Uploaded March 2023 | Updated September 2026, 2 weeks ago
A compilation of Main Bossfights / Remembrances Bosses beaten at RL1 (Rune Level 1) using the Iron Balls, the new meta weapon for RL1 runs massively buffed in patch 1.08 - are they OP now ? Yes, it's safe to claim that.
This is part of a new series where I showcase various RL1 weapons to demonstrate how many viable options the build diversity and freedom of Elden Ring enables - and why no, you don't have to only rely on Serpent-Hunter for these runs. Enjoy :)
Build: Rune Level 1
Weapon: Iron Balls +25 (Standard/Heavy, Blood or Cold depending on bosses)
Support gear: Dagger [Golden Vow], Finger Seal [Flame, Grant Me Strength]
Talismans: Radagon's Soreseal, Red feathered talisman, Axe talisman, Green turtle talisman, Two Fingers Heirloom (to cast buffs).
Bonus items: +10 strength/increased damage on charged attacks physics potion and fashion armor.
You can find me on Amazing Chest's discord server : discord.gg/amazingchest
or on the Champion's Respite RL1 challenge running server : discord.gg/vESQQvm
My other Elden Ring Rune Level 1 stuff so far : youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
Bosses list with timestamps:
00:00 Intro
00:35 Margit, the Fell Omen
01:27 Godrick the Grafted
02:45 Red Wolf of Radagon
03:23 Rennala, Queen of the Full Moon
04:36 Draconic Tree Sentinel
05:21 Godfrey, First Elden Lord (Spirit)
06:11 Morgott, the Omen King
07:13 Fire Giant
10:38 Starscourge Radahn
11:42 Mimic Tear
12:10 Regal Ancestor Spirit
12:57 Godskin Duo
15:03 Beast Clergyman/Maliketh, the Black Blade
16:27 Sir Gideon Ofnir, the All-Knowing
17:05 Godfrey, First Elden Lord/Hoarah Loux, Warrior
18:20 Radagon of the Golden Order/Elden Beast
20:38 Astel, Naturalborn of the Void
22:00 Lichdragon Fortissax
24:05 Dragonlord Placidusax
26:29 Mohg, Lord of Blood
27:38 Commander Niall
29:25 Loretta, Knight of the Haligtree
30:24 Malenia, Blade of Miquella
33:39 Outro (Ori and the Blind Forest Main theme)
#eldenring #bossfight #serpenthuntersucks #fromsoftware #challenge #level1 #boss
A compilation of Main Bossfights / Remembrances Bosses beaten at RL1 (Rune Level 1) using the Iron Balls, the new meta weapon for RL1 runs massively buffed in patch 1.08 - are they OP now ? Yes, it's safe to claim that.
This is part of a new series where I showcase various RL1 weapons to demonstrate how many viable options the build diversity and freedom of Elden Ring enables - and why no, you don't have to only rely on Serpent-Hunter for these runs. Enjoy :)
Build: Rune Level 1
Weapon: Iron Balls +25 (Standard/Heavy, Blood or Cold depending on bosses)
Support gear: Dagger [Golden Vow], Finger Seal [Flame, Grant Me Strength]
Talismans: Radagon's Soreseal, Red feathered talisman, Axe talisman, Green turtle talisman, Two Fingers Heirloom (to cast buffs).
Bonus items: +10 strength/increased damage on charged attacks physics potion and fashion armor.
