@Gdconf
  @Gdconf
GDC 2025 | How to Make Things "POP" with Audio and Color @Gdconf | Uploaded 4 months ago | Updated 4 hours ago
This GDC 2024 talk takes a dive into the process of color design as part of art in video games and compares it to the process of finding and executing the same effects in audio. It is about finding the feel, direction, storytelling and building associations to make a stronger impact with what the game is trying to do.

GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.

Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
How to Make Things POP with Audio and ColorA Decade Unveiled: The Brazilian Indie Game Scenes Transformative JourneyHow NOT to Build a VR Arcade GameMatte Painting in GamesSurviving Vampire Survivors: Agile Community ManagementKindness Coins, or Chemistry Casino: A New Take On Romantic-Sexual Narrative DesignThe Dark Place of Alan Wake 2: Crafting an Evolving Nightmare DimensionIdentifying Indie: A Study of Who Plays What and WhyOpen Salaries: Ensuring Equitable Pay Through Pay TransparencyOccupational Burnout in Games: Causes, Impact, and SolutionsChaos Theory in Game MusicBringing a Star Wars Cantina to Life in Jedi: Survivor

How to Make Things "POP" with Audio and Color @Gdconf

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER