Uploaded July 2024 | Updated September 2026, 1 hour ago
James Gibbard @ Slalom Build - Building and Scaling Computer Games Development in the Cloud
Explore the challenges faced in moving game development to the cloud, including remote collaboration, data transfer bottlenecks, and managing distributed compute resources. Learn how we tackled these issues by implementing robust cloud infrastructure, optimising bandwidth usage, and leveraging build farms for efficient game compilation. Join us to see how these solutions can transform the development process and enhance the ability to scale and innovate.
Our Sponsor:
LinuxRecruit
LinuxRecruit introduces great people to equally great companies across Europe.
James Gibbard @ Slalom Build - Building and Scaling Computer Games Development in the Cloud
Explore the challenges faced in moving game development to the cloud, including remote collaboration, data transfer bottlenecks, and managing distributed compute resources. Learn how we tackled these issues by implementing robust cloud infrastructure, optimising bandwidth usage, and leveraging build farms for efficient game compilation. Join us to see how these solutions can transform the development process and enhance the ability to scale and innovate.
Our Sponsor:
LinuxRecruit
LinuxRecruit introduces great people to equally great companies across Europe.










