Beta videos of Super Mario 64, Kirby, Wave Race, Pilot Wings, Buggie Boogie, Blast Dozer (blast corps), GoldenEye 007, Zelda, Talent Maker, Star FoxDaybreakers [Cancelled - Xbox 360, PS3, PC]Unseen64: an Archive for Beta & Cancelled Games2022-01-27 | unseen64.net/2021/11/19/daybreakers-trilogy-studios-cancelled Daybreakers is a cancelled episodic time-traveling first-person RPG that was in development since 2006 by Trilogy Studios, planned to be released for Xbox 360, Playstation 3 and PC. The company was founded by game industry veterans who worked in such companies as Electronic Arts, Take-Two Interactive, RockStar Games and Vivendi Universal.
In Daybreakers players would have been able to explore different time-periods to find a solution to save our doomed world.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Pac-Man Next Gen (World 4) [Cancelled - Xbox 360, PS3]Unseen64: an Archive for Beta & Cancelled Games2021-04-23 | unseen64.net/2021/03/17/pacman-world4-cancelled After releasing Pac-Man World 3 in 2005, between 2008 / 2010 Namco America (Namco Hometek) were working on a “Next Gen” Pac-Man 3D platformer for Xbox 360 and Playstation 3. While this “Pac-Man World 4” was never officially announced, fans of the series found a concept trailer created for the project by a former Namco animator. Gameplay looked similar to previous Pac-Man World chapters: Pac-Man would have been able to roll and run around the levels, transforming itself into different forms such as a propeller and some kind of spiky drill.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Gorge Tour (New Media Generation) [PC - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2021-02-01 | Gorge Tour is a cancelled comical FPS that was in development around 2002 – 2004 by New Media Generation, planned to be released on PC. Inspired by such titles as Quake and Unreal, Gorge Tour would have mixed horror shooting and humorous moments, thanks to its parodist story, weird enemies (such as rolling pumpkins) and funny weapons: unseen64.net/2020/12/29/gorge-tour-nmg-pc-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.Blackstar (Spacetime Studios) [Cancelled MMORPG - PC]Unseen64: an Archive for Beta & Cancelled Games2020-11-02 | Blackstar is a cancelled Sci-Fi MMORPG that was in development around 2005 by Spacetime Studios, planned to be published on PC by NCSoft ( Lineage, City of Heroes, WildStar, Guild Wars). The team was composed of experienced developers who worked on such projects as Wing Commander, Star Wars Galaxies and Ultima Online, but unfortunately they were not able to complete the game after NCSoft dropped their support in 2008: unseen64.net/2020/09/21/blackstar-spacetime-studios-cancelled
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Moon: Remix RPG Adventure is a 1997 role-playing adventure game developed by Love-de-Lic and published by ASCII Entertainment. The game was first released for PlayStation on October 16, 1997. A Nintendo Switch port of the game was announced and released in Japan on October 10, 2019 by Onion Games, Yoshiro Kimura's development studio. A Western release with official English localization was released on August 27, 2020: moon-rpg.com/en
Time follows a set calendar that runs in real time. The Day of the Sun, a day-off, is the equivalent to Sunday. The Day of the New Moon is Monday, The Day of the Bonfire is Tuesday, The Day of the Tear is Wednesday, The Day of the Leaves is Thursday, The Day of the Neka (Real Moon's currency) is Friday, and The Day of the Echo is like Saturday. The world's inhabitants (and the animal's souls, too) follow their own regular schedules each week. Hero leaves behind the corpses of the animals he's killed all over the world. Boy must catch the soul that manifests, whereupon the soul is whisked away to the Moon and the Boy obtains "Love". A soul appears during a certain time of day each week.
The premise of Moon is considered to be ahead of its time. It is an early example of the Isekai genre of Japanese fantasy fiction, with its plot involving the protagonist being sucked into the fantasy-themed virtual world of a role-playing game.[22] It has been described as an "anti-RPG" for the way it subverts RPG tropes. The game's designer and writer, Yoshiro Kimura, went on to create Chulip (2002) and Little King's Story (2009), and founded the indie game studio Onion Games.
