Uploaded August 2024 | Updated September 2026, 2 weeks ago
Rocket and Autocannon Sentries deal similar damage per shot, but have different optimal uses.
The main difference these two sentries is the rocket trail and blowback from the rocket sentry, verses the three round salvos fired by the Autocannon version. Both the Autocannon Sentry and Rocket Sentry do similar damage and have similar armor penetration. Due to the relatively low RoF of these sentries, care should be taken during placement to ensure the Illuminates' Voteless do not overwhelm them, nor the harvester's beam.
This makes the Autocannon sentry better for static defenses, like extraction, because your team will likely be holding a position, not venturing out into the blast zone. The Rocket Sentry is better if you need to operate within the firing arc of the Rocket Sentry, as the rocket trail will alert fellow Helldivers of its presence, allowing them to adjust positioning in order to remain out of the way of the sentry's shots! The Autocannon has a higher burst damage, firing three shots as a salvo, while the rocket sentry is slower, but has better ammo economy.
If forced to use in suboptimal positions, place the autocannon sentry away from your squad's position. The Rocket sentry can be placed such that the rocket back blasts will hit cover instead of your fellow Helldivers by placing is beside a durable wall. This will limit its field of fire, but this is aa better option than killing a fellow team member.
Armed with knowledge, we can figure out which sentry is best for your situation.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2game #helldivers2gameplay
00:00 Intro
00:10 Autocannon or Rocket Sentry Best?
00:30 Autocannon for Static Defense
00:47 Rocket Sentry for Assault and Mobility
Rocket and Autocannon Sentries deal similar damage per shot, but have different optimal uses.
The main difference these two sentries is the rocket trail and blowback from the rocket sentry, verses the three round salvos fired by the Autocannon version. Both the Autocannon Sentry and Rocket Sentry do similar damage and have similar armor penetration. Due to the relatively low RoF of these sentries, care should be taken during placement to ensure the Illuminates' Voteless do not overwhelm them, nor the harvester's beam.
This makes the Autocannon sentry better for static defenses, like extraction, because your team will likely be holding a position, not venturing out into the blast zone. The Rocket Sentry is better if you need to operate within the firing arc of the Rocket Sentry, as the rocket trail will alert fellow Helldivers of its presence, allowing them to adjust positioning in order to remain out of the way of the sentry's shots! The Autocannon has a higher burst damage, firing three shots as a salvo, while the rocket sentry is slower, but has better ammo economy.
If forced to use in suboptimal positions, place the autocannon sentry away from your squad's position. The Rocket sentry can be placed such that the rocket back blasts will hit cover instead of your fellow Helldivers by placing is beside a durable wall. This will limit its field of fire, but this is aa better option than killing a fellow team member.
Armed with knowledge, we can figure out which sentry is best for your situation.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2game #helldivers2gameplay
00:00 Intro
00:10 Autocannon or Rocket Sentry Best?
00:30 Autocannon for Static Defense
00:47 Rocket Sentry for Assault and Mobility


![[PVP] BASE TRADE - Tyranids vs Sisters of Battle
Interesting base trade. Tyranids had the early advantage, but a strategic dismantle by @ConnorBreadFromBeyond was able to take down the Hive Spire slightly before I was able to pull down the Eccliasiarchical Cathedral. I was able to drop the HQ before CBFB was able to take down all my buildings, so prolonged the match. We traded starting locations! I had a larger standing army and returned to disrupt the SoB rebuild, while maintaining map control/greater economy.
An excellent match.
Dawn of War: Soulstorm with Unification Mod 6.9.25 [PVP] BASE TRADE - Tyranids vs Sisters of Battle](https://i.ytimg.com/vi/pUuaGOHvG0c/mqdefault.jpg)




![Space Marines vs Eldar - Krig v ConnorBread[PvP]
THE ACTION STARTS AT 3:25 https://www.youtube.com/watch?v=ptlc55iW2OU#t=3m25s
Sniper Spam locked down ConnorBreads Eldar.
I watched @jagusart video on space marine openings: https://www.youtube.com/watch?v=RvlS4tIFq70&t=11s
Helped a lot!
00:00 Start
03:25 First Contact with Eldar
05:55 At Eldar Base
12:38 End Space Marines vs Eldar - Krig v ConnorBread[PvP]](https://i.ytimg.com/vi/ptlc55iW2OU/mqdefault.jpg)


