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Madbook | The Idea Of A Difficulty CURVE Is All Wrong | Better Game Design @Madbook | Uploaded March 2021 | Updated October 2024, 8 minutes ago.
The common interpretation for how a game's difficulty curve should work is generally wrong. Understanding how they should actually be used can be really helpful for when we are testing and trying to balance our games.

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Battletoads Perfect Walkthrough Level 3 - Turbo Tunnel: youtube.com/watch?v=oD9MarvOz1U&t=111s&ab_channel=Shadowserg

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TIMESTAMPS
0:00 - Intro
0:10 - The Normal Interpretation
1:24 - A Better Alternative
2:47 - Avoid Difficulty Spikes
3:10 - Battletoads and more
4:53 - Tadpole Tales
5:40 - How does this help you?
7:13 - The Zero Problem
8:50 - Important Info
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Thanks all!

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The Idea Of A Difficulty CURVE Is All Wrong | Better Game Design @Madbook

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