Indie developer Toby Fox cited Moon as a major inspiration behind his 2015 role-playing video game Undertale. While he had not actually played the game because it was in Japanese, he was inspired by the game's concepts. He noted that Moon was "an adventure game where you enter the world of an RPG where a "Hero" has caused havoc" and "the point of the game is to repair the damage the "Hero" caused and increase your LV" (Love Level) "by helping people instead of hurting them." en.wikipedia.org/wiki/Moon:_Remix_RPG_Adventure
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► This video is released under Fair Use, to help preserving the unseen history of video games.Senjo no Demae Mochi [Xbox - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2020-07-28 | unseen64.net/2020/07/27/senjo-demae-mochi-xbox-cancelled Senjo no Demae Mochi (Battlefield: Home Delivery) is a cancelled “poetical pizza delivery game” that was in development by Microsoft Games Studio Japan around 2002 – 2003, planned to be released for the original Xbox. This weird project was conceived by Gabin Ito, who is mostly known for his works on Parappa the Rapper, Um Jammer Lammy and Cubivore. While not many details about Demae Mochi’s gameplay were shared, they described their project as a surreal pizza delivery game. It looked like a strange mix between Katamari Damacy, Crazy Taxi and Yume Nikki.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Amazing Tales Prototype [Xbox 360 - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2020-06-18 | Amazing Tales (AKA Project Caspian) is a cancelled MMO planned for Xbox 360, that was in development by Flying Lab Software around 2010 – 2011. The team was mostly known for their Pirates of the Burning Sea MMO, published by Sony Online Entertainment for PC in 2008, but when massive online games became an overly saturated genre, they were not able to find new publishers interested in their skills: unseen64.net/2020/04/03/amazing-tales-caspian-xbox360-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.Necessary Evil (Illusions Gaming) [PC - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2020-02-15 | unseen64.net/2019/10/19/necessary-evil-illusions-cancelled Necessary Evil is a cancelled online adventure game that was in development around 1996 – 1997 by now forgotten developers Illusions Gaming Company (Blazing Dragons, Beavis and Butt-Head Do U), planned to be published by Segasoft for PC. Illusions Gaming was a video game company founded in Sausalito (California) in the early 90s, mostly working on point & click games based on several licensed properties. Footage from Electric Playground TV show (Season 1, episode 8, November 1997): youtube.com/watch?v=xTK-wncSx1c
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► This video is released under Fair Use, to help preserving the unseen history of video games.Capcom Five - GameCube HD 2002 Trailers (Beta RE3.5, Killer7, Dead Phoenix)Unseen64: an Archive for Beta & Cancelled Games2020-01-04 | The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements: en.wikipedia.org/wiki/Capcom_Five
Footage directly uploaded from カプコン (秘) DVD2|DEMO用DVD (2002) [CAP-J-021127] in "HD" 720 x 480 p
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► This video is released under Fair Use, to help preserving the unseen history of video games.DK Project: The Last City Of Heaven [PC - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2019-12-22 | DK Project: The Last City Of Heaven is a cancelled adventure game that was in development around 2005 by a small French company known as DarkSkyne, composed of former Ubisoft and Eden Games employees. The game was set in a cyberpunk open-world, playable in both first and third person view. The team was trying to create something similar to a mix of GTA, Deus Ex and Mafia, featuring bio-modifications to unlock special skills to manipulate gravity, perform “bullet time” and much more: unseen64.net/2019/09/14/dk-project-last-city-heaven-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.Citadel of the Black Sun [Cancelled Late 80s Open World CRPG]Unseen64: an Archive for Beta & Cancelled Games2019-11-15 | Citadel of the Black Sun is a cancelled RPG that was in development in 1988 / 1989 for DOS PC by Golden Goblins, a team under Rainbow Arts, a less known developer and publisher founded in 1984 in Gütersloh, Germany. At the time Golden Goblins already worked on Grand Monster Slam, some kind of fantasy themed pong game released for Amiga, Commodore 64, Atari ST and PC: unseen64.net/2019/06/14/citadel-black-sun-pc-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.Ghostman (Widescreen Games) [PS2, Xbox - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2019-10-19 | The Ghostman is a cancelled action adventure that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II) around 2004 / 2005, planned to be released for PS2 and Xbox. The project was officially announced by Widescreen on their website, but was soon forgotten by everyone and vanished along with the team when they closed down in 2009 for bankruptcy. unseen64.net/2019/08/31/ghostman-widescreen-games-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.1171 - Cancelled Parallax Arts Studios CRPGUnseen64: an Archive for Beta & Cancelled Games2019-07-15 | 1171 is a cancelled action adventure with fantasy medieval settings in development by Parallax Arts Studios around 2000 - 2003. For today’s standard these screenshots don’t look so good, but for it’s time it could have been a great looking project if only released. As far as we can still find online Parallax was based in the USA but their development team was located in Russia: unseen64.net/2019/07/15/1171-parallax-arts-studios-cancelled
