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Ars Technica | How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica @arstechnica | Uploaded March 2020 | Updated October 2024, 1 day ago.
For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980's wound down, Mechner found himself fighting against not only the limitations of the Apple II hardware but the impending death of the platform itself. Decades later, Prince of Persia remains a classic example of how the constraints of early gaming led to solutions that advanced the artform.

Directed and Produced by Justin Wolfson
Edited/GFX by Parker Dixon

Footage used in this video:
AchievementX360Nerds:
youtube.com/watch?v=Zc6F1u2Plpw
Old Classic Retro Gaming:
youtube.com/watch?v=LqxN-HEfSxU
DerSchmu:
youtube.com/watch?v=20jf2ti9ZDE
Mauri al Pedo:
youtube.com/watch?v=JDeIWfz_EM4
Various For: youtube.com/watch?v=LVKJZeSpDR0
Al82: Retrogaming & Computing:
youtube.com/watch?v=aZtkPZih-3s
youtube.com/watch?v=DK-5jK1-LrQ
World-of-Longplays:
youtube.com/watch?v=thAmYGc37pA
groovymacgames:
youtube.com/watch?v=zjR_AhxPnVM
OtakuChest:
youtube.com/watch?v=Xv20j8ChtRY
Dan Prince:
youtube.com/watch?v=0pLxQmv8ZFI
hirudov2d:
youtube.com/watch?v=JZDAPp61aak
youtube.com/watch?v=eGxb10aTe5g
Kapeesh:
youtube.com/watch?v=YAC6zZbrz-g
youtube.com/watch?v=77hLHTHMwQo
youtube.com/watch?v=8wsrW3VnvCo


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