Uploaded April 2023 | Updated September 2026, 2 weeks ago
► Download the Project files: patreon.com/posts/source-file-to-82225014?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this comprehensive step-by-step tutorial, I will demonstrate how to export skeletal meshes directly from external 3D modeling applications into the Unreal Editor. I'll delve into both keyframe animation import and mocap animation import within Unreal, ensuring we thoroughly explore this topic for your benefit. Although I will be using Autodesk Maya for this tutorial, rest assured that this method should apply to other DCCs. With a lot to cover, let's jump right in and get started.
Bookmarks:
00:00 Let's get started
01:03 Maya LiveLink Reminder
01:55 Scene Prep in Maya
06:50 Exporting Skeletal Mesh
10:10 Exporting Animation
13:56 Importing Data to UE
23:03 Baked Skeletal Mesh
28:25 Exporting Baked Animation
@sarkamari #sarkamari #ue5
- Background Music by @Limujii
- Intro music by Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA
► Download the Project files: patreon.com/posts/source-file-to-82225014?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this comprehensive step-by-step tutorial, I will demonstrate how to export skeletal meshes directly from external 3D modeling applications into the Unreal Editor. I'll delve into both keyframe animation import and mocap animation import within Unreal, ensuring we thoroughly explore this topic for your benefit. Although I will be using Autodesk Maya for this tutorial, rest assured that this method should apply to other DCCs. With a lot to cover, let's jump right in and get started.
Bookmarks:
00:00 Let's get started
01:03 Maya LiveLink Reminder
01:55 Scene Prep in Maya
06:50 Exporting Skeletal Mesh
10:10 Exporting Animation
13:56 Importing Data to UE
23:03 Baked Skeletal Mesh
28:25 Exporting Baked Animation
@sarkamari #sarkamari #ue5
- Background Music by @Limujii
- Intro music by Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA










