Uploaded April 2026 | Updated September 2026, 1 week ago
Project Files: patreon.com/posts/155067898 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to work on how to fade out and disintegrate the character meshes when they die. Here the character does have multiple different materials, but we are not going to add some nodes to fade each individual materials. Instead we are going to add an overlay material and cover everything first, then fade out all the materials underneath. In the next part we will add the disintegration Niagara effect.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
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Project Files: patreon.com/posts/155067898 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to work on how to fade out and disintegrate the character meshes when they die. Here the character does have multiple different materials, but we are not going to add some nodes to fade each individual materials. Instead we are going to add an overlay material and cover everything first, then fade out all the materials underneath. In the next part we will add the disintegration Niagara effect.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev










