How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. @rpgphd
How Bias, Memory, and Perception Influence Choices in Tabletop RPGs.  @rpgphd
Uploaded March 2026 | Updated September 2026, 3 hours ago
Dr. Ben discusses bias at the table and how it effects table behavior (Episode #162). #dnd #pathfinder #ttrpg #wfrp

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How do cognitive biases shape player decisions in tabletop RPGs? In this video, I explore how ideas from Daniel Kahneman’s work can help GMs understand player behavior, clue interpretation, resource hoarding, risk perception, and encounter design. If you want practical GM advice for running clearer, smarter, and more engaging TTRPG sessions, this video will give you useful tools you can apply right away.

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00:00 Intro
01:28 Bias and Uncertainty
03:47 Loss Aversion
06:11 Anchoring
08: 46 Availability Heuristic
11:17 Framing Effects
13:54 More Biases Wirth Watching
15:59 GM Guide
23:45 Homework
26:22 Thoughts?
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American Psychological Association. “Anchoring Bias.” APA Dictionary of Psychology, American Psychological Association.
American Psychological Association. “Availability Heuristic.” APA Dictionary of Psychology, American Psychological Association.
American Psychological Association. “Confirmation Bias.” APA Dictionary of Psychology, American Psychological Association.
American Psychological Association. “Framing.” APA Dictionary of Psychology, American Psychological Association.
American Psychological Association. “Framing Effect.” APA Dictionary of Psychology, American Psychological Association.
American Psychological Association. “Heuristic.” APA Dictionary of Psychology, American Psychological Association.
Kahneman, Daniel. Thinking, Fast and Slow. Farrar, Straus and Giroux, 2011.
Kahneman, Daniel. “Maps of Bounded Rationality.” Prize Lecture, Nobel Prize Outreach AB, 8 Dec. 2002.
Kahneman, Daniel, and Amos Tversky. “Prospect Theory: An Analysis of Decision under Risk.” Econometrica, vol. 47, no. 2, 1979, pp. 263–291.
Tversky, Amos, and Daniel Kahneman. “Judgment under Uncertainty: Heuristics and Biases.” Science, vol. 185, no. 4157, 1974, pp. 1124–1131.

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How Bias, Memory, and Perception Influence Choices in Tabletop RPGs.

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