@Entagma
  @Entagma
Entagma | Creating a Rolling Objects Solver in Houdini Part 6 @Entagma | Uploaded 1 year ago | Updated 1 day ago
Support us on: patreon.com/entagma

In part six of our free course on building a rolling object solver, Bastian J. Schiffer (https://prdx.de/) modifies our solver so it works with discs instead of spheres.

00:00 - Intro / Building the Test Geometry
02:42 - Extending the Solver

Download Project Files: entagma.com/downloads/Rolling-Objects-Tutorial.zip
Creating a Rolling Objects Solver in Houdini Part 6Nerd Rant 2.0 Ep. 20: Midjourney, Dall-E & AI - The Death Blow To Designers?Unreal Engine Quickstart 11 - Fine TuningNew Premium Course: Machine Learning 101Houdini On Mushrooms: Karma - Point Attributes & Render SettingsNew In Houdini 20: Feathers 03 - Simulating And RenderingBlender Tutorial: Geometry Nodes Simulation: Relax PointsGeometry Nodes Ep00 – OverviewMLOPS: Viewport To TextureNew Free Tutorial: Triplanar Mapping in CopernicusKarmaXPU Quickstart Pt. 1 - Basic Lighting, Shading & RenderingNerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk

Creating a Rolling Objects Solver in Houdini Part 6 @Entagma

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER