GDC 2025 | How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization @Gdconf | Uploaded 1 year ago | Updated 6 hours ago
In this 2022 Animation Summit talk, The Third Floor Visualization's Mitch Gonzalez takes a deep dive into how Hollywood cinematography is employed to support games cinematic visualization with a case study from a high profile and highly regarded game, Apex Legends.
GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
In this 2022 Animation Summit talk, The Third Floor Visualization's Mitch Gonzalez takes a deep dive into how Hollywood cinematography is employed to support games cinematic visualization with a case study from a high profile and highly regarded game, Apex Legends.
GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.