Martin Klekner | Heroes of Bronze Livestreams #1-10 @MartinKlekner | Uploaded 4 years ago | Updated 26 minutes ago
⇨ Get the package: gum.co/hoblivestreams110
INFO:
For the past year, I have been streaming my Heroes of Bronze behind the scenes sessions and publishing them as a bonus for my Patrons over at patreon.com/MartinKlekner
Now, to make these streams available for everyone, I decided to edit and polish them, divide them into chapters and publish on my Gumroad.
⇨ HoB Patreon: patreon.com/MartinKlekner
THE COLLECTION CONTAINS:
- almost 10 HOURS of breakdown videos, behind the scenes and step by step tutorials based on the artwork for my Heroes of Bronze project
- Blender 2.8 workflows, tips and tricks for putting together scenes
- breakdowns of my Photoshop, Substance Painter and After Effects projects
- Character Creator - Iclone - Blender pipeline fundamentals
CHAPTERS:
Chapter 1 - all about my "Magnificent Bastards" artwork, breaking down the Blender and Photoshop file, showing my Substance Painter file for the Spartan armor and talking about lighting of the scene
Chapter 2 - step by step process of texturing an ancient Corinthian column, with colorful marble parts and shiny bronze details, all in Substance Painter
Chapter 3 - description of how I hand-paint an ancient Greek wall painting based on reference, and then use the painting as an ID map in Substance Painter, to help the texturing process
Chapter 4 Storm of Spears - breakdown of my "Storm of Spears" artwork
Chapter 5 - a showcase of how the free GIS Blender addon works, how you can get Google Maps data from it and use it in your 3D landscape creation, also showing my water shader, and compositing of the final image
Chapter 5 Marathon Hills - breakdown of my "Marathon Hills" artwork
Chapter 6 - I talk about SKINNING clothing & APPENDING props, probably the most valuable lesson of the course, if you want to learn how to attach props and clothes to your rigged characters, with tips on posing, weight painting, shape keyes and more
Chapter 6 Line Clash - breakdown of my "Line Clash" artwork
Chapter 7 - details how to make a 2D marching army made of particles soldiers, all in Blender Eevee, with terrain made of a camera projection
Chapter 8 - introduction to Character Creator, a software that replaced Fuse in my pipeline, where I go step by step through the process of creating a character model and exporting it to Blender
Chapter 9 - I am deconstructing a desert shader I made based on the CGCookie tutorial
Chapter 9 Spartan Closeup - breakdown of my "Spartan Closeup" artwork with tips on how to use textures from Character Creator in Blender
Chapter 10 - following up on the Character Creator tutorials, I am introducing IClone and its capability to capture facial animations live with LiveFace addon
WARNING: Except for chapters 2, 3 and 6, 8 and 10 these are generally NOT step by step tutorials, rather breakdown videos, summarizing the workflow I use on my projects. Therefore, this is not a course intended for complete beginners, rather people who know a bit about Blender, Photoshop and Substance Painter. An exception is the Character Creator and Iclone software - these I introduce step by step.
Also, the collection does NOT contain all of my project and scene files.
⇨ Get the package: gum.co/hoblivestreams110
INFO:
For the past year, I have been streaming my Heroes of Bronze behind the scenes sessions and publishing them as a bonus for my Patrons over at patreon.com/MartinKlekner
Now, to make these streams available for everyone, I decided to edit and polish them, divide them into chapters and publish on my Gumroad.
⇨ HoB Patreon: patreon.com/MartinKlekner
THE COLLECTION CONTAINS:
- almost 10 HOURS of breakdown videos, behind the scenes and step by step tutorials based on the artwork for my Heroes of Bronze project
- Blender 2.8 workflows, tips and tricks for putting together scenes
- breakdowns of my Photoshop, Substance Painter and After Effects projects
- Character Creator - Iclone - Blender pipeline fundamentals
CHAPTERS:
Chapter 1 - all about my "Magnificent Bastards" artwork, breaking down the Blender and Photoshop file, showing my Substance Painter file for the Spartan armor and talking about lighting of the scene
Chapter 2 - step by step process of texturing an ancient Corinthian column, with colorful marble parts and shiny bronze details, all in Substance Painter
Chapter 3 - description of how I hand-paint an ancient Greek wall painting based on reference, and then use the painting as an ID map in Substance Painter, to help the texturing process
Chapter 4 Storm of Spears - breakdown of my "Storm of Spears" artwork
Chapter 5 - a showcase of how the free GIS Blender addon works, how you can get Google Maps data from it and use it in your 3D landscape creation, also showing my water shader, and compositing of the final image
Chapter 5 Marathon Hills - breakdown of my "Marathon Hills" artwork
Chapter 6 - I talk about SKINNING clothing & APPENDING props, probably the most valuable lesson of the course, if you want to learn how to attach props and clothes to your rigged characters, with tips on posing, weight painting, shape keyes and more
Chapter 6 Line Clash - breakdown of my "Line Clash" artwork
Chapter 7 - details how to make a 2D marching army made of particles soldiers, all in Blender Eevee, with terrain made of a camera projection
Chapter 8 - introduction to Character Creator, a software that replaced Fuse in my pipeline, where I go step by step through the process of creating a character model and exporting it to Blender
Chapter 9 - I am deconstructing a desert shader I made based on the CGCookie tutorial
Chapter 9 Spartan Closeup - breakdown of my "Spartan Closeup" artwork with tips on how to use textures from Character Creator in Blender
Chapter 10 - following up on the Character Creator tutorials, I am introducing IClone and its capability to capture facial animations live with LiveFace addon
WARNING: Except for chapters 2, 3 and 6, 8 and 10 these are generally NOT step by step tutorials, rather breakdown videos, summarizing the workflow I use on my projects. Therefore, this is not a course intended for complete beginners, rather people who know a bit about Blender, Photoshop and Substance Painter. An exception is the Character Creator and Iclone software - these I introduce step by step.
Also, the collection does NOT contain all of my project and scene files.