Uploaded September 2021 | Updated September 2026, 2 weeks ago
A compilation of all 44 bossfights in the Hall of Gods beaten in radiant difficulty, which makes bosses have more health and the character dies in one hit from any boss attack, projectile or environmental damage.
The worst bosses in the run were Absolute Radiance and Markoth by far, both being projectile spamming bosses with hard to navigate arenas and forced platforming. Most other bosses were easy in comparison, taking at most a dozen tries compared to the hundreds of attempts of these first two.
Charms setup for most bosses was Unbreakable Strength, Quick Slash, Mark of Pride, Shaman Stone, with some additional charms like Sprintmaster, Steady Body, Long Nail and a few others depending on the bosses. Charms are shown at the end of each boss defeated.
Timestamps :
0:00 Gruz Mother
0:49 Vengeflies Kings
2:17 Brooding Mawlek
3:04 False Knight
4:19 Failed Champion
6:02 Hornet Protector
6:57 Hornet Sentinel
8:02 Massive Moss Charger
8:39 Flukemarm
9:20 Mantis Lords
10:54 Sisters of Battle
13:17 Oblobbles
15:18 Hive Knight
16:16 Broken Vessel
17:11 Lost Kin
18:22 Nosk
19:30 Winged Nosk
21:09 The Collector
22:14 God Tamer
23:10 Crystal Guardian
23:44 Enraged Guardian
24:22 Uumuu
26:04 Traitor Lord
26:55 Grey Prince Zote
28:37 Soul Warrior
29:40 Soul Master
31:29 Soul Tyrant
34:16 Dung Defender
35:22 White Defender
36:53 Watcher Knights
39:40 No Eyes
40:42 Marmu
41:26 Xero
42:50 Markoth
45:04 Galien
46:07 Gorb
47:31 Elder Hu
48:45 Nailmasters Oro and Mato
50:34 Paintmaster Sheo
51:50 Great Nailsage Sly
54:05 Pure Vessel
56:08 Troupe Master Grimm
58:07 Nightmare King Grimm
1:00:37 Absolute Radiance
A compilation of all 44 bossfights in the Hall of Gods beaten in radiant difficulty, which makes bosses have more health and the character dies in one hit from any boss attack, projectile or environmental damage.
The worst bosses in the run were Absolute Radiance and Markoth by far, both being projectile spamming bosses with hard to navigate arenas and forced platforming. Most other bosses were easy in comparison, taking at most a dozen tries compared to the hundreds of attempts of these first two.
Charms setup for most bosses was Unbreakable Strength, Quick Slash, Mark of Pride, Shaman Stone, with some additional charms like Sprintmaster, Steady Body, Long Nail and a few others depending on the bosses. Charms are shown at the end of each boss defeated.
Timestamps :
0:00 Gruz Mother
0:49 Vengeflies Kings
2:17 Brooding Mawlek
3:04 False Knight
4:19 Failed Champion
6:02 Hornet Protector
6:57 Hornet Sentinel
8:02 Massive Moss Charger
8:39 Flukemarm
9:20 Mantis Lords
10:54 Sisters of Battle
13:17 Oblobbles
15:18 Hive Knight
16:16 Broken Vessel
17:11 Lost Kin
18:22 Nosk
19:30 Winged Nosk
21:09 The Collector
22:14 God Tamer
23:10 Crystal Guardian
23:44 Enraged Guardian
24:22 Uumuu
26:04 Traitor Lord
26:55 Grey Prince Zote
28:37 Soul Warrior
29:40 Soul Master
31:29 Soul Tyrant
34:16 Dung Defender
35:22 White Defender
36:53 Watcher Knights
39:40 No Eyes
40:42 Marmu
41:26 Xero
42:50 Markoth
45:04 Galien
46:07 Gorb
47:31 Elder Hu
48:45 Nailmasters Oro and Mato
50:34 Paintmaster Sheo
51:50 Great Nailsage Sly
54:05 Pure Vessel
56:08 Troupe Master Grimm
58:07 Nightmare King Grimm
1:00:37 Absolute Radiance
![Sekiro - Chained Ogre (Ashina Castle) Base Vitality/Posture Hardmode Sword Only [Flawless]
Big, loud and stupid, just like a real ogre
If you want to know more about Base level challenge runs and access the place where challenge runners hang out and where all resources and guides for SL1 are gathered, come discuss and visit us on the Champion’s Respite discord server ! https://discord.gg/vESQQvm
Some other of my playlists :
Sekiro - Base Vitality/Posture Hardmode Sword only https://www.youtube.com/playlist?list=PL9AUPD_UAv7fXH4JTQLl8noLio4ml2LW3
