@ThinMatrix
  @ThinMatrix
ThinMatrix | How I Implemented Shadows in my Game Engine @ThinMatrix | Uploaded September 2022 | Updated October 2024, 3 hours ago.
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
patreon.com/thinmatrix

My previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

#devlog #Homegrown
How I Implemented Shadows in my Game EngineIndie Game Devlog: Creative Mode!Indie Game Devlog #40: A Day in the LifeOne Week of Indie Game Development - EquilinoxIndie Game Dev - Behind the Scenes #74Indie Game Devlog #34: New TreesDesigning the Town for my Farming GameIndie Game Devlog #54: More Models!OpenGL Tutorial 51: Cube Map ReflectionsHomegrown Devlog - New Design for the Shops!Indie Game Devlog - Behind the Scenes #61One Day of Indie Game Development

How I Implemented Shadows in my Game Engine @ThinMatrix

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