the Great Protoon.
This game was originally released for Atari Jaguar, Sony PlayStation, Sega Saturn, and in 1996, for PC MS-DOS. In later years, it has been ported to Game Boy Color, Game Boy Advance, Nintendo DSi, as well as Apple iOS and Android. Versions for 3DO, Sega 32X and Super Nintendo Entertainment System were planned but never released.
In this video, you see the PC MS-DOS demo version.Nobody Told Me About id ⭐ Play DOOM like a BUILD GameCuteFloor2022-10-19 | Ever since BUILD Engine games like Duke Nukem 3D, Shadow Warrior or Blood were available, Modders have been making efforts to squish them into DOOM. Instead of using their literal contents, Nobody Told Me About id takes a different route.
Using the same name as one of Bobby Prince's songs, Nobody Told Me About id is a GZDoom mod done by CantSleep in 2020. It attempts to create the spirit of the BUILD games in DOOM. So, you'll find things like non-centered weapons, excessive gore, changes to monster behaviors and other stuff that you might see in a BUILD game. It also comes with a less slippery movement, higher resolution monster graphics and additional weapons. Some weapons have unique alt-fires that require different ammo and some items can be used through an inventory.
You may get it on (GZDoom required): github.com/LocalInsomniac/NTMAi/releasesCatz: Your Computer PetzCuteFloor2022-10-06 | Catz is a virtual pet and desktop companion game done by PF Magic in 1996. It is the second game in the Petz series. You have to take care of a little kitten, which doesn't mind sharing its desktop with you. It enjoys to be petted and you can play with it or watch it stalk the mouse across your documents. The Petz series also features Dogz, which is about little puppies, and Oddballz, with alien-like critters.Dogz: Your Computer PetCuteFloor2022-10-03 | Dogz is a virtual pet and desktop companion game done by PF Magic in 1995. Based on the technology of their previous fighting game Ballz, Dogz is the first game in the Petz series. You have to take care of a little puppy, feed it and teach it tricks, just like a real pet. It was soon followed by Catz, which is about little kitten, and Oddballz, with alien-like critters. It was even a thing before Tamagotchis became popular.Zamolxe ⭐ Sneak Peek Game PreviewCuteFloor2022-08-26 | This is a sneak preview of our next gameplay video, the unreleased PC game Zamolxe, which got cancelled in mid-2000. It features original music by the Romanian band Phoenix, with a full symphony orchestra.
Watch the full gameplay video: youtube.com/watch?v=r6aRsbG97yYAscendancy ⭐ 4X in SpaceCuteFloor2022-08-07 | Ascendancy is a futuristic science-fiction strategy game done by the Logic Factory in 1995. You play one of many races, each with special abilities and traits. Your goal is to explore space, build and defend colonies, and grow and advance using resources and technologies. This game is somewhat similar to Master of Orion, but very different nevertheless. It was re-released for Apple iPhone and iPad in 2011.
In this video, you can see a playable demo version.Guilty ⭐ Innocent Until Caught 2: Presumed GuiltyCuteFloor2022-07-20 | Guilty is a graphical sci-fi adventure game developed by Divide By Zero and published by Psygnosis in 1995. It's the sequel to Innocent Until Caught.
Jack T. Ladd, a notorious thief, was caught by Ysanne Andropath – not only a stunning red-head, but also a cop. Jailed aboard the spaceship Relentless, Jack escapes his cell and destroys the hyperdrive. Forced to land on a mining planet, the real disaster is Ysanne having to work together with him.
In this game, you may choose one of these protagonists to experience either side of the story. An Amiga version was planned, but never done.The Lost Files of Sherlock Holmes: The Case of the Serrated ScalpelCuteFloor2022-07-08 | The Lost Files of Sherlock Holmes is a graphical point-and-click adventure game developed by Mythos Software and published by Electronic Arts in 1992.
This game takes place in London, 1888. The world's most famous private investigator Sherlock Holmes and his companion Dr. Watson were called to a crime scene in an alley behind a theater. Inspector Lestrade of Scotland Yard is clueless and need their help.Litil DivilCuteFloor2022-06-24 | Litil Divil is a fantasy platform game done by Gremlin Graphics Software in 1993. In this game, you take the role of a little devil named Mutt, who is a rather lazy character in the Underworld that prefers to do nothing. The goal is to obtain the Mystical Pizza of Plenty from the Labyrinth of Chaos.
