Midnite Oil Software LLC | How to make a 3D Space Shooter Game in Unity - Tutorial Part 13 @midniteoilsoftware | Uploaded September 2022 | Updated October 2024, 2 minutes ago.
Step-by-step Unity tutorial for beginners where you will learn how to make a 3D Space Shooter in Unity.
In this installment I show you how to add seeking missiles that home-on on our locked-on target.
I also introduce you to custom editors and use one to display translucent sphere representing the radius of the asteroid field. Use utilize that to arrange multiple asteroid fields into an overlapping patter to make a less uniform, more realistic environment for our ship to fly in.
00:00 - Intro
01:12 - Mention adding back space-dust particle system
02:20 - Importing "Free Missile" asset package
03:30 - Add missile to scene, resize it and reconfigure particle effects
07:55 - Create prefab for missile
08:00 - Write C# script for Missile
18:20 - Add Ridigbody and collider to missile prefab
20:00 - Write MissileLauncher C# script
29:55 - Apply Missile script to missile prefab
30:30 - Apply MissileLauncher script to launchers on player ship
30:45 - Test launching missiles
32:15 - Fix target indicator bug
34:10 - Create custom editor for asteroid field
39:05 - Arrange overlapping asteroid fields
44:20 - Outro
Link to entire playlist for this tutorial series
youtube.com/playlist?list=PLHcOLPSLOK7PNvLAdnqicE_BeqoNH7Zwz
Link to source code for this episode on GitHub:
github.com/gbradburn/3D-Space-Shooter-Tutorial/tree/PartThirteen
My links:
My website: midniteoilsoftware.com
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
discord.gg/wrdqXPtw9y
facebook.com/groups/347087173378560
#madewithunity #unitytutorial #3dspaceshooter #radar #unity3d #spacecombat #seekingmissile #customeditor
Step-by-step Unity tutorial for beginners where you will learn how to make a 3D Space Shooter in Unity.
In this installment I show you how to add seeking missiles that home-on on our locked-on target.
I also introduce you to custom editors and use one to display translucent sphere representing the radius of the asteroid field. Use utilize that to arrange multiple asteroid fields into an overlapping patter to make a less uniform, more realistic environment for our ship to fly in.
00:00 - Intro
01:12 - Mention adding back space-dust particle system
02:20 - Importing "Free Missile" asset package
03:30 - Add missile to scene, resize it and reconfigure particle effects
07:55 - Create prefab for missile
08:00 - Write C# script for Missile
18:20 - Add Ridigbody and collider to missile prefab
20:00 - Write MissileLauncher C# script
29:55 - Apply Missile script to missile prefab
30:30 - Apply MissileLauncher script to launchers on player ship
30:45 - Test launching missiles
32:15 - Fix target indicator bug
34:10 - Create custom editor for asteroid field
39:05 - Arrange overlapping asteroid fields
44:20 - Outro
Link to entire playlist for this tutorial series
youtube.com/playlist?list=PLHcOLPSLOK7PNvLAdnqicE_BeqoNH7Zwz
Link to source code for this episode on GitHub:
github.com/gbradburn/3D-Space-Shooter-Tutorial/tree/PartThirteen
My links:
My website: midniteoilsoftware.com
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
discord.gg/wrdqXPtw9y
facebook.com/groups/347087173378560
#madewithunity #unitytutorial #3dspaceshooter #radar #unity3d #spacecombat #seekingmissile #customeditor