You can find me on Amazing Chest's discord server : discord.gg/amazingchest
or on the Champion's Respite RL1 challenge running server : discord.gg/vESQQvm
My other Elden Ring Rune Level 1 stuff so far : youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
Bosses list with timestamps:
00:00 Intro
00:35 Margit, the Fell Omen
01:27 Godrick the Grafted
02:45 Red Wolf of Radagon
03:23 Rennala, Queen of the Full Moon
04:36 Draconic Tree Sentinel
05:21 Godfrey, First Elden Lord (Spirit)
06:11 Morgott, the Omen King
07:13 Fire Giant
10:38 Starscourge Radahn
11:42 Mimic Tear
12:10 Regal Ancestor Spirit
12:57 Godskin Duo
15:03 Beast Clergyman/Maliketh, the Black Blade
16:27 Sir Gideon Ofnir, the All-Knowing
17:05 Godfrey, First Elden Lord/Hoarah Loux, Warrior
18:20 Radagon of the Golden Order/Elden Beast
20:38 Astel, Naturalborn of the Void
22:00 Lichdragon Fortissax
24:05 Dragonlord Placidusax
26:29 Mohg, Lord of Blood
27:38 Commander Niall
29:25 Loretta, Knight of the Haligtree
30:24 Malenia, Blade of Miquella
33:39 Outro (Ori and the Blind Forest Main theme)
#eldenring #bossfight #serpenthuntersucks #fromsoftware #challenge #level1 #boss
![Elden Ring Level 1 NG+7 Regal Ancestor Spirit speedkill [No Damage]
Poetic and pleasantly atmospheric fight. Well done, FromSoft.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Regal Ancestor Spirit, of 1:10 minute from health bar showing (00:20) to last hit (1:30). If counting from first hit dealt to the Ancestor Spirit (0:30), this is a 1 minute fast kill. Also done with no hits taken.
Build : Rune Level 1
Fire Bandits curved sword +25
Fire Scavengers curved sword +25
Radagons Soreseal, Red feathered talisman, Fire Scorpion Charm, Viridian amber medaillon +2
Bonus items : +10 dexterity/+15% fire damage physics potion and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro
00:20 Bossfight
1:30 Outro and stats/runes drop
#EldenRing Elden Ring Level 1 NG+7 Regal Ancestor Spirit speedkill [No Damage]](https://i.ytimg.com/vi/trP4cl_Pkoc/mqdefault.jpg)
![DS3 Convergence - Rekindled Abyss Watchers v1.7.1 bossfight [No damage]
The endgame Rekindled Abyss Watchers bossfight from the 1.7.1 vers of the ds3 Convergence mod, beaten with a SL152 aeromancer without getting hit/no damage. The build used for this fight is shown at the end of the video.
This is an addition to my Convergence all bosses compilation here : https://youtu.be/xDemy4REVi0, since I missed this fight the first time so I redid it in a separate video. DS3 Convergence - Rekindled Abyss Watchers v1.7.1 bossfight [No damage]](https://i.ytimg.com/vi/uEjJdmGrGx8/mqdefault.jpg)
![Demons Souls - True King Allant SL1 No Roll/Block/Parry [Flawless]
Lol Demons Souls - True King Allant SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/uT5spL3jw5U/mqdefault.jpg)
![Elden Ring - Level 1 NG+7 Lichdragon Fortissax speedkill [No Damage]
While some bosses are difficult due to a complex moveset used to challenge the player, others compensate lackluster attacks with projectile spam or other cheap mechanics. Fortissax belongs to the latter category of bosses, notably his static lightning which sole point is to annoy melee players as much as possible while being a non-issue for ranged playstyles. Interesting design decision.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Lichdragon Fortissax, of 47 seconds from health bar showing (00:34) to last hit (1:21). If counting from first hit dealt to Fortissax (0:42), this is a 39 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Bleed Scavengers curved sword +25 [Seppuku]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Rotten winged sword insignia
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:34 Bossfight
1:21 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Lichdragon Fortissax speedkill [No Damage]](https://i.ytimg.com/vi/uZFqz8y7oX8/mqdefault.jpg)
![DS3 - Hollow Overhaul mod All Bosses NG+ [No Damage] v.3.3.6
A compilation of all the bossfights of the DS3 Hollow overhaul mod version 3.3.6, done in NG+ without taking damage to the bosses. This is a rework mod bringing tons of changes to the game with new items, weapons, Bloodborne hunter combat system and changes in enemies placements and bosses. Overall the atmosphere and experience are cool despite the overboard enemy spam at times, and the artistic aspect of the mod with enemies and bosses reskins is great. The system of Eclipse and Ceremonies is also nice. However, the major flaw of the mod comes down to bosses, as the mod author seem to clearly have no idea what balance means or what boss design is. Most of the difficulty of these bosses come from increased speed, giving everything infinite poise, immunity to critical attacks and inflated health bars on top of recovery cancels and projectiles/AoE spam whenever possible, while also giving them health regeneration because...reasons ?
If you enjoy atmospheric gameplay and want a change of experience, this mod is worth a shot, but if you like well designed encounters and bossfights then you should pass your way.
