Health & Damage System - Godot FPS Series #13 @stayathomedev
Health & Damage System - Godot FPS Series #13  @stayathomedev
Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this episode, you'll build a reusable health and damage system using a component-based architecture. By the end, your weapons will deal actual damage, and you'll have destructible objects that can be destroyed when shot.

This foundation enables enemies, destructible environments, and player health in future episodes.

What You'll Learn:

Creating a HealthComponent for any object
Dealing damage with weapons (hitscan and projectile)
Detecting HealthComponent on collision
Component-based architecture patterns
Signals for health events (damage, death)

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✅ GET THE SOURCE FILES
patreon.com/posts/make-fps-health-149690935?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

✅ GET THE STARTERKIT PROJECT
patreon.com/posts/make-fps-2-0-134340702

🏆 The FPS Tutorial Series 2.0 Roadmap
stayathomedev.com/blog/fps-series-road-map

🎮 Wishlist My FPS Game, Children of Kronos
store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=youtube&utm_medium=description&utm_campaign=tutorial

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CHAPTERS

00:00 What is a Component?
00:55 The Health Component Script
02:06 Core Functions: Damage, Heal, and Death
04:18 The Heal Function
05:01 The Death Function
05:47 Creating a Destructible Object
07:17 Integrating Damage into Player Weapons
10:03 Adding Damage to Projectiles
10:41 Source Node Error Consideration
11:31 Setting Health to Max Health
12:39 Removing or Adding Health Component
13:43 Adding Health to Player
15:02 Health Pickup Future
15:40 Get the Source Files

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PATREON ►► patreon.com/c/StayAtHomeDev_

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Resources:
GODOT ENGINE ►► godotengine.org
DOWNLOAD GODOT ►► godotengine.org/download

#godot #gamedev #fpstutorial
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Health & Damage System - Godot FPS Series #13

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