This game was released for CD-i, MS-DOS and Amiga CD32. Versions for Sega Genesis / Mega Drive and Atari Jaguar CD were planned, but never released. Several years later, Litil Divil has been ported to Microsoft Windows, Mac OS X and Linux.Micro Machines ⭐ Early Pre-Release DemoCuteFloor2022-06-19 | Micro Machines is a top-down racing game done by the Codemasters in 1994. It's a licensed game based on the miniature toy vehicles of the same name. Originally published for the Nintendo Entertainment System in 1991, it has been ported to several platforms in the following years.
In this video, you can see a pre-release demo of the MS-DOS version, done about a year before release.Star Trek: 25th Anniversary ⭐ Pre-Release DemosCuteFloor2022-06-06 | Star Trek: 25th Anniversary is a graphical adventure game done by Interplay Productions in 1992. This game comprises various missions of Captain Kirk and his crew of the USS Enterprise. Together with its sequel Star Trek: Judgement Rites, it may be seen as the final two years of the USS Enterprise's original five-year mission to explore strange new worlds. It has been released for PC MS-DOS, Apple Macintosh and Commodore Amiga.
25th Anniversary refers to the 1991 celebration of the Star Trek franchise, which began with the TV series in 1966.Duke Nukem Forever 2001 PrototypeCuteFloor2022-05-27 | Duke Nukem Forever is an infamous first-person shooter originally developed by 3D Realms, which spent well over a decade in development hell. Even though they began just a few months after the release of Duke Nukem 3D in 1996, it left behind a lively history before it got finished by another company, Gearbox Software, in 2011. The final game itself, ... well, it had no chance to meet expectations. Most people would have preferred to play the version they saw in the 2001 trailer.
On May 8, 2022, never-before seen screenshots and video clips of the 2001 version got posted on 4chan's board, announcing to leak the actual files in June. However, they were published on the very next day instead. They include the assets, full source code, the game editor and binaries for two builds, August 21 and October 26, 2001.
00:00 Intro 01:21 The Lady Killer 05:09 Lost Wages 07:15 Leaving Las Vegas 08:35 The Slick Willy 12:05 Stratosfear 15:48 This is not a boating accident! 17:03 Power Struggle 18:02 Countdown to Destruction 18:46 Born to be Wild 20:14 Heat Wave 22:34 Ghost Town 24:32 Ground Zero 30:46 Deja Vu 33:18 Rescue Mission 36:34 Operation Shutdown 41:55 Moon Patrol 42:53 Mother Ship 44:23 Extra Clips 53:45 Character Zoo 55:11 Credits
As the prototype reveals, much of the gameplay the 2001 trailer presented was staged. The game as a whole is very incomplete. Basically, you can roughly play through the chapters "The Lady Killer" to "Countdown to Destruction". The following chapters are barely playable and transitions between most maps don't work. Going further, in "Rescue Mission", "Operation Shutdown", "Moon Patrol" and "Mother Ship", you find yourself in a bunch of empty rooms. As you may notice, the chapter "Deja Vu" resembles the very first map of Duke Nukem 3D, Hollywood Holocaust.
The prototype comes with a completely different menu than the final game. In the prototype, you may freely change the color of its appearance and even change the background image. It comes with several background images ranging from color variations of the default one, gag images, a screenshot of the game Bad Dudes vs. Dragonninja, as well as several images of attractive women from the late 90s. Some backgrounds are not safe for work and would probably have been removed before release.Half-Life 2CuteFloor2022-05-07 | Half-Life 2 is a first-person shooter game done by Valve Corporation and distributed by Sierra Entertainment in 2004. It uses Valve's Source engine, which was developed at the same time.
This game takes place about 20 years after the events of the first game. You take the role of Gordon Freeman again, who has just been awoken from stasis by the G-Man. Earth has been conquered by a huge empire called the Combine, which has implemented a brutal police state. The G-Man put you into a train arriving at City 17 to meet a resistance group and bring down the Combine.
Development of the game started in 1999, about six months after the original Half-Life game has been released. It was originally planned to be demonstrated at E3 2002 and ended up to be unveiled at E3 2003. In September 2003, however, Valve's internal network was compromised by a hacker and the source code of Half-Life 2 got leaked. Fans soon compiled a playable version which revealed how unfinished that game was. The whole incident damaged morale of the development team, so it took another year to get Half-Life 2 done.Sink or SwimCuteFloor2022-04-23 | Sink or Swim is a puzzle platform game done by Zeppelin Games in 1993. It was originally developed for PC MS-DOS and the Commodore Amiga and then ported to Super Nintendo Entertainment System, Sega Genesis / Mega Drive and the Sega Game Gear in 1994. On the Sega consoles, it was called S. S. Lucifer: Man Overboard!.
