Midnite Oil Software LLC | Livestream-16: Unity game dev - Tweak difficulty level @midniteoilsoftware | Uploaded March 2022 | Updated October 2024, 17 minutes ago.
In this livestream, in what I hope will serve as a helpful Unity Tutorial for Beginners, I will continue working on Egg Patrol, a Moon Patrol clone which I'm adding as a minigame to my Angry Birds clone "Ninja Eggs".
I will be tweaking the difficulty level by having certain hazards/enemies only appear after the player completes milestones.
If I have time I will begin adding a countdown to the beginning of the game.
0:00 - Prelude
3:13 - Intro
3:25 - Welcome / agenda
6:25 - Writing the MilestoneFilter class
9:35 - Applying the script to hazards and enemies
11:00 - Modify terrain manager to use MilestoneFilter when spawning hazards
24:30 - Modify enemy spawner to use MilestoneFilter when spawning enemies
31:15 - Add MilestoneCompleted event to MiniGameLevelController
37:30 - Have TerrainManager and EnemySpawner subscribe to MilestoneCompleted event.
Ninja Eggs is an Unity2D Angry Birds clone featuring hand-drawn art inspired by artist, illustrator, teacher Mark Kistler of PBS fame (Secret City, Imagination Station).
The game is available for free from the Apple App Store and Google Play. You can also play in your browser at itch.io.
apps.apple.com/us/app/ninja-eggs/id1549540942
play.google.com/store/apps/details?id=com.midniteoilsoftware
midniteoilsoftware.itch.io/ninja-eggs
markkistler.com
draw3d.com
I draw my game art using Corel Painter 2022 on an XP-Pen Artist 15.6 Pro tablet.
My Links:
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
Discord: discord.gg/Tx6avpC
Facebook: facebook.com/groups/347087173378560
#indiegamedev #indiedev #gamedev #unity2d #unitytutorials #madewithunity #tutorial #unitytutorials #digitalart #angrybirds #markkistler #moonpatrol #debugging #unity #tutorials
In this livestream, in what I hope will serve as a helpful Unity Tutorial for Beginners, I will continue working on Egg Patrol, a Moon Patrol clone which I'm adding as a minigame to my Angry Birds clone "Ninja Eggs".
I will be tweaking the difficulty level by having certain hazards/enemies only appear after the player completes milestones.
If I have time I will begin adding a countdown to the beginning of the game.
0:00 - Prelude
3:13 - Intro
3:25 - Welcome / agenda
6:25 - Writing the MilestoneFilter class
9:35 - Applying the script to hazards and enemies
11:00 - Modify terrain manager to use MilestoneFilter when spawning hazards
24:30 - Modify enemy spawner to use MilestoneFilter when spawning enemies
31:15 - Add MilestoneCompleted event to MiniGameLevelController
37:30 - Have TerrainManager and EnemySpawner subscribe to MilestoneCompleted event.
Ninja Eggs is an Unity2D Angry Birds clone featuring hand-drawn art inspired by artist, illustrator, teacher Mark Kistler of PBS fame (Secret City, Imagination Station).
The game is available for free from the Apple App Store and Google Play. You can also play in your browser at itch.io.
apps.apple.com/us/app/ninja-eggs/id1549540942
play.google.com/store/apps/details?id=com.midniteoilsoftware
midniteoilsoftware.itch.io/ninja-eggs
markkistler.com
draw3d.com
I draw my game art using Corel Painter 2022 on an XP-Pen Artist 15.6 Pro tablet.
My Links:
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
Discord: discord.gg/Tx6avpC
Facebook: facebook.com/groups/347087173378560
#indiegamedev #indiedev #gamedev #unity2d #unitytutorials #madewithunity #tutorial #unitytutorials #digitalart #angrybirds #markkistler #moonpatrol #debugging #unity #tutorials