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► This video is released under Fair Use, to help preserving the unseen history of video games.WET 2: Double Feature (Cancelled)Unseen64: an Archive for Beta & Cancelled Games2018-11-20 | The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned: unseen64.net/2018/11/08/wet-2-cancelled-ps3-xbox360Junction Point (Lost Warren Spector RPG) [PC - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2018-09-20 | ► unseen64.net/2018/09/20/junction-point-looking-glass-rpg-cancelled Junction Point is a cancelled (initially) fantasy MMORPG / (then) sci-fi RPG that was in development by Looking Glass Studios (Austin team) in the mid ‘90s, an ambitious project conceived by Warren Spector (Wing Commander, Ultima Underworld, System Shock, Deus Ex), Steve Powers (Ultima VII, Deus Ex, Dishonored, Prey) and Allen Varney (Star Wars: Galaxies). This was their original, unfinished idea that would later lead to such popular games as System Shock 2, Deus Ex and Bioshock.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Polaroid Pete (Gekibo: Gekisha Boy 2 - The Lost English / PAL Version!)Unseen64: an Archive for Beta & Cancelled Games2018-09-08 | Polaroid Pete is the cancelled and unreleased English version of the weird, cult Japanese game “Gekibo: Gekisha Boy 2” by Irem Software Engineering, released in Japan in 2001 for Playstation 2. Its European publisher (JVC Music Europe) closed down before they were able to print and release the game, but review copies were already sent to gaming magazines and websites. This English PAL edition of the game was considered vaporware for many years, until recently when a collector found one of these reviews copies.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Brooklyn Stories [Cancelled Time-Travel God-Sim Narrative Adventure]Unseen64: an Archive for Beta & Cancelled Games2018-07-03 | ► unseen64.net/2018/06/19/brooklyn-stories-cancelled-xbox-360-ps3-pc Brooklyn Stories is a cancelled adventure game that was in development in 2008 / 2009 by French team Lexis Numérique, planned to be released on Playstation 3, Xbox 360 and PC. The project was quite ambitious and original for its time, mixing interactive storytelling, several playable characters, multiple narrative paths and some kind of “time travel” mechanic in which you could go forth and back in time to modify the fate of its protagonists.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Crank the Weasel: A Cancelled 1930s Style Adventure | Unseen64 Ft. Hikikomori MediaUnseen64: an Archive for Beta & Cancelled Games2018-05-28 | ► ► unseen64.net/2008/04/15/crank-the-weasel-xboxps2-cancelled Originally announced at E3 2002, Crank the Weasel is a cancelled action adventure in development by Midway San Diego for PlayStation 2, GameCube and Xbox. As it happened 15 years later with Cuphead, Crank’s look and feel were inspired by 1930's American cartoon art style, with a humorous and mature twist somehow similar to Conker’s Bad Fur Day. Crank The Weasel featured an interesting sandbox gameplay, in which players would freely explore the game’s levels, interact with funny characters and find out many different ways to complete its objectives. The main goal of Crank was to get money and steal items by creating chaos in the game’s world - spreading lies and making mischief. You could play enemy gangs off against each other, going to Strip Clubs, stealing loot from characters and reselling it to others. Interaction with characters and gangs in the game would have been particularly ambitious. When Crank would steal something, the original owners would roam the level seeking vengeance and try stealing their missing items from other characters. The team even licensed the popular song used in Benny Hill’s sketches to play when Crank would bite and infect a character, unleashing a chaotic animal-biting chain reaction across the whole level.
############################################# ► ► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember even more lost games: patreon.com/unseen64 #############################################
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen video games. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Crank footage cut from: youtube.com/watch?v=1mkxDeUDt60 youtube.com/watch?v=V9Iv6fXkLBA youtube.com/watch?v=sE2FChkRbzg youtube.com/watch?v=qYL1ZGhLgvA youtube.com/watch?v=q1hMQBnC3jYBioSwarm (BattleSport 2) [Playstation, N64 - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2018-05-23 | ► unseen64.net/2018/04/12/bioswarm-battlesport-2-cancelled BioSwarm (initially conceived as “BattleSport II” and later also known as N.R.G. and Groundwave) is a cancelled sci-fi vehicle combat game that was in development in 1997 / 1998 by Cyclone Studios, planned to be released on Playstation and possibly on Nintendo 64. At the time Cyclone Studios was mostly known for BattleSport, a “futuristic sports game” published by 3DO in 1997 for their 3DO console, Playstation, Sega Saturn and PC. In BattleSport players battle in small arenas controlling armored hovercraft. The main objective is to shoot an energy ball into a target to score points, while killing your opponents. You could somehow imagine it like a mix between “Rocket League” and “Quake 3 Arena”.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Aqua Prophecy (Cancelled Playstation Underwater Adventure - E3 1997)Unseen64: an Archive for Beta & Cancelled Games2018-03-27 | ► unseen64.net/2010/12/12/aqua-prophecy-psx-cancelled Aqua Prophecy is a cancelled action adventure game that was in development by ASCII for the original Playstation. The project was shown at E3 1997, but sadly it was never finished for some reasons. As with another cancelled aquatic game, Aqua by Scavenger, Aqua Prophecy’s gameplay could have been similar to Everblue (PS2) / Endless Ocean (Wii) by Arika or the Aquanaut’s Holiday series by Artdink.
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► This video is released under Fair Use, to help preserving the unseen history of video games.Eternal Chain (Cancelled Playstation JRPG, TGS 1999)Unseen64: an Archive for Beta & Cancelled Games2018-03-17 | unseen64.net/2016/04/04/eternal-chain-playstation-cancelled Eternal Chain (エターナルチェイン) is a cancelled RPG that was in development in 1998 / 1999 by Victor Interactive Software, a gaming studio created in 1996 when its parent company Victor Entertainment wanted to focus on music publishing business and the remaining developers merged with Pack-In-Video. Character design for the game was conceived by popular artist Range Murata (mostly known for his work on such anime as Last Exile and Blue Submarine No. 6.) and a few promotional phone cards were even released in Japan. Eternal Chain was shown (in playable form?) at Tokyo Game Show 1998 and 1999: for now this is the only remaining footage in which we can see the game in motion. Video cut from a longer one uploaded on youtube.com/watch?v=ftWxaXRuCFM Thanks to Vox for the contribution!Game of Death (Burns Games) PS2, Xbox, PC | Cancelled Survival Horror GameUnseen64: an Archive for Beta & Cancelled Games2017-11-27 | ► For more details: unseen64.net/2017/11/21/game-death-pc-ps2-xbox-cancelled Game of Death is a cancelled action game that was in development for Playstation 2, Xbox and PC by german team Burns Entertainment Software in 2001. It would have been somehow similar to Shadowman, players would take the role of a dying (?) man who would try to kill down the most notorious serial killers of the 20th century (for example Fritz Haarmann, Charles Manson or Jeffrey Dahmer).
