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Madbook | How To Break Down Game Design (3 Easy Steps) @Madbook | Uploaded March 2021 | Updated October 2024, 8 minutes ago.
What makes games interesting and fun? How do we identify the most important elements of a game's design. We break down the problem into simple steps that everyone can learn and practise. Doing this will not only make you better at designing games, but it will allow you to put more thought into which games you buy next.

Josh Bycer's Gamasutra post: gamasutra.com/blogs/JoshBycer/20200319/359788/How_to_Break_Down_Game_Design.php

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TIMESTAMPS
0:00 - Intro
0:46 - Playability
2:02 - Core Gameplay Loop
3:29 - The Long Run
5:24 - Mini Recap on 3 Steps
5:43 - Example: Fall Guys
6:37 - Example: Pokemon
7:29 - Example: SuperHot
8:05 - Closing Thoughts
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Thanks all!

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How To Break Down Game Design (3 Easy Steps) @Madbook

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