Ars Technica | How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica @arstechnica | Uploaded July 2019 | Updated October 2024, 11 hours ago.
Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.
Gameplay footage from:
MrHiddin1 : youtube.com/user/MrHiddin1
Games Done Quick : youtube.com/user/gamesdonequick
kenshiroux : youtube.com/user/kenshiroux
starblizzardstar : youtube.com/user/starblizzardstar
Busterflex 80 : youtube.com/user/busterflex
Spychopat : youtube.com/user/chinois11
DocFirebird : youtube.com/channel/UCbkrXZPtyVuNkjfb5pA0kEA
SplatterCatGaming : youtube.com/user/SplatterCatGaming
nbk323 : youtube.com/channel/UC-kLyM0ThLFabYLsO6SVTiQ
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How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica
Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.
Gameplay footage from:
MrHiddin1 : youtube.com/user/MrHiddin1
Games Done Quick : youtube.com/user/gamesdonequick
kenshiroux : youtube.com/user/kenshiroux
starblizzardstar : youtube.com/user/starblizzardstar
Busterflex 80 : youtube.com/user/busterflex
Spychopat : youtube.com/user/chinois11
DocFirebird : youtube.com/channel/UCbkrXZPtyVuNkjfb5pA0kEA
SplatterCatGaming : youtube.com/user/SplatterCatGaming
nbk323 : youtube.com/channel/UC-kLyM0ThLFabYLsO6SVTiQ
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica