Uploaded January 2026 | Updated September 2026, 2 weeks ago
Today with Bud I walk you through my full character creation and Control Rig workflow, from ZBrush and Blender all the way to Unreal Engine.
This is my production-oriented workflow, designed to stay flexible, animator-friendly, and efficient, especially for stylized characters, but easily adaptable to realistic ones as well.
Whether you’re a rigger, animator, or tech artist transitioning to Unreal Engine, this video is packed with practical tips to help you build better characters and enjoy the process.
#unrealengine5 #character #rig #animation
Today with Bud I walk you through my full character creation and Control Rig workflow, from ZBrush and Blender all the way to Unreal Engine.
This is my production-oriented workflow, designed to stay flexible, animator-friendly, and efficient, especially for stylized characters, but easily adaptable to realistic ones as well.
Whether you’re a rigger, animator, or tech artist transitioning to Unreal Engine, this video is packed with practical tips to help you build better characters and enjoy the process.
#unrealengine5 #character #rig #animation










