Uploaded September 2025 | Updated September 2026, 2 minutes ago
🟥 My GitHub & Contact Me: zenarchist.com
🟥 Template Mod Source Code: github.com/ZenarchistCode/ZenTemplate
🟥 My DayZ Mods: steamcommunity.com/id/zenarch1st/myworkshopfiles/?appid=221100
🟥 Enfusion Modders Discord: discord.com/invite/enfusion-modders-452035973786632194
Mentioned Resources:
🟩 Stringtable Tool: germandayz.gg/filebase/file/81-stringtable-creator/#versions
🟩 Agent Ransack: agent-ransack.en.softonic.com
🟩 Mikero Tools: https://mikero.bytex.digital/Downloads
🟩 Visual Studio Setup Guide: youtu.be/rkZYK5NT56E
My Addon Builder Included File List:
*.emat;*.edds;*.ptc;*.c;*.imageset;*.layout;*.ogg;*.paa;*.fnt;*.tga;*.xml;*.csv;*.rvmat;*.map;*.html;*.anm;*.md;*.asi;*.bin;*.txt
--
This video tutorial explains how to set up the official Bohemia Enfusion Workbench for DayZ modding and scripintg
This is part of a potential series of in-depth tutorials - if you guys like this sort of thing and want to see a deeper dive into this sort of scripting content then please let me know.
This is a hobby for me, but if I can monetize the channel so I receive some ad revenue instead of YT taking it all, then I may consider pushing forward with a full-length series covering everything I know about DayZ modding such as:
- Basics of tools
- Workbench basic guide
- Visual Studio basic guide
- Stringtable generator guide
- AgentRansack guide
- Mikero Tools guide
- Basics of PBO file structure:
- .cpp structure
- inputs.xml
- stringtable.csv
- imagesets/slot icons/etc
- Basics of overriding vanilla and modded .cpp config
- Basics of scripting structure (3/4/5 game/world/mission scopes)
- Basics of overriding vanilla and modded script functionality
- Basics of sound files and playing audio in-game
- Basics of RPC data between server-client/client-server
- Basics of JSON config loading, saving and syncing
- Basics of .bin file loading and saving
- Basics of Plugins and actively managed script behaviour
- Basics of GUI design - icons, GUI design, scripted interfaces with RPCs
- Basics of 3D models - important LODs, hidden selections, textures and model.cfg
- Basics of debugging: script and crash logs, RPT file etc
- ...and much more complex subjects and/or subjects beyond the scripting stuff such as server XML config guides etc.
The best way to help me get there and let me know if you're interested in more content is to subscribe and smash the... blah blah blah blah see you in Elektro!
#dayz #dayzmod #dayzstandalone
00:00 - Overview
00:54 - Read the official Bohemia wiki
01:16 - Step 1 - Setting up DayZ Tools & Server
02:57 - Step 2 - Setting up Workbench (and DPI setting to fix the GUI on 4K)
04:15 - Step 3 - Copy mpmissions folder for debug server & offline mode
04:50 - Step 4 - Download my ZenTemplate mod folder
05:37 - Step 5 - Setting up Workbench batch files
06:27 - Step 6 - Copy over the P Drive template contents
06:42 - Step 7 - Copy over the Game Directory template contents
07:20 - Step 8 - Symlink DayZ Scripts folder to Game Directory
07:57 - Step 9 - (Optional) Delete the template folders
08:09 - Step 10 - Clone my template mod folder to P Drive
08:28 - Step 11 - Run RENAME.bat to set up mod folder structure
09:32 - Step 12 - Symlink mod source folder to Game Directory
10:56 - Step 13 - Pack new mod to .pbo
11:49 - Step 14 - Run the Workbench Script Editor
13:34 - Step 15 - Preparing game/server batch files & mod dependencies
17:58 - Step 16 - Debugging with the Workbench and test server
19:30 - Demonstration of file-patched hot-loading with recompiled scripts
