How Early Should You Get Your Game to Creators? @IndieGameBusiness
How Early Should You Get Your Game to Creators?  @IndieGameBusiness
Uploaded August 2026 | Updated September 2026, 3 weeks ago
Waiting until launch week to contact creators may already be too late. Mercedes Boberg from Firstlook.gg joined us on the IndieGameBusiness Podcast to discuss when developers should begin putting their games in front of content creators.

Reaching out early gives creators time to understand the game, plan their coverage, and find the most entertaining way to present it to their audiences. It also gives developers time to gather valuable feedback and build relationships before the pressure of launch begins.

Learn more about Mercedes and Firstlook.gg:

firstlook.gg
linkedin.com/in/mercedes-boberg-225023234

IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.

Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness

IndieGameBusiness is part of a larger family of companies supporting the game industry:

Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com

Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com

IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com
How Early Should You Get Your Game to Creators?Winning Partnerships: Pitching & Collaboration with Government & InvestorsHow to Build a Team That Gives a Sh*t (and Thrives)How to Survive, Rebuild, and Lead a Game Studio | Frederick BrassardFireside Chat with Fedor van Herpen | Building MeetToMatch and Game Industry NetworkingPodcast Highlight-  Physical Game Publishing and DistributionPodcast Highlight - Doing More with Less: Sustainable Indie Marketing StrategiesRecruiting With No Money - Equity and the Idea MythYour Game Needs to Be Everywhere: Distribution ChannelsPlayer Insights as a Force Multiplier: UXR in the Production PipelineThe Basic Ingredients of a Pitch DeckMake your pitch deck stand out in a positive way! #pitchdeck
IndieGameBusiness® |

How Early Should You Get Your Game to Creators?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER