Hitscan and Projectile Weapons - Godot FPS Series #8 @stayathomedev
Hitscan and Projectile Weapons - Godot FPS Series #8  @stayathomedev
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Overview
In this episode, you'll implement two fundamental shooting mechanics: hitscan (instant raycast hits) and projectile (physics-based bullets). By the end, your weapon will fire either instant-hit shots or visible projectiles, both with visual feedback.

This episode builds directly on Episode 7 (youtu.be/QrfskQNs3aM) state machine. We're adding actual shooting logic to replace the print statement.

What You'll Learn:

Raycast-based hitscan shooting
Physics-based projectile system
Toggling between shooting modes
Basic impact visualization

Prerequisites:

Completed Episode 7 (Weapon State Machine)
Understanding of Godot's raycast system
Basic 3D math (vectors, directions)

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✅ GET THE SOURCE FILES
patreon.com/posts/146194976

✅ GET THE STARTERKIT PROJECT
patreon.com/posts/make-fps-2-0-134340702

🏆 The FPS Tutorial Series 2.0 Roadmap
stayathomedev.com/blog/fps-series-road-map

🎮 Wishlist My FPS Game, Children of Kronos
store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=youtube&utm_medium=description&utm_campaign=tutorial

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CHAPTERS

00:00 Hitscan vs. Projectile
00:10 Weapon Resource Script Changes
01:42 Adding Hitscan Firing
02:24 _perform_hitscan()
02:51 Using PhysicsRayQueryParameters3D
04:27 Spawning the Visual Impact Marker
05:10 Testing Hitscan
05:45 Selecting Collision Masks
06:29 Projectile Class Script
06:58 Why Not RigidBody3D?
09:21 Projectile Scene
10:15 Adding Projectile to Weapon Resource
11:00 Spawning Projectile
12:36 Projectile Test
12:56 Fixing Projectile Rotation
13:34 Better Collision Detection
14:58 Final Projectile Test
15:30 Get the Source Files

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PATREON ►► patreon.com/cw/StayAtHomeDev_

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Resources:
GODOT ENGINE ►► godotengine.org
DOWNLOAD GODOT ►► godotengine.org/download

#godot #gamedev #fpstutorial
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Hitscan and Projectile Weapons - Godot FPS Series #8

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