How To Disintegrate Multi Material Mesh- Unreal Engine Reactive Turn Based Combat #49 @CodeLikeMe
How To Disintegrate Multi Material Mesh- Unreal Engine Reactive Turn Based Combat #49  @CodeLikeMe
Uploaded April 2026 | Updated September 2026, 1 week ago
Project Files: patreon.com/posts/155067898 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to work on how to fade out and disintegrate the character meshes when they die. Here the character does have multiple different materials, but we are not going to add some nodes to fade each individual materials. Instead we are going to add an overlay material and cover everything first, then fade out all the materials underneath. In the next part we will add the disintegration Niagara effect.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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How To Disintegrate Multi Material Mesh- Unreal Engine Reactive Turn Based Combat #49

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