For some reasons, the cruise liner SS Lucifer began to sink. It's been said that the captain pulled the plug from his bath and a fountain of water started to flood the ship. In this game, you take the role of the rescue attendant Kevin Codner, who takes his little submarine to rescue as many passengers as possible.
In this video, you can see the MS-DOS demo version.Overdrive (Holografix) ⭐ Unreleased MS-DOS VersionCuteFloor2022-04-15 | Overdrive is a top-down arcade racing game originally developed by Psionic Systems for the Commodore Amiga and published by Team 17 Software Limited in 1993. In the same year, the Italian team Holografix developed an MS-DOS version which was never released.
Some would say there was a DOS version of this game. That's true, but it was from a different team, East Point Software, which came out in 1995. So, what happened?
Well, Francesco Iorio and his high school classmate Matteo Tesser were studying ever since they were teenagers how to develop video games and used to regularly send materials to the Italian magazine The Games Machine. It was through the magazine that Holodream Software, which already released several titles for years, got in contact with those guys. In that time, they were recently signing a publishing agreement with Team 17.
It was the publisher Team 17 who asked Holodream if they know someone who has enough skills to port Overdrive to the MS-DOS platform. So, they gave this idea to Iorio, who then worked on a prototype and sent it to Team 17. They seemed to like it and gave permission to Iorio and Tesser to handle the DOS port. These two guys called themselves Holografix.
However, this didn't last long. Team 17 never provided any source code of the original Amiga version, so Holografix had to write everything from scratch. After sending several beta versions, the publisher decided the project was going too slow and they commissioned East Point Software to do the DOS port.
Unlike the official DOS port, Holografix' version of the game featured four opponents on the track instead of two, completely different AdLib / Sound Blaster music, and it was designed to run smoothly at 60 FPS even on a 386SX.Lollypop ⭐ Preview Demo / MT-32CuteFloor2022-03-29 | Lollypop is a platform game developed by Brain Bug and Rainbow Arts and published by Softgold Computerspiele GmbH. It was released for PC MS-DOS in 1994 and for Commodore Amiga in 1995. Even though Lollypop got good press reviews, it was widely unknown and became a commercial flop.
The story is about a small doll that became alive in a toy factory. But she needs a lot of candy in order to survive. Your goal is to help her through several nice levels to make it to the land where candy grows and the refrigerators never run out.
In this video, you can see a preview demo using Roland MT-32 music. It was done about a year before release. The full CD-ROM version had broken MT-32 support and came with CD audio instead.Portal: The First SliceCuteFloor2022-03-15 | Portal is a puzzle platform game done by Valve Corporation in 2007. In this game, you must solve a series of puzzles by teleporting using a "Aperture Science Handheld Portal Device" that can create a portal between two flat planes. The main concept is based on the freeware game Narbacular Drop, which was developed by Nuclear Monkey Software in 2005. After Valve got interest in their work, the whole team got hired in order to make Portal.
In this video, you can see Portal: The First Slice, a special demo version that was originally available to Nvidia users only. Later, Valve made the demo available to all Steam users.Delores: A Thimbleweed Park Mini-AdventureCuteFloor2022-03-01 | Delores: A Thimbleweed Park Mini-Adventure started as a prototype for Ron Gilbert’s new point-and-click adventure game engine that was eventually used for Thimbleweed Park. This game has been developed and released by Terrible Toybox in 2020. It uses almost exclusively "found art" from the full game which came out in 2017.Star Wars: Rebel AssaultCuteFloor2022-02-12 | Rebel Assault is an interactive movie game done by LucasArts in 1993. It is the first Star Wars game that has been released on CD-ROM only and one of the oldest games that extensively used full motion videos on the PC. The videos were used to display pre-rendered 3D graphics that were far ahead of what a PC could render in real-time at the time. Because of this, the level of the player's control is extremely limited. It is one of the hardest games I've ever played. Rebel Assault has been released for PC MS-DOS, Sega CD, Apple Macintosh and 3DO.
We had already uploaded a video of this game years ago. However, it soon got blocked because of the Star Wars theme music used in this game as most of our Star Wars game videos did after a while. We hesitated to upload this for a long time since this game isn't the same without the music. So, imagine Star Wars themed scores in this one.System Shock ⭐ Alpha Demo (March 2021)CuteFloor2022-01-23 | For comparison, this is a newer video of System Shock, a remake of the 1994 action-adventure game of the same name. This remake is in development by Nightdive Studios since 2015. It is planned to be released for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One in 2022.
In this video, you can see the extended alpha demo that Nightdive published in March 8, 2021. Unlike the first demo, this uses the Unreal Engine 4.System Shock ⭐ Pre-Alpha Demo (June 2016)CuteFloor2022-01-13 | System Shock is a remake of the 1994 action-adventure game of the same name, originally developed by Looking Glass Studios. This remake is in development by Nightdive Studios since 2015. It is planned to be released for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One in 2022.
In this video, you can see the pre-alpha demo that Nightdive published for their Kickstarter campain on June 28, 2016. It features a very early build of the first level and uses the Unity game engine. In 2017, they switched to the Unreal Engine 4.
How much do you recognize from the original game?Super Space Fuel Inc.CuteFloor2021-12-30 | Super Space Fuel Inc. is a puzzle game done by Peter Boné in 2021. It's actually a love letter to the EGA era of DOS games he grew up with, so he fired up Borland Turbo C on his 486DX-33 and created an actual game featuring nice 16 colors EGA graphics and a cozy AdLib FM soundtrack. The music was composed by Marc van den Bovenkamp and the graphics were done by Richard Schmidbauer.
According to Peter, the EGA graphics mode is sparsely documented as VGA was more common, so he had to figure out for himself how it works. As you can see, he made it.
You can get the game at: megakode.itch.io/spacefuelLemmings 3D WinterlandCuteFloor2021-12-24 | Lemmings 3D Winterland is a special demo version of Lemmings 3D, which features 6 snowy levels that are not available in the original full game. It has been developed by Clockwork Games and published by Psygnosis in 1995.
Merry Chistmas!The Greatest Paper AirplanesCuteFloor2021-12-09 | The Greatest Paper Airplanes is a paper airplane program done by KittyHawk Software in 1994. It describes itself as a Windows program using full interactive 3D animation to fold extraordinary paper airplanes. Unique notebook features simple VCR style fold controls, color printing of decorated airplane designs, and animated tutorials on the history of flight and paper folding.
In this video, you can see the shareware version featuring the first group of airplanes only. Since it doesn't have any sounds at all, the following music is used in this video:
"Beauty Flow" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0Super Star Wars ⭐ Unreleased PC VersionCuteFloor2021-11-27 | Super Star Wars is an unreleased arcade action game developed by Brain Bug in 1995. It was supposed to be an MS-DOS port of Lucas Arts' game for the SNES.
In 1994, during the development of the platform game Lollypop, some employees at Brain Bug did some research on the Mode 7 effect (a 3D-like mode on the SNES) for the PC and wrote a little demo. They showed it to Softgold, a German company which was publishing Lollypop. Softgold had close connections to Lucas Arts as they were responsible for German localizations of their adventure games.
To make the long story short: One of the favorite SNES games of the Brain Bug devs was Super Star Wars, so their demo had graphics that looked like its Mode 7 level. Brain Bug came up with the idea to port the entire game to the PC, Softgold told Lucas Arts about it and Lucas Arts gave it a go.
When the game was almost finished, the communication to Lucas Arts came to a halt. After asking several times about the status, Lucas Arts' reply wasn't a nice one. They had been changing their management and decided that it woudn't fit in their other Star Wars games they were working on. So, Brain Bug eventually had to stop development.
We had already uploaded a video of this game years ago. However, it soon got blocked because of the Star Wars theme music used in this game as most of our Star Wars game videos did after a while. So, imagine well done music in this one.Need for Speed: High StakesCuteFloor2021-11-20 | Need for Speed: High Stakes is an action racing game done by Electronic Arts in 1999. It's the fourth game in the Need for Speed series and the first one which introduces a career mode.
