@MartinKlekner
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Martin Klekner | How to Quickly Add Rigged Characters into Blender using Adobe Fuse @MartinKlekner | Uploaded 6 years ago | Updated 28 minutes ago
CHECK the Update video for Bone orientation fix and other tips: http://youtu.be/uDKGiBrRSEM

Get FUSE Free Beta by registering to Creative Cloud: adobe.com/uk/products/fuse.html

Get Blender here: blender.org/download

UPDATE:If you can't get your character textures from Mixamo, simply go to File - Export - Export Textures in your FUSE project.

Hello friends, welcome to this new tutorial from the Heroes of Bronze series. This time I will show you how to use Adobe Fuse to quickly create and edit semi-detailed CG characters, rig and animate them in Mixamo and then export into Blender, where we apply textures, adjust poses and weights and render them.

This tutorial is especially useful if you know little about animation, but want to fill your 3D scenes with animated characters.

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Learn more about Heroes of Bronze:
www.heroesofbronze.com

Don't forget to check my Gumroad to support the Heroes of Bronze project:
http://gumroad.com/MartinKlekner
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CHAPTERS:
0:50 Adobe Fuse Introduction
7:15 Rig and Animation in Mixamo
9:25 Plugging in textures in Blender
13:25 Lighting the Character
14:38 Setting up the Render
16:34 Blendshapes and Posing
18:26 Applying different animations
20:10 Changing bone weights
21:55 Spartan Warriour Course preview

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The music is "The Spirit of Laconia" by Tomas Zemler, www.tomaszemler.com
http://www.youtube.com/user/MeridiusReloaded

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How to Quickly Add Rigged Characters into Blender using Adobe Fuse @MartinKlekner

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