Uploaded November 2015 | Updated September 2026, 1 hour ago
In this tutorial I go over how to create a circular timer in the blender game engine, however the theory used within the video should be applicable to other game engines as well.
The progress bar is based on a property so that it is accurate, no animations required!
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Finished .blend: drive.google.com/file/d/0B_DSg35urBhDemppUVVienJlS2M/view?usp=sharing
Stay Inspired!
In this tutorial I go over how to create a circular timer in the blender game engine, however the theory used within the video should be applicable to other game engines as well.
The progress bar is based on a property so that it is accurate, no animations required!
Leave a like comment or share!
Subscribe for more!
Finished .blend: drive.google.com/file/d/0B_DSg35urBhDemppUVVienJlS2M/view?usp=sharing
Stay Inspired!