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► This video is released under Fair Use, to help preserving the unseen history of video games.Final Fantasy Fortress: RPG Cancelado | Spanish Unseen64Unseen64: an Archive for Beta & Cancelled Games2017-11-20 | ► Final Fantasy Fortress es un RPG de acción cancelado que estuvo siendo desarrollado por Grin en el 2008 y 2009, y que iba a ser publicado por Square-Enix para el PlayStation 3 y Xbox 360. Los juegos anteriores de Grins nunca habían dejado una marca en el mercado, pero probablemente los recuerden por juegos como Bionic Commando Rearmed y el reboot de Bionic Commando. Mientras Grin desarrollaba Bionic Commando para Capcom, Yoichi Wada de Square Enix visitaba sus oficinas y le gustaba lo que veía. Por ello, les propuso crear un nuevo juego juntos. Inicialmente, Square Enix le dijo a Grin para que propusiera un juego basado en las cartas japonesas de Lords of Vermilion, pero luego decidieron usar el nombre de Final Fantasy. Dejarle desarrollar un juego de Final Fantasy a una compañía occidental era un evento bastante extraordinario en aquella época, y encima, era muy posible que Fortress pudiese lanzarse mucho antes que Final Fantasy XV: unseen64.net
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.Obscure: Dark Aura, the Cancelled Survival Horror for Nintendo DS | Unseen64 Ft. Colton WestUnseen64: an Archive for Beta & Cancelled Games2017-11-13 | ► ► What happened to Obscure: Dark Aura for Nintendo DS? Obscure was a short series of survival horror games created by French studio Hydravision Entertainment, with a first chapter published by DreamCatcher Interactive in 2004 for Playstation 2, Xbox and PC. The game soon gained a cult following of fans, thanks to its school settings, multiple characters to use, catchy soundtrack and a fun co-op mode. The main plot of the game was inspired by classic slasher horror movies and centered around a group of teenagers trying to survive against strange monsters. In 2008 Hydravision and Playlogic decided to port Obscure 2 to the PSP and Nintendo DS, but only the PSP version was released in 2009. The Nintendo DS port was quietly cancelled and the only info available was its planned title, Obscure: Dark Aura. Being impossible to manage a game similar to the Playstation 2 version on the Nintendo DS, many speculations about this lost game have been circulated online. Thanks to researches made in 2016 for an article published in the Unseen64 book, we can finally learn the truth about Obscure Dark Aura.
############################################# ► ► You can read more about Obscure: Dark Aura and other cancelled games in the book "Video Games You Will Never Play", available on Amazon & Createspace: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book ############################################# ► ► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember even more lost games: patreon.com/unseen64 #############################################
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos: youtube.com/watch?v=BnkbFjr7dhw youtube.com/watch?v=XJnf6RcfJAcSave Lost Video Games! Help Unseen64 on PatreonUnseen64: an Archive for Beta & Cancelled Games2017-10-10 | ► http://www.patreon.com/unseen64 | Please, consider pledging on Patreon to keep Unseen64 online and to remember even more lost games. Starting from 1$ a month, the cost of 1 cup of coffee, you can make the difference. Patrons who donate 5 $ can also download our full-color book in PDF and even more rewards are available to thank you for your help.
Unseen64 is an archive for cancelled and unseen games, created in 2001 by a group of Italian friends. Then we were young and with a lot of free time: the first Unseen64 website was simple and hosted by a free web provider. Today we gathered more than 3.000 unseen video games and loads more wait to be added to our archive. Many of these lost games would be forgotten if we don’t save them on Unseen64.
Unfortunately we are not young anymore: we have families, full-time jobs, bills to pay and other real-life commitments. We face some difficulties to keep up with it all, considering all the time and costs needed to run such an online museum of games we'll never play.
Today Unseen64 needs a dedicated server to stay online, we invest dozens of hours every week to keep up with researches, fix technical issues, contact developers, write articles and edit videos. We’re struggling to keep up with all of this work and that’s where YOU step in.
Big gaming networks such as Polygon or Kotaku have the power and the money to pay a team to work full-time on their websites. We don't have their resources, but we think we have something better: we have you, a community of gamers that know why it's important to remember lost games.
Together on Patreon we can raise enough donations to pay the Unseen64 server, to make multiple backups and to keep searching for lost games every day, publishing articles and videos. If we don’t do this, thousand of games will be forgotten, because no one else cares to remember them.
