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Entagma | Houdini On Mushrooms Pt.1: Softbody Mushrooms (Vellum + Pointdeform) @Entagma | Uploaded 4 years ago | Updated 1 day ago
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.

We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.

Support us on Patreon: patreon.com/entagma

Download Project File: http://www.entagma.com/downloads/Houdini_On_Mushrooms_01.zip
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Houdini On Mushrooms Pt.1: Softbody Mushrooms (Vellum + Pointdeform) @Entagma

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