Martin Klekner | Heroes of Bronze Breakdown @MartinKlekner | Uploaded 1 year ago | Updated 3 hours ago
Watch the shortfilm: youtu.be/75R4g08ImzY
To help the project, PLEASE SHARE it and FOLLOW for more updates:
heroesofbronze.com
instagram.com/mklekner
Heroes of Bronze is a personal CGI shortfilm I've been working on for the past 4 years, a labor of love and an introduction to an era that I think is sorely missing from today's film and animation world.
I put together majority of the scenes and assets in Blender, where I also rendered the shots. I also used other, more specialized tools. Absolutely essential for character meshes and animation was Reallusion's Character Creator and iClone, as well as the Rokoko suit for capturing my own animations.
I employed Marvelous Designer for cloth simulations and Substance Painter for texturing most of the assets.
The Adobe package served well in postproduction and editing, I used Photoshop for still images, After Effects for compositing the shots and Premiere for editing the video.
My main 3D software: blender.org
Character creation and animation: reallusion.com
The motion capture suit: rokoko.com
Two PCs were used to create Heroes of Bronze:
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX 3070
RAM: 64 GB
and
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX1070 Ti
RAM: 64 GB
Go behind the story of the shortfilm: heroesofbronze.com/shortfilm
For regular updates:
instagram.com/mklekner
For more information:
http://heroesofbronze.com
My 3D courses:
heroesofbronze.com/courses
Watch the shortfilm: youtu.be/75R4g08ImzY
To help the project, PLEASE SHARE it and FOLLOW for more updates:
heroesofbronze.com
instagram.com/mklekner
Heroes of Bronze is a personal CGI shortfilm I've been working on for the past 4 years, a labor of love and an introduction to an era that I think is sorely missing from today's film and animation world.
I put together majority of the scenes and assets in Blender, where I also rendered the shots. I also used other, more specialized tools. Absolutely essential for character meshes and animation was Reallusion's Character Creator and iClone, as well as the Rokoko suit for capturing my own animations.
I employed Marvelous Designer for cloth simulations and Substance Painter for texturing most of the assets.
The Adobe package served well in postproduction and editing, I used Photoshop for still images, After Effects for compositing the shots and Premiere for editing the video.
My main 3D software: blender.org
Character creation and animation: reallusion.com
The motion capture suit: rokoko.com
Two PCs were used to create Heroes of Bronze:
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX 3070
RAM: 64 GB
and
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX1070 Ti
RAM: 64 GB
Go behind the story of the shortfilm: heroesofbronze.com/shortfilm
For regular updates:
instagram.com/mklekner
For more information:
http://heroesofbronze.com
My 3D courses:
heroesofbronze.com/courses