Patreon lets readers support their favorite websites by becoming patrons, giving a small donation every month through paypal / credit card. Unlike other fundraising services, which raise lots of money for a single big event, Patreon is for creators who publish online a stream of smaller works, like website updates, articles, researches, and need just little money every month. Empowering a new generation of creators, Patreon is bringing patronage back to the 21st century.
Check our Patreon page to find out how you can help too! And if you can't donate, just share this to your rich cousin: http://www.patreon.com/unseen64
Thanks to everyone that supported and continue to support U64 for all these years!
Footage Used to Create this Video: youtube.com/watch?v=aJz_MEQjtNs youtube.com/watch?v=YenHZUz57Qs youtube.com/watch?v=YyDpTp3YW64 youtube.com/watch?v=0E4JeiqexJs youtube.com/watch?v=hFY1yE-5UtA youtube.com/watch?v=VEjfpV3YJtE youtube.com/watch?v=icL_lA3JKmI youtube.com/watch?v=eCzLbJxp1V8 youtube.com/watch?v=V9Iv6fXkLBA youtube.com/watch?v=3jhsqd6f5TsDeus Ex 3: Insurrection (Cancelled Ion Storm Sequels) | Unseen64 Ft. BransfieldUnseen64: an Archive for Beta & Cancelled Games2017-10-09 | ► What happened to the original Deus Ex 3 by Ion Storm? Two Deus Ex sequels by Warren Spector and Ion Storm were cancelled in mid '00s. For more details: unseen64.net/2015/04/16/deus-ex-3-insurrection-cancelled-concepts As you may have heard, Deus Ex is a popular first-person action-RPG originally conceived by Warren Spector. There are currently four games in the main series: the first two were developed by under Spector’s watch at Ion Storm, while the third and fourth games were developed by Eidos Montreal. But through a feature on Eurogamer back in 2014, it was revealed that Ion Storm actually worked on two alternative versions of the third installment - called Deus Ex: Insurrection and Deus Ex 3, respectively. Deus Ex: Insurrection’s setting saw America falling into bankruptcy in 2027. Other rising superpowers, including China and Russia, were trying to take advantage of this situation and were bankrolling insurgents on US soil, while the European Union attempted to bring the US under its jurisdiction. This first, third Deus Ex was to take place 25 years before the events of the original game, and saw you playing as Blake Denton, father of the first game’s protagonist, JC Denton.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.8 Bit & 16 Bit Games You Will Never Play | Low-Price Edition Book | Vol. 1Unseen64: an Archive for Beta & Cancelled Games2017-09-29 | ► Hi! I’m the Unseen64 artificial intelligence, nice to see you again! The Super Nintendo Mini is out today but maybe you can’t find it. Sadly there are many more video games we’ll never play. Here’s a book about lost 8 bit and 16 games bit that could be forgotten. In here you’ll find cancelled games for Nintendo, Master System, Game Boy, Turbografx 16, Super Nintendo and Sega Mega Drive This is the first volume of a new paperback, low-price edition of our original book! The content is the same of the original book, but divided into short books, we just fixed a few things and made it as cheaply as possible. You can order the first volume about lost 8 bit and 16 bit games right now, you can find it on Amazon and Createspace: + Amazon USA: amazon.com/Video-Games-Will-Never-Play/dp/1976561825 + Amazon UK: amazon.co.uk/Video-Games-Will-Never-Play/dp/1976561825 + Amazont Italy: https://www.amazon.it/Video-Games-Will-Never-Play/dp/1976561825/ + Amazon Spain: amazon.es/Video-Games-Will-Never-Play/dp/1976561825 + Amazon France: https://www.amazon.fr/Video-Games-Will-Never-Play/dp/1976561825/ + Amazon Germany: https://www.amazon.de/Video-Games-Will-Never-Play/dp/1976561825/ Search your local Amazon website to see if it's already available! + Createspace: createspace.com/7595847
► In September 2016 the Unseen64 collective published a book of almost 500 pages, to remember more than 200 lost games that could have been forgotten. This short book in your hands is just a small part of the original one, the first volume of a new "low-price edition" to let even more people to support the Unseen64 project. This first volume is dedicated to 8 bit and 16 bit games we'll never play.
Over the course of this crowdsourced volume you will learn about some of the most interesting cancelled games for the NES, Master System, PC Engine (TurboGrafx-16), Game Boy, SNES and Mega Drive (Genesis). The content of this volume is the same featured in the original, complete book, with just some more proofreading and small changes.
Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► Background music used in this video: Mongoloid (Chip Chipping Chips Rmx) by 0r4 0r4music.bandcamp.com/album/zeroerrequattroSleeping Giants: el RPG perdido de Warren Spector | Spanish Unseen64Unseen64: an Archive for Beta & Cancelled Games2017-09-25 | ► Warren Spector entró al negocio de los videojuegos en 1989 cuando se unió a ORIGIN, coproduciendo Ultima VI y Wing Commander, y de ahí produciendo System Shock y muchos otros RPGs clásicos. Después de trabajar en Thief: The Dark Project para Look Glass Studio por un año, en 1997 Spector recibió una llamada de John Romero: era el comienzo de un nuevo equipo de Ion Storm Austin y la concepción un título clásico, Deus Ex. Durante los primeros días de Junction Point, Spector y Min concibieron un par de juegos originales para presentar a diferentes compañías. Uno de ellos se llamaba Sleeping Giants, un RPG ambicioso de mundo abierto similar a The Elder Scrolls: SKYRIM, que se llevaba a cabo en un universo fantástico originalmente propuesto a DC Comics por Spector y su esposa. Su objetivo principal era crear un juego de fantasía que mezclara los mejores elementos de algunos de los juegos más exitosos e innovadores de la época. Imaginan las decisiones éticas de Fable o Knights of the Old Republic combinadas con el gameplay libre de Deus Ex o Grand Theft Auto, con un toque de la inmersión de Thief o Ultima Underworld. unseen64.net
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos: + Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc + Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8Metal Max: Wild Eyes, Dreamcasts Lost Strategy Open World | Unseen64 Ft. DreamklubUnseen64: an Archive for Beta & Cancelled Games2017-09-12 | ► Metal Max is a long living series of strategy RPGs that started in 1991 on the Famicom, initially created by a rather obscure company known as Crea-Tech and published by Data East. Metal Max was quite a revolutionary and ambitious game for its time, being one of the first open world games on the Famicom, with a big world to freely explore, different missions to complete in any order and multiple endings depending on your choices. As you could guess from its title, the Metal Max series was heavily inspired by Mad Max movies: all the games in the series are set in a post-apocalyptic world mostly covered by deserts and destroyed cities, where players can accept bounty missions to hunt down monsters and criminals while upgrading their combat vehicles and weapons. After the 2D chapters on the Famicom and Super Famicom, in september 1999 during Tokyo Game Show ASCII Entertainment announced a new 3D Metal Max to be published for the Sega Dreamcast under the title “Metal Max Overdrive” and later renamed “Metal Max: Wild Eyes”. Unfortunately Metal Max for Dreamcast was soon cancelled and only a few screenshots and a short video still exist to preserve the existence of this interesting strategy title: unseen64.net/2008/04/10/metal-max-wild-eyes-dc-unreleased
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
► What happened to Jade Empire 2 and what is Revolver, the ambitious Bioware RPG we'll never play? In the mid '90s BioWare was a favorite team to western RPG fans thanks to cult classics such as the Baldur's Gate and Neverwinter Nights series. At the end of the ‘90s they wanted to enter the console market and developed MDK2 for Interplay, but unfortunately that did not set the market on fire as they could have dreamed for. After Star Wars: Knights of the Old Republic, Bioware decided to embrace a more action oriented combat system suitable for controllers and the results was one of the best action RPGs to be released on the original Xbox: Jade Empire, published in April 2005. Only a few months later Microsoft released their new Xbox 360 and in November 2005 BioWare co-founder Ray Muzkya teased the existence of a sequel for Jade Empire, already in development at the time. While Jade Empire is now a cult classic, unfortunately it did not sell as much as expected on the original Xbox and after a few months of concepts and early prototypes, Bioware decided that Jade Empire was not popular enough for their new plans. Jade Empire 2 was chosen as the core to develop a new action RPG series for both consoles and PC: the mythical chinese martial-arts setting of Jade Empire was dropped in favor of a more urban, near-future sci-fi setting. With the Jade Empire name removed from the project, Bioware gave it a new codename: Revolver.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos: SW: KotOR: youtube.com/watch?v=qsMmDOrneWIChase Tech Demo [PS3, Xbox 360 - Cancelled]Unseen64: an Archive for Beta & Cancelled Games2017-07-20 | ► You can read more at unseen64.net/2017/05/30/chase-ps3-xbox-360-cancelled Chase is a cancelled action adventure with RPG and racing elements that was in development around 2010 for Xbox 360 and PS3, possibly to be published by Evolved Games. While we received some details about the game’s story and gameplay, we don’t know the name of the studio that was working on this project and it seems that only an early tech demo was developed before its cancellation, probably because the pitch was not fully greenlighted by the publisher.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.Game Zero: Minecraft para el Gamecube | Spanish Unseen64Unseen64: an Archive for Beta & Cancelled Games2017-07-05 | ► Game Zero es un juego de plataformas y acción en mundo abierto, con mecánicas similares a las de Minecraft. Zoonami estuvo desarrollando el juego desde el 2000 hasta el 2002 en exclusiva para el Gamecube de Nintendo. El proyecto ganó popularidad en el 2000 como uno de los primeros títulos anunciados para el Gamecube, cuando el ex empleado de Rare, Martin Hollis (director de Goldeneye 007 para el Nintendo 64) abrió su propia empresa. Desafortunadamente, Game Zero nunca fue mostrado oficialmente a los medios, y fue cancelado después de 3 años de desarrollo.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64Final Fantasy Fortress: the Cancelled RPG by Grin | Unseen64 Ft. SoberDwarfUnseen64: an Archive for Beta & Cancelled Games2017-06-13 | ► For more details: unseen64.net/2009/09/08/fortress-final-fantasy-xbox-360-ps3-cancelled Final Fantasy Fortress is a cancelled action RPG that was being developed by Grin in 2008 and 2009 to be published by Square-Enix on Playstation 3 and Xbox 360. Grin’s past game never had a big impact on the market, but you probably remember them as the team behind such games as Bionic Commando Rearmed and the Bionic Commando reboot. While Grin were developing Bionic Commando for Capcom, Yoichi Wada from Square Enix visited their offices and loved what he saw and proposed to Grin to create a new game together. Initially Square Enix invited Grin to pitch a game based on their japanese card game Lords of Vermilion, but later they decided to use the Final Fantasy name. To let a western team to develop a Final Fantasy title was quite an extraordinary event at the time, the main chapters in the Final Fantasy series were still turn-based and Fortress could have been released way before Final Fantasy XV.
► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos: + Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc + Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8Seaman (Dreamcast / MAC) Early Prototype | Yoot Saito PresentationUnseen64: an Archive for Beta & Cancelled Games2017-05-26 | ► Here's a super early prototype of Seaman, when it was still being developed on Apple Mac. Sometime later the game was moved to Dreamcast and it became the legend you know today. If you can translate what he's saying and create English subtitles, please add them to Youtube! Yoot Saito is our hero: en.wikipedia.org/wiki/Seaman_(video_game) Footage cut from the full Yoot Saito presentation: youtube.com/watch?v=YyN18-rvbSc Can't wait to know more about Seaman AI! http://www.seaman.ai
► If you want to learn more about Seaman's development and Yoot Saito, here's a video documentary (in Italian): youtube.com/watch?v=57MmOxw6wJs
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.What Happened to Fighting Force 3? | Unseen64 Ft. That Video Games ShowUnseen64: an Archive for Beta & Cancelled Games2017-05-08 | ► For more details: unseen64.net/2009/01/08/fighting-force-3-ps2xbox-cancelled What happened to Fighting Force 3? The first Fighting Force was developed by Core Design and published by Eidos Interactive for PlayStation and PC in 1997, the same year in which they released Tomb Raider 2. Core Design was at the vertex of their popularity, becoming one of the most recognized teams in the gaming market. Fighting Force 3 was in development by Core Design between 2002 and 2003, to be released for PlayStation 2, the original Xbox and maybe even on GameCube. This time the team went back to their roots with classic beat ‘em up gameplay, fully playable coop mode and 4 different characters to choose from.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage from Fighting Force 1 and 2 (+ Saturn beta) cut from these videos: + youtube.com/watch?v=NtKb7NlBsAE + youtube.com/watch?v=OsgCrgLZfdQ + youtube.com/watch?v=9xO2eEzodMwProject Nano: the Lost Trilogy by the Gears of War Team | Unseen64 Ft. Sam BamUnseen64: an Archive for Beta & Cancelled Games2017-04-17 | ► Read more at: unseen64.net/2017/04/17/project-nano-epic-games-cancelled-ps4-xbox-one-pc Project Nano - also known as Blueprint - is a cancelled third person, open world cooperative shooter being developed by Epic Games. The project was going to become their new major IP following the popular Gears of War series, and was scheduled to be released for Playstation 4, Xbox One and PC. A few details about this obscure game were already leaked online in November 2013 thanks to VGLeaks but we’ve managed to gather some more info about this ambitious project.
Nano started development in 2008, around the same time Epic were also working on Gears of War 3. GoW3 was later released in September 2011 as an Xbox 360 exclusive title, but Nano was meant to be Epic’s “next gen” IP, a multi platform (PS4, Xbox One) series planned to be a successful trilogy. Epic put a lot of time and money in creating the Blueprint trilogy, a “noir adventure in the grim and desperate world of 2043”, but unfortunately the series was abandoned after a few prototype demos.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.Game Zero: Minecraft for Gamecube by the Director of GoldenEye | Unseen64 Ft. Luis AlamillaUnseen64: an Archive for Beta & Cancelled Games2017-03-20 | ► Read more at: unseen64.net/2015/11/16/game-zero-zoonami-gamecube-cancelled Game Zero is a cancelled sandbox action platformer with gameplay mechanics similar to Minecraft, that Zoonami has been developing from 2000 to 2002 as an exclusive game for Nintendo’s Gamecube. The project became popular in 2000 as one of the early games announced for the GameCube, when former Rare employee Martin Hollis (director of GoldenEye 007 for Nintendo 64) opened his own software house.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage taken from: Luigi's Mansion E3 2001 Tech Demo youtube.com/watch?v=RiGzVMcRF9Q Peach's Castle [GC - Tech Demo] youtube.com/watch?v=bUz2WMJKdTQ Official Minecraft Trailer youtube.com/watch?v=MmB9b5njVbA Martin Designs a Game - Martin Hollis youtube.com/watch?v=XLzkHwZ2HAARoad Trip: a Lost Open Ended Zombie Apocalypse Adventure | Unseen64 Ft. Sam BamUnseen64: an Archive for Beta & Cancelled Games2017-03-06 | ► Read more at: unseen64.net/2017/03/06/road-trip-xbox-360-ps3-cancelled Road Trip is a cancelled zombie-apocalypse game that was in development in 2009 / 2010 by French studio Hydravision Entertainment (mostly known for the popular survival horror game Obscure) planned to be released on Xbox 360 and Playstation 3. Initially known as Project T, the game was meant to be a more mature and open-ended take on the “zombie survival” genre, with a gameplay mechanic similar to State of Decay (released only 4 years later) and a characters-driven storyline, with a strong, non-romantic relationship between the two main protagonists, a man and a woman, somehow similar to what Naughty Dog did many years later in The Last Of Us.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
