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Ars Technica | How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica @arstechnica | Uploaded February 2018 | Updated October 2024, 1 day ago.
1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development.

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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
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