Uploaded August 2019 | Updated September 2026, 2 weeks ago
Want to play DOOM on a modern PC, but aren't sure where to begin? This video's got you covered! NOTE: Source ports do NOT include the game itself. You can purchase a copy on Steam (https://store.steampowered.com) or even GOG (https://www.gog.com).
GZDoom Tips:
[#1 Screen Resolution] 2:01
[#2 Custom Keybinds] 2:20
[#3 HUD Scaling] 2:38
[#4 Mouselook] 3:18
[#5 Crosshair] 3:41
[#6 Texture Filtering] 4:25
[#7 Dynamic Lights] 4:59 (See "Updates/Corrections" below for an easier method!)
[#8 FluidSynth Reverb] 6:16
[#9 OPL MIDI Playback] 6:50
Source Ports:
[GZDoom] zdoom.org/downloads
[Chocolate DOOM] chocolate-doom.org/wiki/index.php/Chocolate_Doom
Updates/Corrections (as of 6/7/21):
- Whereas the Steam and GOG versions of Doom once used DOSBox, nowadays they use Bethesda's official Unity port. While this is a huge step up, GZDoom is still the way to go because it a.) is far more configurable, and b.) allows you to effortlessly play pretty much every mod you can get your hands on. Go try to play Brutal Doom with the official Steam/GOG ports, for example--not gonna happen, at least not without some major hurdles. As easy as GZDoom is to set up nowadays, there's no good reason to choose the official port over it.
- At the time of this video, I didn't realize that all recent versions of Chocolate Doom and (G)ZDoom automatically search your Steam and GOG directories for IWADS. In other words, if you already own the DOOM games on Steam and/or GOG, you do NOT have to manually copy the IWADs to your source port's folder.
- I also somehow missed the fact that "Brightmaps" and "Lights" can be toggled on/off directly through the (G)ZDoom launcher just by checking or unchecking the "Load lights" and "Load brightmaps" options underneath Resource Settings. There's no need to edit any INI files. D'oh!
Want to play DOOM on a modern PC, but aren't sure where to begin? This video's got you covered! NOTE: Source ports do NOT include the game itself. You can purchase a copy on Steam (https://store.steampowered.com) or even GOG (https://www.gog.com).
GZDoom Tips:
[#1 Screen Resolution] 2:01
[#2 Custom Keybinds] 2:20
[#3 HUD Scaling] 2:38
[#4 Mouselook] 3:18
[#5 Crosshair] 3:41
[#6 Texture Filtering] 4:25
[#7 Dynamic Lights] 4:59 (See "Updates/Corrections" below for an easier method!)
[#8 FluidSynth Reverb] 6:16
[#9 OPL MIDI Playback] 6:50
Source Ports:
[GZDoom] zdoom.org/downloads
[Chocolate DOOM] chocolate-doom.org/wiki/index.php/Chocolate_Doom
Updates/Corrections (as of 6/7/21):
- Whereas the Steam and GOG versions of Doom once used DOSBox, nowadays they use Bethesda's official Unity port. While this is a huge step up, GZDoom is still the way to go because it a.) is far more configurable, and b.) allows you to effortlessly play pretty much every mod you can get your hands on. Go try to play Brutal Doom with the official Steam/GOG ports, for example--not gonna happen, at least not without some major hurdles. As easy as GZDoom is to set up nowadays, there's no good reason to choose the official port over it.
- At the time of this video, I didn't realize that all recent versions of Chocolate Doom and (G)ZDoom automatically search your Steam and GOG directories for IWADS. In other words, if you already own the DOOM games on Steam and/or GOG, you do NOT have to manually copy the IWADs to your source port's folder.
- I also somehow missed the fact that "Brightmaps" and "Lights" can be toggled on/off directly through the (G)ZDoom launcher just by checking or unchecking the "Load lights" and "Load brightmaps" options underneath Resource Settings. There's no need to edit any INI files. D'oh!






![[DOOM] Sandy Petersens Level Design
id Softwares most prolific level designer of the DOOM era, Sandy Petersen tends to be overlooked by many, if not outright forgotten. However, his groundbreaking contributions helped shape the original DOOM games into the timeless classics we all know and love. This video discusses what set him apart from John Romero and the rest of the crew at id and also shows off some of his most unique and innovative levels.
Sources:
https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom?page=8
https://books.google.com/books/about/Game_Engine_Black_Book_DOOM_v1_1.html?id=wel6DwAAQBAJ
https://www.amazon.com/Official-Doom-Survivors-Strategies-Secrets/dp/0782115462
https://www.quakewiki.net/archives/qref/sandy.html
https://www.reddit.com/r/IAmA/comments/3t1obw/sandy_petersen_designer_of_cthulhu_wars_doom_call/
https://doom.fandom.com/wiki/Sandy_Petersen [DOOM] Sandy Petersens Level Design](https://i.ytimg.com/vi/w9oG2LBuMwY/mqdefault.jpg)