In this video, you can see a playable demo version.Forsaken ⭐ Pre-Release DemoCuteFloor2021-11-02 | Forsaken is a first-person action shooter game developed by Probe Entertainment and published by Acclaim Entertainment in 1998. The gameplay somewhat resembles Descent and each level has an exit that you have to reach within a tight time limit. In multiplayer mode, up to 12 players can compete against each other.D/GenerationCuteFloor2021-10-17 | D/Generation is a futuristic isometric action game done by Mindscape in 1991. You take the role of a courier who is supposed to deliver an important package. However, the security system has gone crazy.
This game was originally developed for the Apple IIe, which is said to be fully playable and well polished, but never completed nor published. The first public release was the MS-DOS version. In 1993, it was ported to Amiga CD32, which supports the 6-button CD32 gamepad. A HD remake was done for Microsoft Windows in 2015, and for the Nintendo Switch in 2018.Welcome to CuteFloor Classic GamingCuteFloor2021-10-17 | You miss the old games of your childhood? You'd like to remember the games you used to play? Join now and stay tuned!
Welcome to our channel of video gaming including early beta versions and games that never saw the daylight, brought to you by CuteFloor and SquarePulse!
We started with short gameplay videos on YouTube in 2006. In that time, DOSBox introduced the capability to record videos of DOS games – retro games. Since then, we have not only recorded several games you might know and love, but we also showed interesting development versions and even games that were never published after all.
Take a piece of gaming history!
-- 00:00 MS-DOS 00:08 You miss the old games? 00:13 Zeliard 00:19 You'd like to rememer the games? 00:23 Commander Keen IV 00:27 Welcome to CuteFloor Classic Gaming 00:33 Alone in the Dark 00:38 Watch games for MS-DOS and Windows 00:42 Dyna Blaster 00:44 DOOM 00:46 Syndicate 00:50 Day of the Tentacle 00:58 Mystic Towers 01:02 Tyrian 01:08 Descent 01:14 Duke Nukem 3D 01:18 SimCity 2000 01:27 Road Rash 01:31 Quake II 01:39 Half-Life 01:55 Need for Speed III 02:07 Age of Empires II 02:19 See early alpha and beta versions 02:28 DOOM 02:36 Changed contents and features 02:44 Grand Theft Auto 02:48 Theme Hospital 02:52 Tomb Raider 03:01 Warcraft II 03:09 Track Attack 03:17 Serious Sam 03:25 Ken Silverman's BUILD2 Engine 03:33 Check out games that never saw the daylight 03:39 Transland 03:43 Their stories and why they got cancelled 03:50 Petko Das Debüt 03:58 Witchwood 04:06 Curly's Adventure 04:10 Warcraft Adventures: Lord of the Clans 04:22 Jazz Jackrabbit 3D 04:31 Join now and stay tuned! 04:37 Thanks for watchingOpenLara ⭐ Tomb Raider in Your BrowserCuteFloor2021-09-29 | OpenLara is a cross-platform open-source implementation of the classic Tomb Raider engine, which allows you to play Tomb Raider 1 - 5 on modern systems, even online in your browser. It's inspired by the discontinued OpenTomb project and introduces enhanced graphics and additional features.
By the way, today it's the 15th anniversary of our YouTube channel. It's been a while :)Zorro ⭐ Worst Game Ever?CuteFloor2021-08-22 | Zorro is a platform game done by Capstone Software in 1995. It shares some similarities to Prince of Persia, but it's considered inferior and hard to play. This game features cutscenes with live actors.
Did someone ever get past the first couple of levels?Light Quest ⭐ Ambitious Unreleased GameCuteFloor2021-08-07 | Light Quest is a cancelled platform game, which was planned to be released by Ubisoft in 1991. The graphics were all done by Laurent Cluzel, who also did the ambitious concept, and Alain Fernandes was responsible for developing the game. However, it never got finished. It was planned for PC MS-DOS, NEC PC-9801, Commodore Amiga and Atari ST.
The story takes place in the land of Arké, a tear-shaped island that was previously peaceful. However, the powerful witch Zora has taken up residence in the eastern lands, turning the entire region into a stinking cesspool.
This game was planned to be playable in three different modes, where you could play as a human-elfish warrior, a leprechaun or a magician. By choosing the warrior, the game got strait arcade by using a sword and summoning elemental powers. The leprechaun mode made it an action game, where you had to use the right elements to get out of trouble. As a magician, it turned into an adventure with a notion to solve puzzles. In each mode, it should eventually be possible to play two heroes simultaneously.
In this video, you can see a very, very early and almost unplayable build of the PC version, which also includes an editor. It does not necessarily represent how far the game got done.
