Uploaded July 2026 | Updated September 2026, 3 weeks ago
Venture into the most hostile, ash-choked corners of Eastern Taladas. From the toxic, warped volcanic slopes of the Steamwall to the skeletal ruins of Old Aurim and the misty cliffs of the Rainward Isles, we explore the brutal survival of Krynn's most merciless civilizations. Discover how the scrawny, ancestor-worshiping hobgoblins of the mountains compare to the heavily armored, nomadic war-tribes of the plains. We also unearth the dark experiments of the goddess Erestem, the rise of the proto-draconian Traag, and the elusive, bone-strewn Field of Dragons. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy & D. Robert Handy, Producer Patron David Galindo, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
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Membership: youtube.com/@DLSaga/join
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Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
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#Dragonlance #Taladas #Lore #TTRPG #DragonlanceSaga #Krynn #DungeonsAndDragons #TimeOfTheDragon #Hobgoblins #Draconians #DndLore #AdvancedDungeonsAndDragons #DLSaga
Transcript
Surviving on a diet of poached gnomes and toxic mountain moss, the merciless, scrawny war-tribes of Eastern Taladas have turned the ashen ruins of a fallen human empire into a feral playground of bone armor and blood feuds.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are deep-diving into the ecology of the volcanic Steamwall, the apocalyptic dust-bowl of Old Aurim, and the misty refuge of the Rainward Isles. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
To understand the sheer hostility of Eastern Taladas, we must first look at the Steamwall. This massive volcanic mountain range completely blocks Southern Hosk from the east. For humans or elves, it is an uninhabitable nightmare. Corrosive steam rolls up from the Indanalis Sea, mixing with the ash and sulfuric gas of active volcanoes to create a toxic, perpetual rain that erodes the lifeless rock. Black, poisonous streams rush down the peaks past boiling mud pots, forming rivers where the banks are entirely dead except for eerie clumps of red and gold moss.
As these waters flow down the lower slopes, they warp the very rules of nature. Mighty oaks become gnarled and tortured. Animals—from squirrels to giant bears—develop ulcerous skin patches and bizarre physical deformities. Their temperaments shift drastically: the meek become aggressive, and the aggressive become vicious. By the time these brackish, sour rivers reach the foothills, the poisons dilute enough to be non-lethal, but the land remains a breeding ground for fearsome monsters. Yet, among the beasts, three intelligent races struggle to survive: the beleaguered Traldor Dwarves, the hardened Marak Kender, and the true masters of the muck—the Steamwall Hobgoblins.
Unlike their burly cousins elsewhere on Krynn, the Steamwall hobgoblins are scrawny, skeletal fellows with loose, deep red-brown skin hanging off their frames and large, bloodshot eyes. Standing six feet tall, the males wear nothing but a loincloth, and both sexes deck themselves out in macabre ornaments: teeth, fingers, and toes harvested from their victims, mixed with bright cloth and feathers.
Because earthquakes routinely collapse the mountain caves, these hobgoblins build drafty longhouses on stilts to escape predatory vermin. These flimsily thatched roofs offer miserable protection from the freezing winter rains, and entire clans frequently burn their own homes down by carelessly building indoor fires just to stay warm.
What truly defines this culture is their obsession with death. When a hobgoblin dies, their skull is cleaned entirely by captive nests of flesh-eating ants and placed into a dedicated niche on the front wall of the longhouse. Taking heads is the ultimate metric of valor. Tribes frequently raid the nearby Marak kender and Traldor dwarves to bring back enemy heads, stacking them in gruesome pyramids outside their doors to face their ancestors...
Venture into the most hostile, ash-choked corners of Eastern Taladas. From the toxic, warped volcanic slopes of the Steamwall to the skeletal ruins of Old Aurim and the misty cliffs of the Rainward Isles, we explore the brutal survival of Krynn's most merciless civilizations. Discover how the scrawny, ancestor-worshiping hobgoblins of the mountains compare to the heavily armored, nomadic war-tribes of the plains. We also unearth the dark experiments of the goddess Erestem, the rise of the proto-draconian Traag, and the elusive, bone-strewn Field of Dragons. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy & D. Robert Handy, Producer Patron David Galindo, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Play TTRPGs: https://startplaying.games/referral/cmjfslgm6004fjx045w45tt8n
Merchandise: dlsaga.com/shop
Membership: youtube.com/@DLSaga/join
Twitch: twitch.tv/dlsaga
Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
Dungeons & Dragons Products: amzn.to/3Wq7ZYA
Audible: amzn.to/4o4q9N7
#Dragonlance #Taladas #Lore #TTRPG #DragonlanceSaga #Krynn #DungeonsAndDragons #TimeOfTheDragon #Hobgoblins #Draconians #DndLore #AdvancedDungeonsAndDragons #DLSaga
Transcript
Surviving on a diet of poached gnomes and toxic mountain moss, the merciless, scrawny war-tribes of Eastern Taladas have turned the ashen ruins of a fallen human empire into a feral playground of bone armor and blood feuds.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are deep-diving into the ecology of the volcanic Steamwall, the apocalyptic dust-bowl of Old Aurim, and the misty refuge of the Rainward Isles. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
To understand the sheer hostility of Eastern Taladas, we must first look at the Steamwall. This massive volcanic mountain range completely blocks Southern Hosk from the east. For humans or elves, it is an uninhabitable nightmare. Corrosive steam rolls up from the Indanalis Sea, mixing with the ash and sulfuric gas of active volcanoes to create a toxic, perpetual rain that erodes the lifeless rock. Black, poisonous streams rush down the peaks past boiling mud pots, forming rivers where the banks are entirely dead except for eerie clumps of red and gold moss.
As these waters flow down the lower slopes, they warp the very rules of nature. Mighty oaks become gnarled and tortured. Animals—from squirrels to giant bears—develop ulcerous skin patches and bizarre physical deformities. Their temperaments shift drastically: the meek become aggressive, and the aggressive become vicious. By the time these brackish, sour rivers reach the foothills, the poisons dilute enough to be non-lethal, but the land remains a breeding ground for fearsome monsters. Yet, among the beasts, three intelligent races struggle to survive: the beleaguered Traldor Dwarves, the hardened Marak Kender, and the true masters of the muck—the Steamwall Hobgoblins.
Unlike their burly cousins elsewhere on Krynn, the Steamwall hobgoblins are scrawny, skeletal fellows with loose, deep red-brown skin hanging off their frames and large, bloodshot eyes. Standing six feet tall, the males wear nothing but a loincloth, and both sexes deck themselves out in macabre ornaments: teeth, fingers, and toes harvested from their victims, mixed with bright cloth and feathers.
Because earthquakes routinely collapse the mountain caves, these hobgoblins build drafty longhouses on stilts to escape predatory vermin. These flimsily thatched roofs offer miserable protection from the freezing winter rains, and entire clans frequently burn their own homes down by carelessly building indoor fires just to stay warm.
What truly defines this culture is their obsession with death. When a hobgoblin dies, their skull is cleaned entirely by captive nests of flesh-eating ants and placed into a dedicated niche on the front wall of the longhouse. Taking heads is the ultimate metric of valor. Tribes frequently raid the nearby Marak kender and Traldor dwarves to bring back enemy heads, stacking them in gruesome pyramids outside their doors to face their ancestors...