🟥 My GitHub & Contact Me: zenarchist.com
🟥 Template Mod Source Code: github.com/ZenarchistCode/ZenTemplate
🟥 My DayZ Mods: steamcommunity.com/id/zenarch1st/myworkshopfiles/?appid=221100
🟥 Enfusion Modders Discord: discord.com/invite/enfusion-modders-452035973786632194
Mentioned Resources:
🟩 Stringtable Tool: germandayz.gg/filebase/file/81-stringtable-creator/#versions
🟩 Agent Ransack: agent-ransack.en.softonic.com
🟩 Mikero Tools: https://mikero.bytex.digital/Downloads
🟩 Visual Studio Setup Guide: youtu.be/rkZYK5NT56E
My Addon Builder Included File List:
*.emat;*.edds;*.ptc;*.c;*.imageset;*.layout;*.ogg;*.paa;*.fnt;*.tga;*.xml;*.csv;*.rvmat;*.map;*.html;*.anm;*.md;*.asi;*.bin;*.txt
--
This video tutorial explains how to set up the official Bohemia Enfusion Workbench for DayZ modding and scripintg
This is part of a potential series of in-depth tutorials - if you guys like this sort of thing and want to see a deeper dive into this sort of scripting content then please let me know.
This is a hobby for me, but if I can monetize the channel so I receive some ad revenue instead of YT taking it all, then I may consider pushing forward with a full-length series covering everything I know about DayZ modding such as:
- Basics of tools
- Workbench basic guide
- Visual Studio basic guide
- Stringtable generator guide
- AgentRansack guide
- Mikero Tools guide
- Basics of PBO file structure:
- .cpp structure
- inputs.xml
- stringtable.csv
- imagesets/slot icons/etc
- Basics of overriding vanilla and modded .cpp config
- Basics of scripting structure (3/4/5 game/world/mission scopes)
- Basics of overriding vanilla and modded script functionality
- Basics of sound files and playing audio in-game
- Basics of RPC data between server-client/client-server
- Basics of JSON config loading, saving and syncing
- Basics of .bin file loading and saving
- Basics of Plugins and actively managed script behaviour
- Basics of GUI design - icons, GUI design, scripted interfaces with RPCs
- Basics of 3D models - important LODs, hidden selections, textures and model.cfg
- Basics of debugging: script and crash logs, RPT file etc
- ...and much more complex subjects and/or subjects beyond the scripting stuff such as server XML config guides etc.
The best way to help me get there and let me know if you're interested in more content is to subscribe and smash the... blah blah blah blah see you in Elektro!
#dayz #dayzmod #dayzstandalone
00:00 - Overview
00:54 - Read the official Bohemia wiki
01:16 - Step 1 - Setting up DayZ Tools & Server
02:57 - Step 2 - Setting up Workbench (and DPI setting to fix the GUI on 4K)
04:15 - Step 3 - Copy mpmissions folder for debug server & offline mode
04:50 - Step 4 - Download my ZenTemplate mod folder
05:37 - Step 5 - Setting up Workbench batch files
06:27 - Step 6 - Copy over the P Drive template contents
06:42 - Step 7 - Copy over the Game Directory template contents
07:20 - Step 8 - Symlink DayZ Scripts folder to Game Directory
07:57 - Step 9 - (Optional) Delete the template folders
08:09 - Step 10 - Clone my template mod folder to P Drive
08:28 - Step 11 - Run RENAME.bat to set up mod folder structure
09:32 - Step 12 - Symlink mod source folder to Game Directory
10:56 - Step 13 - Pack new mod to .pbo
11:49 - Step 14 - Run the Workbench Script Editor
13:34 - Step 15 - Preparing game/server batch files & mod dependencies
17:58 - Step 16 - Debugging with the Workbench and test server
19:30 - Demonstration of file-patched hot-loading with recompiled scripts










