How To : Add Normal Details with Anchor Points in Substance Painter @sarkamari
How To : Add Normal Details with Anchor Points in Substance Painter  @sarkamari
Uploaded August 2022 | Updated September 2026, 2 weeks ago
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Anchor Points open up a whole new set of possibilities, allowing you to effectively link layers and have a single Anchor point affect multiple aspects of your project, transforming Substance 3D Painter into a truly non-linear experience. In this video, I'll show you a quick and easy way to use an Anchor point in conjunction with our Normal channel to add details to your scene.
We start by nominating the right texture set, then we create a paint layer for our normal information and then reference them to our Filters by adding an anchor point. I hope you find this video useful. So, let's get started
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Bookmarks:
00:00 Let's Get Started
00:36 What is an Anchor Point?
02:33 Adding Normal Channel
04:28 Inserting Maps
12:00 Add an Anchor Point


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How To : Add Normal Details with Anchor Points in Substance PainterVolumetric Scattering in Maya using Arnold#UE5 Series: How to Fade in/Out in UNREAL #shorts #unrealengine#UE5 Series: Collision When Working with Fluids #shorts  @UnrealEngineMaya XGen Series: 01 How to Prepare your Scene#UE Series: PCG Grammar Tricks You’ll Actually Use#UE5 Series: Get Started Fast with the Animator Kit in Unreal Engine#UE5 Series: Introduction to Fluid Simulation in UNREAL Engine#UE5 Series: How to Lock the Playhead within the Sequence Range #shorts #ue5#UE5 Series: The power of Spawnable Actors in UNREAL Engine#UE5 Series: Importing Animation to Unreal EnginePatreon Introduction Video
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How To : Add Normal Details with Anchor Points in Substance Painter

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