You can learn more about lost games at unseen64.net You can help us to keep the site online and archive more lost games by supporting us on Patreon: patreon.com/unseen64
The uDraw GameTablet is a gaming graphics tablet released by THQ for the Wii in 2010, and for the PlayStation 3 and Xbox 360 in 2011. THQ discontinued production of the tablet in early February 2012. "THQ has no future commitments or plans to manufacture uDraw hardware," the company told investors. "THQ's strategy is to focus on its premium core and fighting franchises and to expand its digital revenues." Following the eventual collapse of THQ in December 2012, former company president Jason Rubin described the uDraw as one of the "massive mistakes" which had led to the company's demise: en.wikipedia.org/wiki/UDraw_GameTabletMadness (Ska Band) Cancelled Video Game [Sega Genesis / Mega Drive]Unseen64: an Archive for Beta & Cancelled Games2017-01-16 | Thanks to Mark Hardisty and Ed Campbell for the video! You can read more about this lost game in their book "A Gremlin in the Works": bitmapbooks.co.uk/products/a-gremlin-in-the-works Madness: House of Fun is a cancelled platform game based around the Ska music group with the same name, that was in development by Gremlin Graphics for the Sega Genesis / Mega Drive. The project was a “remake” of the original Gremlin’s Amiga title “Harlequin”, with new graphic, characters and Madness’ music: unseen64.net/2010/03/09/madness-genesis-megadrive-cancelledPhoenix: The Lost XBOX SRPG Cancelled by Bungie | Unseen64 (ft. SoberDwarf)Unseen64: an Archive for Beta & Cancelled Games2016-12-14 | Before Halo and Destiny, in late 90’ Jason Jones, Bungie's co-founder along with Alex Seropian, had the idea of creating a fantasy tactical role playing game where you fight against huge armies of characters. It was a project nicknamed “The Giant Bloody War Game”, inspired by movies such as Braveheart and fantasy novels such as The Black Company. This was the conception of Myth: The Fallen Lords, a game that became another big success for Bungie and holder of many innovations for the RTS genre in 1997. Bungie was officially purchased by Microsoft in 2000, when the company was trying to acquire developers to create exclusive games for their debut console: the Xbox. The Myth franchise was transferred to its publisher Take-Two Interactive, but Microsoft and Bungie did not forget their RTS fans and were already planning a new tactical RPG that would have revolutionized the genre on console. This new project was internally known as “Phoenix” (or "Breach") and it would have been one of the first exclusive Xbox games by Bungie.
In only about 4 years of existence, United Game Artists managed to became one of the most original and beloved Sega teams ever existed, especially for Dreamcast fans. Originally founded as Sega AM9 and lead by Tetsuya Mizuguchi, they released such interesting titles as Space Channel 5 and Rez. After Sega discontinued the Dreamcast on March 2001, United Game Artists released ports of Rez and Space Channel 5 for Playstation 2, while they started developing two new projects: Rez 2 and Buciyo 5.
Createspace: (for the first two weeks you can use this code for a 10% discount: FCCLKBKZ) Keep in mind that usually Createspace ships books from USA, so it could still be cheaper to buy it from your local Amazon website. - Full-color book: createspace.com/6537899 - Black/White book: createspace.com/6570072
Hi! I’m the Unseen64 Artificial Intelligence, I’m here to show you something nice: it’s finally here, after almost two years of work! Our book about lost videogames! In this volume you can read about more than 200 cancelled games, starting from early ‘90s computers, to 8-bit games and all the way through to the 7th generation of consoles with Playstation 3, Xbox 360 and Wii. In this book you can find the most interesting cancelled games from the Unseen64 archive (http://www.unseen64.net) plus a few previously unknown lost games, new screenshots and details. Also included are essays about the preservation of unreleased games, articles about how we do researches for Unseen64 and 20 interviews with museums and developers who worked on lost games. This is a crowdsourced book by the whole Unseen64 collective: more than 45 contributors from all over the world worked on the project. The book is almost 500 pages long and the physical cost to print the full-color version is quite high but we’ll also publish a much cheaper black and white version. The black and white version of the book is identical to the color one, the only differences are the cover and the interior color: this black and white version will cost less than half the price of the full color book. If you have any question about the book, let us know in the comments! Much love from from the Unseen64 Artificial Intelligence, see you soon in the unseen world!