Uploaded July 2019 | Updated September 2026, 2 weeks ago
Wow, put down your gun, this is my last run on this contract. I SWEAR! (Unless IOI decides to feature this contract.)
Anyway this is exactly the same strat as the previous video. I was so ashamed of my NA aim that I decided to remake it, with proper EU aim this time. Also unlisted the other run so I have to suffer watching this again. Oh, and I upped the bitrate of my render so that it's not so blurry compared to the source file.
I'll be uploading the Bank level side track very shortly - there's only one that isn't recycled from other maps - then start working on Season 1's missing tracks.
That means side tracks, ambient tracks, special tracks, even stuff like Holiday Hoarders' bells or the Hokkaido ninja starting location. Stay tuned!
- - - - - - - - - - - - - - -
Previous video description:
Follow-up to yesterday's video. I've been grinding to get the first place in the leaderboards back and eventually came up with this strat.
Disclaimer: it is a terrible one. The route the bodyguard takes to enter the mansion grounds seems totally random *(Addendum: it can be somewhat predictable depending from where you shoot at him)*, and shots require absurd precision. I got better at them in the end, but of course my successful run had to include shameful NA aim. Oh well, whatever. *(Addendum: Not anymore.)*
You could easily improve this strat by putting the rubber duck in a closer spot or even better, shooting the guard in the head when he rushes past the open window. But no way I'm grinding for that perfect shot.
If you manage to pull this off or find an even faster route, I'd be really curious to watch it.
If you want to try this contract by yourself:
PC: 1-03-4595068-83
PS4: 2-03-4721712-94 (Credit to CHAOS_AGENT_45)
XBox One: 3-03-4687023-32
Wow, put down your gun, this is my last run on this contract. I SWEAR! (Unless IOI decides to feature this contract.)
Anyway this is exactly the same strat as the previous video. I was so ashamed of my NA aim that I decided to remake it, with proper EU aim this time. Also unlisted the other run so I have to suffer watching this again. Oh, and I upped the bitrate of my render so that it's not so blurry compared to the source file.
I'll be uploading the Bank level side track very shortly - there's only one that isn't recycled from other maps - then start working on Season 1's missing tracks.
That means side tracks, ambient tracks, special tracks, even stuff like Holiday Hoarders' bells or the Hokkaido ninja starting location. Stay tuned!
- - - - - - - - - - - - - - -
Previous video description:
Follow-up to yesterday's video. I've been grinding to get the first place in the leaderboards back and eventually came up with this strat.
Disclaimer: it is a terrible one. The route the bodyguard takes to enter the mansion grounds seems totally random *(Addendum: it can be somewhat predictable depending from where you shoot at him)*, and shots require absurd precision. I got better at them in the end, but of course my successful run had to include shameful NA aim. Oh well, whatever. *(Addendum: Not anymore.)*
You could easily improve this strat by putting the rubber duck in a closer spot or even better, shooting the guard in the head when he rushes past the open window. But no way I'm grinding for that perfect shot.
If you manage to pull this off or find an even faster route, I'd be really curious to watch it.
If you want to try this contract by yourself:
PC: 1-03-4595068-83
PS4: 2-03-4721712-94 (Credit to CHAOS_AGENT_45)
XBox One: 3-03-4687023-32
![[Former WR] [U121.1] Payday 2 - Golden Grin Casino, Speedrun Co-op DW, 01:39 GT (OoB)
Live comments in French. If they bother you, mute the audio.
Back on an old version of the game to beat and optimize the co-op DW+ run on GGC using the good old OOB in the managers office.
I hadnt practiced the glitch in over two years and remember struggling with it a lot in the past, yet here I was able to first try it almost every single time.... except when I was recording with my team of course.
Run can still be improved as Awake didnt manage to get downed while moving the bag to proc Running From Death, while I was slow at downing myself to trigger slow-mo and get onto the escape zone.
Still, a solid run we got fairly fast, and first GGC run to end before the assault even starts!.... Okay, right when the assault starts. But its possible!
You can see other co-op runs on my friend Jagorions channel: https://www.youtube.com/channel/UCtnyL9vHA4lRfUouZnkRmIA
In particular, a new glitched The Diamond run done on an old version as well: https://www.youtube.com/watch?v=8PEeeg-gsrQ
Build used is nearly the same as in my solo run. [Former WR] [U121.1] Payday 2 - Golden Grin Casino, Speedrun Co-op DW, 01:39 GT (OoB)](https://i.ytimg.com/vi/bE6FtFGysEc/mqdefault.jpg)
![[Former WR] [U151.2] Payday 2 - First World Bank, Speedrun Solo OD, 04:05 GT (OoB)
Last run on FWB, practicing on Normal helped me a lot doing the OD run.
This is a 2mn17 improvement over the glitchless WR, so this is quite the time save. Sub-4mn might be possible but I wont try it, as this run was already pretty good.
Build used: http://pd2tools.com/l/7cdb174600d0ae14de4cf0d6d44ea839 [Former WR] [U151.2] Payday 2 - First World Bank, Speedrun Solo OD, 04:05 GT (OoB)](https://i.ytimg.com/vi/c22-zSWMcxo/mqdefault.jpg)
![[Former WR] [U163] Payday 2 - Diamond Heist, Speedrun Solo OD, 4:07 GT (Glitched)
This is not a comeback (for now), I recorded this in October 2018.
Run done on update 163 which corresponds to the day one release of Diamond Heist. Indeed the glitch I use in it was fixed literally the following day. Had been wanting to use it in a run for a while so here it finally is.
Glitch explanation: the backwall in the vault area is considered as out of map/non-solid void for lootbags which causes them to instantly respawn at a predefined place when they hit it (like when you throw bags in water).
Turns out this place is the little garden on the lower floor - formerly a helipad in PDTH - where you secure loot using a zipline in loud. And it happens to be also very close to the window cleaning platform where you secure loot in stealth (assuming you spawn in that part of the building), close enough to allow you to throw bags on it from the garden. So this glitch eventually saves you more than 1 minute of bag movement.
Run and movement are unoptimized especially at the bag moving part. Thats because I was using the RNG Modifier mod, which was later packed into our officially-endorsed speedrunning mod. As such it was one of my first tries with it installed, and I didnt bother to improve it.
I have a previous sloppy 4:21 run done without the mod you can watch here: https://www.youtube.com/watch?v=KuM6f7u6VIM [Former WR] [U163] Payday 2 - Diamond Heist, Speedrun Solo OD, 4:07 GT (Glitched)](https://i.ytimg.com/vi/cTkOmdGU8Eg/mqdefault.jpg)







