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GDC 2025 | Breaking Barriers: Combat Accessibility in 'God of War Ragnarök' @Gdconf | Uploaded 1 year ago | Updated 6 hours ago
In this GDC 2023 talk, join Adam Oliver as he covers the journey the team went on as they expanded the accessibility of God of War combat. Combat design, specific examples of resolving unintentional barriers, methods of challenging design instincts to achieve accessibility wins, and navigating conflicts with intended design are explored in this presentation.

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Breaking Barriers: Combat Accessibility in 'God of War Ragnarök' @Gdconf

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