Uploaded August 2024 | Updated September 2026, 3 weeks ago
Here's a quick and dirty overview for how I use Godot Control nodes in my projects. Godot's control Nodes are a bit confusing at first, but I've found that I basically use 6 nodes Margin Container, Panel Container, Label, Vbox, Hbox, and TextureRect.
#godot #indiedev #aarimous
Play the Hexagod Demo : store.steampowered.com/app/3059390/Hexagod
Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors
I stream on Twitch: twitch.tv/aarimous
Join my Discord Community: discord.gg/ydyE7t9MKx
Kenny Assets: https://kenney.nl/assets/input-prompts
00:00 Intro
00:45 General Scene Structure
02:15 VBox and HBox Stuff
03:20 Support my Work
04:01 More on VBox and HBox
05:42 Labels and TextureRect
08:00 Texture Uniqueness
08:32 Label Properties I Use
10:00 UI is Hard, but Stick with It
Here's a quick and dirty overview for how I use Godot Control nodes in my projects. Godot's control Nodes are a bit confusing at first, but I've found that I basically use 6 nodes Margin Container, Panel Container, Label, Vbox, Hbox, and TextureRect.
#godot #indiedev #aarimous
Play the Hexagod Demo : store.steampowered.com/app/3059390/Hexagod
Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors
I stream on Twitch: twitch.tv/aarimous
Join my Discord Community: discord.gg/ydyE7t9MKx
Kenny Assets: https://kenney.nl/assets/input-prompts
00:00 Intro
00:45 General Scene Structure
02:15 VBox and HBox Stuff
03:20 Support my Work
04:01 More on VBox and HBox
05:42 Labels and TextureRect
08:00 Texture Uniqueness
08:32 Label Properties I Use
10:00 UI is Hard, but Stick with It










