Uploaded May 2019 | Updated September 2026, 2 weeks ago
This is not a comeback (for now), I recorded this in October 2018.
Run done on update 163 which corresponds to the day one release of Diamond Heist. Indeed the glitch I use in it was fixed literally the following day. Had been wanting to use it in a run for a while so here it finally is.
Glitch explanation: the backwall in the vault area is considered as out of map/non-solid void for lootbags which causes them to instantly respawn at a predefined place when they hit it (like when you throw bags in water).
Turns out this place is the little garden on the lower floor - formerly a helipad in PDTH - where you secure loot using a zipline in loud. And it happens to be also very close to the window cleaning platform where you secure loot in stealth (assuming you spawn in that part of the building), close enough to allow you to throw bags on it from the garden. So this glitch eventually saves you more than 1 minute of bag movement.
Run and movement are unoptimized especially at the bag moving part. That's because I was using the RNG Modifier mod, which was later packed into our officially-endorsed speedrunning mod. As such it was one of my first tries with it installed, and I didn't bother to improve it.
I have a previous sloppy 4:21 run done without the mod you can watch here: youtube.com/watch?v=KuM6f7u6VIM
This is not a comeback (for now), I recorded this in October 2018.
Run done on update 163 which corresponds to the day one release of Diamond Heist. Indeed the glitch I use in it was fixed literally the following day. Had been wanting to use it in a run for a while so here it finally is.
Glitch explanation: the backwall in the vault area is considered as out of map/non-solid void for lootbags which causes them to instantly respawn at a predefined place when they hit it (like when you throw bags in water).
Turns out this place is the little garden on the lower floor - formerly a helipad in PDTH - where you secure loot using a zipline in loud. And it happens to be also very close to the window cleaning platform where you secure loot in stealth (assuming you spawn in that part of the building), close enough to allow you to throw bags on it from the garden. So this glitch eventually saves you more than 1 minute of bag movement.
Run and movement are unoptimized especially at the bag moving part. That's because I was using the RNG Modifier mod, which was later packed into our officially-endorsed speedrunning mod. As such it was one of my first tries with it installed, and I didn't bother to improve it.
I have a previous sloppy 4:21 run done without the mod you can watch here: youtube.com/watch?v=KuM6f7u6VIM









![[Bug] Payday 2 - GenSec Guard Texture Glitch on Slaughterhouse
Sorry for the frame drops. [Bug] Payday 2 - GenSec Guard Texture Glitch on Slaughterhouse](https://i.ytimg.com/vi/g53ykaBRHHo/mqdefault.jpg)
![[U146] Payday 2 - Yacht Heist, Speedrun Solo OD, 03:03 GT
Im really disappointed that I didnt get sub-3mn.
Had I not made so many mistakes like tossing a bag in a closed window or dropping an unnecessary ECM, I would have probably made it.
Oh well, Ill try again later. [U146] Payday 2 - Yacht Heist, Speedrun Solo OD, 03:03 GT](https://i.ytimg.com/vi/gizOKr8bHuk/mqdefault.jpg)