Uploaded January 2023 | Updated September 2026, 1 week ago
Building a game in physical space can be complex and requires many considerations - interactions, scale, narrative, mechanics, environment, installation, accessibility and more. In this talk, Adelle breaks down their latest game - a multiplayer immersive XR installation called Star Catcher - from these various perspectives. Learn about the considerations of these various elements from the perspective of Star Catcher and apply them to balance your own games.
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Building a game in physical space can be complex and requires many considerations - interactions, scale, narrative, mechanics, environment, installation, accessibility and more. In this talk, Adelle breaks down their latest game - a multiplayer immersive XR installation called Star Catcher - from these various perspectives. Learn about the considerations of these various elements from the perspective of Star Catcher and apply them to balance your own games.
Subscribe to the GDoCExpo newsletter: bit.ly/gdocesubscribe
Visit the GDoCExpo website: gamedevsofcolorexpo.com
Like GDoCExpo on Facebook: facebook.com/GDoCExpo
Follow GDoCExpo on Twitter: twitter.com/GDoCExpo!