The bosses changed were all clear downgrades from vanilla (even casual bosses like Wyvern according to the mod authors own words are made worse, in Wyverns case replaced by a 250% speed Lothric UGS knight with infinite poise...yey). The HO mod also features both Midir but harder and Gael but harder mods, notoriously unbalanced reworks which turn Midir into a spamfest of fire breaths/lasers and body hitboxes on every single of his attacks. Similar syndrome is forced upon Gael, turning him into a mess of arrows spam, recovery cancels, insta attacks and Owl moves too fast for DS3 rolls system. P3 becomes a shitfest of lightning and dark AoEs that would make most New Year festivals jealous.
As for the new bosses introduced by the mod, they mostly come down to sped up versions of enemies with passive poise and often turned into DS2 ganks, which might sometimes be cool on paper but gameplay wise are as engaging as shooting yourself in the foot with a greatarrow. Examples with the Aged Dragonrider, a millwood knight with more tracking, fire AoEs and an uppercut that can summon a dragon breath on you with no windup. The boss would still be fine if it wasnt for the ground fire that erupts around him every 10-15 seconds in phase 2, forcing melee builds to run away and hope the boss doesnt charge or corners you, in which case its unavoidable damage. Or Forgotten Storm King, a Pontiff reskin who sends wind waves with some of his attacks that can track the player around and randomly glitch out, going under the map or bouncing off walls to come back and hit you 5 to 20 seconds after being sent which is of course unpredictable. Add some animation cancels of his p2 AoE attack to instantly kill you with active hitboxes and various glitches and overlaps...awfully janky boss.
Whereas some ganks were somewhat balanced like Old Hero and Corvian (a faster Yhorm with a blindness mechanic and a reskinned Corvian who can friendly fire each other) and some others are cool concepts but poorly executed (e.g Duo of Void, an interesting chasedown/environemental hazard idea of a boss but with projectiles having a hitbox five time larger than their model, and the Knight being a lazy sped up Lothric UGS enemy with passive poise...again.), some others were made with zero effort by just spamming 3 enemies under steroids in a small area and calling that a boss, like putting 3 Giant serpents men on a tiny bridge, or the Shadows of Lothric, a gank of 3 carthus rogues that periodically gain invisibility and damage resistance while still being as aggressive as normal, including a pyromancer using spells with an instant windup that spawn with active hitboxes at frame 1, making them unreactable. Nice.
Good/okay bosses were fought honorably, unfair and awfully designed ones were cheesed or deleted with magic as they deserved.
00:00 Protector of the Shrine
00:32 Dancer of the Boreal Valley
1:27 Vordt of the Boreal Valley
2:20 Abyss Watchers
4:05 High Lord Wolnir
5:10 Crystal Sage
6:05 Deacons of the Deep
8:24 Curse-rotten Greatwood
10:01 Aged Dragonrider
11:22 Forgotten Storm King
12:57 Aldrich, Devourer of gods.
13:54 Yhorm the Giant
15:45 Oceiros, the Consumed King
17:01 Champion Gundyr
17:56 Iudex Gundyr
18:42 Twin Princes
20:16 Old Demon King
20:57 Forgotten Penetrator
21:36 Nameless King
23:24 Old Hero and Corvian
25:32 Sister Friede
28:03 Demon Princes
31:17 Darkeater Midir
33:05 Spear of the Church
36:18 Slave Knight Gael
37:18 Executionner of Lothric
38:14 Shadows of Lothric
40:15 Beast, Shadow of the Woods
42:05 Tranquil Old Monk
43:50 Phalana the Witch
44:42 Guardian of the Abyss
46:21 Corrupted Oceiros
47:15 Dragonslayer Armour
48:37 Giant Serpents
49:45 Headless Legion Knight
50:49 Guardian of the Old Flame
52:35 Cardinal and Knight of Void
56:12 Dragonslayer of Void
57:12 Mirror Knight
58:24 Soul of Cinder DS3 - Hollow Overhaul mod All Bosses NG+ [No Damage] v.3.3.6](https://i.ytimg.com/vi/u_fDMsIS7E8/mqdefault.jpg)


![Elden Ring - Level 1 NG+7 Fire Giant speedkill [No Damage]
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of the Fire Giant, of 57 seconds from health bar showing (00:22) to last hit (1:19). If counting from first hit dealt to Fire Giant (0:31), this is a 50 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Bleed Scavengers curved sword +25 [Seppuku]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Millicents prothesis
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:22 Bossfight
1:19 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Fire Giant speedkill [No Damage]](https://i.ytimg.com/vi/vKAmF_lL_f4/mqdefault.jpg)
![Sekiro - Inner Genichiro Base Vitality/Posture Hardmode Sword only [Flawless]
Reflection version of the boss. No lightning reversals. A good fight.
