How to Create Graphics for the Sega Genesis & Mega Drive with Aseprite - Beginners Dev Tutorials @PigsysRetroGameDevTutorials
How to Create Graphics for the Sega Genesis & Mega Drive with Aseprite - Beginners Dev Tutorials  @PigsysRetroGameDevTutorials
Uploaded June 2022 | Updated September 2026, 2 weeks ago
A commenter by the name of Yasmine Steinbauer has suggested this as a more accurate palette for the console
dropbox.com/s/nfifb29unh0g9vc/Sega%20Genesis%20new.pal?dl=0

Technical discussion of colour on the Mega Drive:
gendev.spritesmind.net/forum/viewtopic.php?t=2188

Patreon:
patreon.com/PigsysRetroGameDevTutorials

The palette mentioned in the video:
dropbox.com/s/75tpxyui4toue87/Sega%20Genesis.pal?dl=0

Timestamps:
0:00 Intro
1:15 Creating a background image
8:11 Coding the background into the game
8:55 Creating a foreground image
11:33 Coding the foreground image into the game
13:33 Correct aspect ratio for Mega Drive graphics
14:18 What is indexed colour mode and how do the palettes work?
16:18 Current limitations of SGDK
17:50 VRAM limitations
19:23 Palette issues to look out for
21:12 Summary of how to create graphics
22:22 Is making Sega Genesis/Mega Drive graphics for you?
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How to Create Graphics for the Sega Genesis & Mega Drive with Aseprite - Beginners Dev Tutorials

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