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AI and Games | How F.E.A.R. Introduced 'AI Planning' to Video Games @AIandGames | Uploaded 2 months ago | Updated 1 hour ago
Almost 20 years later, Monolith's F.E.A.R. is still considered one of the best examples of AI for video games. To celebrate 10 years of @AIandGames we revisit the subject of our first ever video. Tommy sits down with Dr Jeff Orkin, the AI programmer on F.E.A.R. to discuss how it all came to be and the legacy it carries to this day in the video games industry.

Catch the full video at:
youtu.be/3Of2NtTYcvU

#gaming gaming #GameAI #FEAR #STRIPS #ArtificialIntelligence #AIandGames #gamedevelopment

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How F.E.A.R. Introduced 'AI Planning' to Video Games @AIandGames

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