How to Design a RACING Board Game @AdaminWales
How to Design a RACING Board Game  @AdaminWales
Uploaded May 2024 | Updated September 2026, 1 week ago
Game Designer Adam Porter explores the mechanisms used in racing board games. The video is a toolbox for you as a designer: an exploration and distillation of what has gone before - how a mechanism has developed - lessons learned and new avenues to explore. Take these mechanisms, combine them, subvert them, and create something new.

0:00 Introduction
2:25 Speed
6:34 Turn Order
7:49 Gears
9:42 Corners
11:16 Changing Direction
13:53 Slipstream
15:56 Headwind
17:03 Stacking
18:46 Sharing Spaces
19:19 Choke Points
20:17 Collisions
21:26 Vehicle Management
24:30 Spinning Out
26:03 Pit Stops
26:39 Player Elimination
28:06 Combat
30:07 Betting & Secret Goals
31:56 Variable Tracks
33:15 Weather & terrain
34:46 Player Asymmetry
35:52 Summary
How to Design a RACING Board GameDesigning Board Games on a BudgetReflecting on Board Game Design: games played, achievements and future goals.Graphic Design for Board Game Designers!Essentials for making Board Game prototypes... on a budgetCoffee Break Games: Magic Rabbit, Peanut Club & Oh My BrainViticulture 10 Years On: A retrospective - has it matured like a fine wine?Board Game Design: Sell Sheets - when and how to use them.Past, Present, Future of Board Games: A Game Designers GuideYOU told me I would LOVE this... Skulls of Sedlec board game reviewTop 100 FILLER games - Part 1 (100-91)How to design board games with a FULL TIME JOB
Adam in Wales - Board Game Design |

How to Design a RACING Board Game

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER