Uploaded October 2020 | Updated September 2026, 3 weeks ago
Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS.
To clearly understand which assets can be optimized or deleted, Texture Profiler is used. Using this tool, you can see how much memory every texture used in the project takes, easily find it in Asset Browser, and delete or resize it. Texture Profiler also allows checking the texture resolution and sorting by memory size.
More on using the Texture Profiler in UNIGINE 2: https://l.unigine.com/L8ZHTkMAf
Download UNIGINE 2 SDK: https://l.unigine.com/qOgSrOJx4
Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS.
To clearly understand which assets can be optimized or deleted, Texture Profiler is used. Using this tool, you can see how much memory every texture used in the project takes, easily find it in Asset Browser, and delete or resize it. Texture Profiler also allows checking the texture resolution and sorting by memory size.
More on using the Texture Profiler in UNIGINE 2: https://l.unigine.com/L8ZHTkMAf
Download UNIGINE 2 SDK: https://l.unigine.com/qOgSrOJx4










