Lets Talk Game Design | How To Design Difficulty For 2D Platformers - Devlog 11 @LTGD | Uploaded March 2021 | Updated October 2024, 1 hour ago.
Game design tutorial time. In this episode, how to design difficulty for your 2D platformer. We'll go in-depth on level design, difficulty design, how difficulty is calculated and what you can do to make sure it 'works' the way you want it to, all with practical examples and some progress updates on reIterate().
WISHLIST reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
DISCORD LINK ►►► discord.gg/QezN7wTHzj
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
MUSIC ATTRIBUTIONS:
Ultralounge & Werq by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5010-ultralounge
incompetech.filmmusic.io/song/4616-werq
License: creativecommons.org/licenses/by/4.0
Game design tutorial time. In this episode, how to design difficulty for your 2D platformer. We'll go in-depth on level design, difficulty design, how difficulty is calculated and what you can do to make sure it 'works' the way you want it to, all with practical examples and some progress updates on reIterate().
WISHLIST reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
DISCORD LINK ►►► discord.gg/QezN7wTHzj
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
MUSIC ATTRIBUTIONS:
Ultralounge & Werq by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5010-ultralounge
incompetech.filmmusic.io/song/4616-werq
License: creativecommons.org/licenses/by/4.0