Dark Souls 3 - SL1 NG+7 No Roll/Block/Parry : https://www.youtube.com/playlist?list=PL9AUPD_UAv7d_vZ6ffrAhIYCbhJEsO6T9
Dark Souls 3 - SL1 speedkills : https://www.youtube.com/playlist?list=PL9AUPD_UAv7fHQvTuNvtwMAFhicXHIleN Sekiro - Chained Ogre (Ashina Castle) Base Vitality/Posture Hardmode Sword Only [Flawless]](https://i.ytimg.com/vi/sSOEOENrnlk/mqdefault.jpg)
![Dragonlord Placidusax Level 1 NG+7 speedkill [Elden Ring]
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of DragonLord Placidusax of 2:59 minute from health bar showing (00:05) to last hit (3:04). If counting from first hit dealt to Dragonlord Placidusax (0:17), this is a 2:45 minute fast kill. Done without using excessive buffs stacking (only Great rune and flask allowed), no auxilirary/status effects and with no hits taken.
Build : Rune Level 1
Keen Cleanrot Knights sword +25 [Raptor of the Mists]
Miséricorde +25 [Standard Ash of War]
Radagons Soreseal, Red feathered talisman, Axe talisman, Green turtle talisman
Bonus items : +10 dexterity/increased damage on charged attacks physics potion and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro
00:05 Phase 1
01:07 Phase 2
02:35 Phase 3
3:04 Outro and stats/runes drop
#EldenRing #bossfight #fromsoftware Dragonlord Placidusax Level 1 NG+7 speedkill [Elden Ring]](https://i.ytimg.com/vi/ssgGmnuZ2Q8/mqdefault.jpg)
![This Weapon DESTROYS Bosses at RL1 - Elden Ring No Damage Bossfights
A compilation of Main Bossfights / Remembrances Bosses beaten at RL1 (Rune Level 1) using the Iron Balls, the new meta weapon for RL1 runs massively buffed in patch 1.08 - are they OP now ? Yes, its safe to claim that.
This is part of a new series where I showcase various RL1 weapons to demonstrate how many viable options the build diversity and freedom of Elden Ring enables - and why no, you dont have to only rely on Serpent-Hunter for these runs. Enjoy :)
Build: Rune Level 1
Weapon: Iron Balls +25 (Standard/Heavy, Blood or Cold depending on bosses)
Support gear: Dagger [Golden Vow], Finger Seal [Flame, Grant Me Strength]
Talismans: Radagons Soreseal, Red feathered talisman, Axe talisman, Green turtle talisman, Two Fingers Heirloom (to cast buffs).
Bonus items: +10 strength/increased damage on charged attacks physics potion and fashion armor.
You can find me on Amazing Chests discord server : https://discord.gg/amazingchest
or on the Champions Respite RL1 challenge running server : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 stuff so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
Bosses list with timestamps:
00:00 Intro
00:35 Margit, the Fell Omen
01:27 Godrick the Grafted
02:45 Red Wolf of Radagon
03:23 Rennala, Queen of the Full Moon
04:36 Draconic Tree Sentinel
05:21 Godfrey, First Elden Lord (Spirit)
06:11 Morgott, the Omen King
07:13 Fire Giant
10:38 Starscourge Radahn
11:42 Mimic Tear
12:10 Regal Ancestor Spirit
12:57 Godskin Duo
15:03 Beast Clergyman/Maliketh, the Black Blade
16:27 Sir Gideon Ofnir, the All-Knowing
17:05 Godfrey, First Elden Lord/Hoarah Loux, Warrior
18:20 Radagon of the Golden Order/Elden Beast
20:38 Astel, Naturalborn of the Void
22:00 Lichdragon Fortissax
24:05 Dragonlord Placidusax
26:29 Mohg, Lord of Blood
27:38 Commander Niall
29:25 Loretta, Knight of the Haligtree
30:24 Malenia, Blade of Miquella
33:39 Outro (Ori and the Blind Forest Main theme)
#eldenring #bossfight #serpenthuntersucks #fromsoftware #challenge #level1 #boss This Weapon DESTROYS Bosses at RL1 - Elden Ring No Damage Bossfights](https://i.ytimg.com/vi/stGgoCLjdqE/mqdefault.jpg)
![Elden Ring Level 1 NG+7 Regal Ancestor Spirit speedkill [No Damage]
Poetic and pleasantly atmospheric fight. Well done, FromSoft.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Regal Ancestor Spirit, of 1:10 minute from health bar showing (00:20) to last hit (1:30). If counting from first hit dealt to the Ancestor Spirit (0:30), this is a 1 minute fast kill. Also done with no hits taken.
Build : Rune Level 1
Fire Bandits curved sword +25
Fire Scavengers curved sword +25
Radagons Soreseal, Red feathered talisman, Fire Scorpion Charm, Viridian amber medaillon +2
Bonus items : +10 dexterity/+15% fire damage physics potion and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro
00:20 Bossfight
1:30 Outro and stats/runes drop
#EldenRing Elden Ring Level 1 NG+7 Regal Ancestor Spirit speedkill [No Damage]](https://i.ytimg.com/vi/trP4cl_Pkoc/mqdefault.jpg)
![DS3 Convergence - Rekindled Abyss Watchers v1.7.1 bossfight [No damage]
The endgame Rekindled Abyss Watchers bossfight from the 1.7.1 vers of the ds3 Convergence mod, beaten with a SL152 aeromancer without getting hit/no damage. The build used for this fight is shown at the end of the video.
This is an addition to my Convergence all bosses compilation here : https://youtu.be/xDemy4REVi0, since I missed this fight the first time so I redid it in a separate video. DS3 Convergence - Rekindled Abyss Watchers v1.7.1 bossfight [No damage]](https://i.ytimg.com/vi/uEjJdmGrGx8/mqdefault.jpg)
![Demons Souls - True King Allant SL1 No Roll/Block/Parry [Flawless]
Lol Demons Souls - True King Allant SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/uT5spL3jw5U/mqdefault.jpg)
![Elden Ring - Level 1 NG+7 Lichdragon Fortissax speedkill [No Damage]
While some bosses are difficult due to a complex moveset used to challenge the player, others compensate lackluster attacks with projectile spam or other cheap mechanics. Fortissax belongs to the latter category of bosses, notably his static lightning which sole point is to annoy melee players as much as possible while being a non-issue for ranged playstyles. Interesting design decision.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Lichdragon Fortissax, of 47 seconds from health bar showing (00:34) to last hit (1:21). If counting from first hit dealt to Fortissax (0:42), this is a 39 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Bleed Scavengers curved sword +25 [Seppuku]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Rotten winged sword insignia
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:34 Bossfight
1:21 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Lichdragon Fortissax speedkill [No Damage]](https://i.ytimg.com/vi/uZFqz8y7oX8/mqdefault.jpg)
![DS3 - Hollow Overhaul mod All Bosses NG+ [No Damage] v.3.3.6
A compilation of all the bossfights of the DS3 Hollow overhaul mod version 3.3.6, done in NG+ without taking damage to the bosses. This is a rework mod bringing tons of changes to the game with new items, weapons, Bloodborne hunter combat system and changes in enemies placements and bosses. Overall the atmosphere and experience are cool despite the overboard enemy spam at times, and the artistic aspect of the mod with enemies and bosses reskins is great. The system of Eclipse and Ceremonies is also nice. However, the major flaw of the mod comes down to bosses, as the mod author seem to clearly have no idea what balance means or what boss design is. Most of the difficulty of these bosses come from increased speed, giving everything infinite poise, immunity to critical attacks and inflated health bars on top of recovery cancels and projectiles/AoE spam whenever possible, while also giving them health regeneration because...reasons ?
If you enjoy atmospheric gameplay and want a change of experience, this mod is worth a shot, but if you like well designed encounters and bossfights then you should pass your way.
The bosses changed were all clear downgrades from vanilla (even casual bosses like Wyvern according to the mod authors own words are made worse, in Wyverns case replaced by a 250% speed Lothric UGS knight with infinite poise...yey). The HO mod also features both Midir but harder and Gael but harder mods, notoriously unbalanced reworks which turn Midir into a spamfest of fire breaths/lasers and body hitboxes on every single of his attacks. Similar syndrome is forced upon Gael, turning him into a mess of arrows spam, recovery cancels, insta attacks and Owl moves too fast for DS3 rolls system. P3 becomes a shitfest of lightning and dark AoEs that would make most New Year festivals jealous.
As for the new bosses introduced by the mod, they mostly come down to sped up versions of enemies with passive poise and often turned into DS2 ganks, which might sometimes be cool on paper but gameplay wise are as engaging as shooting yourself in the foot with a greatarrow. Examples with the Aged Dragonrider, a millwood knight with more tracking, fire AoEs and an uppercut that can summon a dragon breath on you with no windup. The boss would still be fine if it wasnt for the ground fire that erupts around him every 10-15 seconds in phase 2, forcing melee builds to run away and hope the boss doesnt charge or corners you, in which case its unavoidable damage. Or Forgotten Storm King, a Pontiff reskin who sends wind waves with some of his attacks that can track the player around and randomly glitch out, going under the map or bouncing off walls to come back and hit you 5 to 20 seconds after being sent which is of course unpredictable. Add some animation cancels of his p2 AoE attack to instantly kill you with active hitboxes and various glitches and overlaps...awfully janky boss.
Whereas some ganks were somewhat balanced like Old Hero and Corvian (a faster Yhorm with a blindness mechanic and a reskinned Corvian who can friendly fire each other) and some others are cool concepts but poorly executed (e.g Duo of Void, an interesting chasedown/environemental hazard idea of a boss but with projectiles having a hitbox five time larger than their model, and the Knight being a lazy sped up Lothric UGS enemy with passive poise...again.), some others were made with zero effort by just spamming 3 enemies under steroids in a small area and calling that a boss, like putting 3 Giant serpents men on a tiny bridge, or the Shadows of Lothric, a gank of 3 carthus rogues that periodically gain invisibility and damage resistance while still being as aggressive as normal, including a pyromancer using spells with an instant windup that spawn with active hitboxes at frame 1, making them unreactable. Nice.
Good/okay bosses were fought honorably, unfair and awfully designed ones were cheesed or deleted with magic as they deserved.
00:00 Protector of the Shrine
00:32 Dancer of the Boreal Valley
1:27 Vordt of the Boreal Valley
2:20 Abyss Watchers
4:05 High Lord Wolnir
5:10 Crystal Sage
6:05 Deacons of the Deep
8:24 Curse-rotten Greatwood
10:01 Aged Dragonrider
11:22 Forgotten Storm King
12:57 Aldrich, Devourer of gods.
13:54 Yhorm the Giant
15:45 Oceiros, the Consumed King
17:01 Champion Gundyr
17:56 Iudex Gundyr
18:42 Twin Princes
20:16 Old Demon King
20:57 Forgotten Penetrator
21:36 Nameless King
23:24 Old Hero and Corvian
25:32 Sister Friede
28:03 Demon Princes
31:17 Darkeater Midir
33:05 Spear of the Church
36:18 Slave Knight Gael
37:18 Executionner of Lothric
38:14 Shadows of Lothric
40:15 Beast, Shadow of the Woods
42:05 Tranquil Old Monk
43:50 Phalana the Witch
44:42 Guardian of the Abyss
46:21 Corrupted Oceiros
47:15 Dragonslayer Armour
48:37 Giant Serpents
49:45 Headless Legion Knight
50:49 Guardian of the Old Flame
52:35 Cardinal and Knight of Void
56:12 Dragonslayer of Void
57:12 Mirror Knight
58:24 Soul of Cinder DS3 - Hollow Overhaul mod All Bosses NG+ [No Damage] v.3.3.6](https://i.ytimg.com/vi/u_fDMsIS7E8/mqdefault.jpg)


![Elden Ring - Level 1 NG+7 Fire Giant speedkill [No Damage]
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of the Fire Giant, of 57 seconds from health bar showing (00:22) to last hit (1:19). If counting from first hit dealt to Fire Giant (0:31), this is a 50 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Bleed Scavengers curved sword +25 [Seppuku]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Millicents prothesis
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:22 Bossfight
1:19 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Fire Giant speedkill [No Damage]](https://i.ytimg.com/vi/vKAmF_lL_f4/mqdefault.jpg)