Entagma | Houdini On Mushrooms Pt.1: Softbody Mushrooms (Vellum + Pointdeform) @Entagma | Uploaded 4 years ago | Updated 1 day ago
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.
We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.
Support us on Patreon: patreon.com/entagma
Download Project File: http://www.entagma.com/downloads/Houdini_On_Mushrooms_01.zip
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.
We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.
Support us on Patreon: patreon.com/entagma
Download Project File: http://www.entagma.com/downloads/Houdini_On_Mushrooms_01.zip