(Hardmode means Demon Bell + Charmless).
Blooper clips :
Geni arrow cheat : https://youtu.be/6SjcF8iKJmk
If youre wondering why I didnt stomp his sweeps in p3, this is why
Wall and mikiri memes : https://youtu.be/-Fmrb6rmYq8 Sekiro - Inner Genichiro Base Vitality/Posture Hardmode Sword only [Flawless]](https://i.ytimg.com/vi/vhSBBJt98KA/mqdefault.jpg)
![Dark Souls 3 - Demon Prince SL1 NG+7 No Roll/Block/Parry [Flawless]
So I wanted to do a fun Demon Prince kill for pete, and here I did that. I got a terrible RNG with their positioning halfway through p1 and the beginning in p2 with the two fireball volleys and him hugging the wall for the first meteor attack, preventing me from getting the post-punishes by hitting his back legs/tail. Still took me only about 40 mins to get oh oh. Dark Souls 3 - Demon Prince SL1 NG+7 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/wiMG98vw1yA/mqdefault.jpg)
![DS3 Convergence - Aeromancer vs NG+ All Bosses [No damage]
Compilation of all bosses of the Convergence mod, done in NG+ on version 1.7.1 with a sl150-160 Aeromancer using aeromancies with Azals staff, the storm curved sword and the air divine blade. No damage taken in fights on top of that.
Edit : I forgot about the Rekindled abyss watchers bossfight which I missed at the time of this compilation. I beat the fight in NG on a different savefile (but still with an aeromancer and no hit) here : https://youtu.be/uEjJdmGrGx8
My personal opinion on the bosses after playing this mod :
Good/very good bosses/reworks :
Watchdog of Firelink
Royal Darkwraith
Abyss Watchers (Rekindled Abyss Watchers)
Vessel of Kaathe and Lilianne of Londor
Beheaded Knight
Okay/average bosses/reworks :
Curse-rotten Greatwood
High Lord Wolnir
Oceiros, the Consumed King
Unchanged/mostly unchanged bosses :
Vordt of the Boreal Valley
Crystal Sage
Deacons of the Deep
Old Demon King
Pontiff Sulyvahn
Aldrich, Devourer of gods
Yhorm the Giant
Dancer of the Boreal Valley
Dragonslayer Armour
Nameless King
Lorian and Lothric, Twin Princes
Sister Friede
Demon Prince
Darkeater Midir
Slave Knight Gael
Soul of Cinder
Trash/buggy bosses/reworks :
Master of Depths and Greatwolf
Storm King Allant
Timestamps for bosses :
00:00 Watchdog of Firelink
00:34 Vordt of the Boreal Valley
1:03 Curse-rotten Greatwood
2:57 Crystal Sage
4:18 Deacons of the Deep
5:35 Royal Darkwraith
6:55 Abyss Watchers
8:45 High Lord Wolnir
9:55 Old Demon King
10:52 Pontiff Sulyvahn
11:54 Aldrich, Devourer of gods
12:49 Yhorm the Giant
15:33 Dancer of the Boreal Valley
16:40 Oceiros, the Consumed King
17:55 Vessel of Kaathe and Lilianne of Londor
20:36 Dragonslayer Armour
22:31 Nameless King
24:55 Beheaded Knight
28:04 Lorian and Lothric, Twin Princes
30:20 Master of Depths and Greatwolf
33:30 Sister Friede
37:46 Demon Prince
42:41 Storm King Allant
44:43 Darkeater Midir
50:36 Slave Knight Gael
54:49 Soul of Cinder DS3 Convergence - Aeromancer vs NG+ All Bosses [No damage]](https://i.ytimg.com/vi/xDemy4REVi0/mqdefault.jpg)