Uploaded May 2025 | Updated September 2026, 1 week ago
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 3, Pablo shows you how to add extra surface detail using height maps and introduces a simple method to get clean panels using the path tool in Substance 3D Painter. In this way, you can push your model’s complexity without overloading your mesh. It covers simulating sculpted detail using height, why resolution matters, and using the Path tool to design sharp panel lines.
Stay tuned: This is part 3 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 3, Pablo shows you how to add extra surface detail using height maps and introduces a simple method to get clean panels using the path tool in Substance 3D Painter. In this way, you can push your model’s complexity without overloading your mesh. It covers simulating sculpted detail using height, why resolution matters, and using the Path tool to design sharp panel lines.
Stay tuned: This is part 3 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com