Thanks to the former pcGTW project for providing this demo.Tomb Raider Pre-Alpha Tech Demo (1995)CuteFloor2021-07-10 | This is an early prototype of Tomb Raider, which was done by Core Design to demonstrate what the engine was already capable of. Tomb Raider has a custom engine that uses a grid system for the level maps. Unlike the final game, this prototype also has angled walls in some corners, even though they behave like normal blocks.
You may notice that Lara actually has a braid and wears sun glasses, much like in FMV cutscenes and in some promotional materials. However, Core Design had technical issues implementing the braid, so it was replaced by a bun.
This prototype has only one map with a bunch of empty rooms. Some textures look a lot like those used in the City of Vilcabamba level in the final game. There is a small bear wandering around and a wolf that doesn't do anything. Those two animals allow to demonstrate the dual-aiming capability that was scrapped later. You can't shoot in this prototype. Lara has different and longer animations, and not all movements were implemented yet.
Raidercast discovered and shared this prototype, Gh0stBlade made it playable, and Tomb of Ash made it public. Some footage of this tech demo first appeared on the fansite Planet Lara.Theme Hospital Alpha Demo (1995)CuteFloor2021-06-19 | Theme Hospital went through several changes before it was released in March 1997. When development started in late 1994, it was originally planned to feature diseases from real hospitals and to be set in different time periods. However, after much research and since Theme Park was more colorful and naturally more fun, Bullfrog Productions decided to use fictional illnesses instead. The release of the game was pushed back several times.
In this video, you can see an early self-running demo from 1995, which is quite picky to get run properly. It has a completely different user interface and other stuff not seen in the final game. At that time, they still planned to release it in Spring 1996. Also, they still intended the game to have four time periods: medieval, Victorian, modern and futuristic. You were supposed to start with the medieval era and progress through the later ones. This demo appears to have some sort of sound support, but still, we couldn't get it to work.Development of Shadow Warrior (1993–1997)CuteFloor2021-06-05 | As the original Shadow Warrior game is available for free on Steam, 3D Realms and Devolver Digital officially published a number of prototypes with it in 2017. They provide an interesting look at the development process of Shadow Warrior we know today.
0:00:00 1993, September 16 0:01:28 1994, May 23 0:07:09 1995, January 15 0:26:04 1995, February 10 1:09:11 1995, September 8 1:41:58 1996, June 11 2:17:22 1996, June 27 2:23:22 1996, August 12 2:26:32 1996, November 28 2:30:09 1997, April 4
☯ 1993, September 16: The earliest incarnation is a simple proof-of-concept demo, which is just called Ninja. It was sent to Scott Miller of Apogee by Jim Norwood. The demo features a little intro and a Japanese-style environment with some ninjas wandering around. You can't do anything except exploring the map and quit. The Wolfenstein 3D-like engine was likely written by Gerald Lindsly.
☯ 1994, May 23: This is a work-in-progress prototype using an early version of Ken Silverman's Build engine. It has a bright "medieval Japan" style of art and some sort of spell-casting system, which didn't make it to the final game. The very first public pre-release screenshots were done in this build or a build close to this.
☯ 1995, January 15: This version uses rough photo-sourced images for the first-person hands and active weapons, which were not cleaned up yet. So, you may get a glimpse of the room where the shots were taken. If you look closely, you can even see the face of the guy that held the props and made the moves. Additional graphics like flipping through a spell book or playing Game Boy go unused in this build. This prototype comes with four maps and introduces a rippling water effect, which was also used in LameDuke, the public beta version of Duke Nukem 3D. A similar effect appears in the final version of Ken Silverman's Build engine.
☯ 1995, February 10: The February 1995 prototype is quite similar to the January prototype, but it includes a lot more maps to explore. Also, several graphics were changed or added, and code changes made the game more stable.
☯ 1995, September 8: This prototype got much further. It has several new maps, enemies work well, and it now has a full set of weapons. The spell system was also improved a bit. This is the closest snapshot before the in-house Duke Nukem 3D team took over development after finishing their game. After this, the game's direction was radically changed.
☯ 1996, June 11: This prototype shows the game after development moved to the Duke Nukem 3D team. It introduces vehicles that you may use and new weapons that also appear in the final game. The spell system is about to be completely removed. There is also a mix of old and new maps. The new ones roughly go towards the modern urban theme of the final version. However, many of these new maps were cut later. Now there is a proper title screen based on the scrapped box art that was published in magazine previews and advertisements in that time. It shows a shirtless ninja fighting the Serpent God boss. The new player's sprite is also based on this design.
☯ 1996, June 27: In this June 27 prototype, the spell system is gone completely. The player's sprite has changed once again. It is similar to the June 11 one, but it was completely redrawn. The railgun has been added, and there are some new enemy sprites. Surprisingly, several voxels have been introduced. They resemble some enemies and character designs that either got scrapped in this prototype or in a later version.
☯ 1996, August 12: The August 12 prototype is on the way getting closer to the final version of Shadow Warrior. While most stuff is the same as in the previous prototype, the weapon arsenal is mostly finalized.
☯ 1996, November 28: The November 1996 prototype is a demo sent to the publisher GT Interactive. At this stage, the game is quite close to the final game. Most things are in place and just need some polish, and the art style is pretty close to the retail version. Some maps are also quite close to be finished, while other ones still have a way to go.
☯ 1997, April 4: This is a previously leaked version that was compiled shortly before release. It was shared by a tech support employee who wanted to play a net game with a friend of his. The prototype got spread around and as a result, that employee was soon fired. A lot of data deleted from the final game is still present in this prototype. There are still some minor differences and only four shareware maps are playable by default. However, all other maps are present in the .grp data file and playable after extracting and loading as user maps. They range from old maps found in early prototypes back in 1995 up to new ones not seen before. Some of the maps made a last encore appearance before they got cut entirely.Falcon 3.0 ⭐ Early Pre-Release DemoCuteFloor2021-05-22 | Falcon 3.0 is a combat flight simulation game developed by Sphere and published by Spectrum Holobyte in 1991. It's the third installment in the Falcon series and one of the few games released before 1995, which optionally supported the math coprocessor (FPU, now standard since the 80486 CPUs).
In this video, you see a playable demo version that was distributed several months before the final release. If you know the full game, you may notice some differences.The Legend of Kyrandia: Book 3 - Malcolms RevengeCuteFloor2021-04-25 | Malcolm's Revenge is a graphical point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive Entertainment in 1994. It's the third installment in the Legend of Kyrandia series.
After everyone blamed the jester Malcolm killing the Queen and the King of Kyrandia, Malcolm turned to stone and was dumped in a junkyard outside the castle. However, a thunder striked him and turned him into life again. Now it's his turn to tell his version of the story.Sound Blaster 16 ⭐ Creative Labs / Creative TechnologyCuteFloor2021-03-19 | The Sound Blaster 16 is an ISA (and later PCI) sound card first introduced by Creative Technology in June 1992. It is the successor to the Sound Blaster Pro and features 44.1 kHz stereo sound, a Yamaha OPL3 FM synthesis chip, an MPU-401 compatible UART, and a connector to the Wave Blaster daughterboard, which allows wavetable synthesis. Some Sound Blaster 16 cards provided an additional IDE connector for use with one CD-ROM drive, for computers that didn't have a spare IDE connector for it. There were also cards that had a socket for an additional signal processing chip to support PCM compression/decompression in hardware. However, this was somewhat short-lived and dropped in later revisions.
Like its predecessors, the original Sound Blaster and the Sound Blaster Pro cards, the Sound Blaster 16 quickly became a de-facto standard and widely supported by games in the DOS era. It was even so popular that Creative decided to produce PCI versions of the Sound Blaster 16. However, these are actually based on Ensoniq AudioPCI – technically unrelated to the ISA cards. The Sound Blaster 16 PCI cards don't have an OPL FM synthesis chip, instead they use the Ensoniq sample-synthesis engine to simulate it, which is considered very inaccurate.
In this video, you can see the MMPLAY demo that was shipped with the Sound Blaster 16 drivers in 1993.
Did you own a Sound Blaster 16 card? What are your experiences? Leave a comment! :)Master of OrionCuteFloor2021-02-20 | Master of Orion is a turn-based strategy / 4X game (Explore, Expand, Exploit and Exterminate) developed by Simtex and published by MicroProse in 1993. In this game, you lead one of several races to dominate the galaxy through diplomacy and conquest while developing technologies and colonizing star systems. You somewhat could see it as Civilization in space.
The prototype of Master of Orion, Star Lords (not to be confused with Starlord also by MicroProse), has been released as freeware in 2001.