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Ars Technica | How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica @arstechnica | Uploaded April 2019 | Updated October 2024, 1 day ago.
Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.

Opening clip pulled from this video:
youtu.be/L1RKuM57nPA?t=109

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